MegaViews

Scalable Many-View Rendering With Concurrent Scene-View Hierarchy Traversal

Journal Article (2018)
Author(s)

T.R. Kol (TU Delft - Computer Graphics and Visualisation)

P. Bauszat (TU Delft - Computer Graphics and Visualisation)

Sungkil Lee (Sungkyunkwan University)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2018 T.R. Kol, P. Bauszat, S. Lee, E. Eisemann
DOI related publication
https://doi.org/10.1111/cgf.13527
More Info
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Publication Year
2018
Language
English
Copyright
© 2018 T.R. Kol, P. Bauszat, S. Lee, E. Eisemann
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-14
Reuse Rights

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Abstract

We present a scalable solution to render complex scenes from a large amount of viewpoints. While previous approaches rely either on a scene or a view hierarchy to process multiple elements together, we make full use of both, enabling sublinear performance in terms of views and scene complexity. By concurrently traversing the hierarchies, we efficiently find shared information among views to amortize rendering costs. One example application is many-light global illumination. Our solution accelerates shadow map generation for virtual point lights, whose number can now be raised to over a million while maintaining interactive rates.