Motion Imitation Based on Sparsely Sampled Correspondence

Journal Article (2017)
Author(s)

Shuo Jin (The Chinese University of Hong Kong)

Chengkai Dai (The Chinese University of Hong Kong)

Yang Liu (Microsoft Research Asia)

C.C. Wang (TU Delft - Materials and Manufacturing)

Research Group
Materials and Manufacturing
DOI related publication
https://doi.org/10.1115/1.4036923
More Info
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Publication Year
2017
Language
English
Research Group
Materials and Manufacturing
Issue number
4
Volume number
17
Pages (from-to)
041009-1 -041009-7

Abstract

Existing techniques for motion imitation often suffer a certain level of latency due to their computational overhead or a large set of correspondence samples to search. To achieve real-time imitation with small latency, we present a framework in this paper to reconstruct motion on humanoids based on sparsely sampled correspondence. The imitation problem is formulated as finding the projection of a point from the configuration space of a human's poses into the configuration space of a humanoid. An optimal projection is defined as the one that minimizes a back-projected deviation among a group of candidates, which can be determined in a very efficient way. Benefited from this formulation, effective projections can be obtained by using sparsely sampled correspondence, whose generation scheme is also introduced in this paper. Our method is evaluated by applying the human's motion captured by an RGB-depth (RGB-D) sensor to a humanoid in real time. Continuous motion can be realized and used in the example application of teleoperation.

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