DaisyRiot
Building a global illumination renderer based on radiosity
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Abstract
This report documents the DaisyRiot global illumination renderer. The renderer applies the radiosity method and uses spectral rendering in order to simulate fluorescent materials: materials can reflect energy of a given frequency at another frequency. Rendering is accelerated by NVIDIA OptiX and CUDA parallelization. In this document you will find details of the design of the renderer, its architecture, a discussion of its results and performance and a reflection on its future. All source code is released online: github.com/asylunatic/DaisyRiot.