MegaViews

Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal

Journal Article (2018)
Author(s)

Timothy R. Kol (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Pablo Bauszat (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Sungkil Lee (Sungkyunkwan University)

Elmar Eisemann (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Research Group
Computer Graphics and Visualisation
DOI related publication
https://doi.org/10.1111/cgf.13527 Final published version
More Info
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Publication Year
2018
Language
English
Research Group
Computer Graphics and Visualisation
Journal title
Computer Graphics Forum
Pages (from-to)
1-14
Downloads counter
258
Collections
Institutional Repository
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Abstract

We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many-light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.