Explainable AI for Designers

A Human-Centered Perspective on Mixed-Initiative Co-Creation

Conference Paper (2018)
Author(s)

Jichen Zhu (Drexel University)

Antonios Liapis (University of Malta)

Sebastian Risi (IT University of Copenhagen)

Rafael Bidarra (TU Delft - Computer Graphics and Visualisation)

G. Michael Youngblood (Palo Alto Research Center)

Research Group
Computer Graphics and Visualisation
Copyright
© 2018 Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood
DOI related publication
https://doi.org/10.1109/CIG.2018.8490433
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 Jichen Zhu, Antonios Liapis, Sebastian Risi, Rafael Bidarra, G. Michael Youngblood
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-8
ISBN (print)
978-1-5386-4360-0
ISBN (electronic)
978-1-5386-4359-4
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Growing interest in eXplainable Artificial Intelligence (XAI) aims to make AI and machine learning more understandable to human users. However, most existing work focuses on new algorithms, and not on usability, practical interpretability and efficacy on real users. In this vision paper, we propose a new research area of eXplainable AI for Designers (XAID), specifically for game designers. By focusing on a specific user group, their needs and tasks, we propose a human-centered approach for facilitating game designers to co-create with AI/ML techniques through XAID. We illustrate our initial XAID framework through three use cases, which require an understanding both of the innate properties of the AI techniques and users' needs, and we identify key open challenges.

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