Designing and evaluating a social VR clinic for knee replacement surgery

Master Thesis (2019)
Author(s)

Guo Chen (TU Delft - Industrial Design Engineering)

Contributor(s)

Huib de Ridder – Mentor (TU Delft - Human Technology Relations)

Pablo Cesar Garcia – Mentor (TU Delft - Multimedia Computing)

Jie Li – Mentor (Centrum Wiskunde & Informatica (CWI))

More Info
expand_more
Publication Year
2019
Language
English
Graduation Date
30-08-2019
Awarding Institution
Programme
Design for Interaction
Downloads counter
300
Collections
thesis
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Knee osteoarthritis, the most common form of arthritis, which results in stiffness, pain, and impaired movement, is a major cause of disability in elderly populations around the globe. In the course of treating this disease, patients have to endure enormous pains travel to hospitals to meet medical professionals. The motivation behind this project is to support those patients with limited physical mobility to travel fewer times to the hospital but still, communicate well with doctors and nurses. The goal is to build a VR clinic that simulates the real consultation room and facilities in the hospital.
An ethnographic study was conducted at a local hospital in Delft to map the patient treatment journey from the first consultation meeting to the last meetings after surgery. The patient education part of the patient journey was chosen as the focus of this thesis since it involves most of the patient-nurse communications compared to other parts of the journey. Based on the results of the ethnographic study, a social VR clinic was designed and implemented to assist the nurse in explaining the treatment process, and to show the anatomy models and the surgery room to the patient.
The main contribution of this thesis is the design and evaluation of a social VR clinic, based on the use case of knee pain treatment. Future research can expand the consultation to other diseaseses, explore the impact of using more realistic avatars on the VR clinal experience. Other perspectives can be probed into to describe user portraits on their attitude of having VR consultations.

Files

License info not available
License info not available