Applying Visual Analytics to Physically Based Rendering

Journal Article (2018)
Author(s)

Gerard Simons (External organisation)

Sebastian Herholz (Eberhard Karls Universität Tübingen)

V.J.P. Petitjean (TU Delft - Computer Graphics and Visualisation)

Tobias Rapp (Karlsruhe Institut für Technologie)

Marco Ament (Karlsruhe Institut für Technologie)

Hendrick Lensch (Eberhard Karls Universität Tübingen)

Carsten Dachsbacher (Karlsruhe Institut für Technologie)

M. Eisemann (Technische Hochschule Köln)

E. Eisemann (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2018 Gerard Simons, Sebastian Herholz, V.J.P. Petitjean, Tobias Rapp, Marco Ament, Hendrick Lensch, Carsten Dachsbacher, M. Eisemann, E. Eisemann
DOI related publication
https://doi.org/10.1111/cgf.13452
More Info
expand_more
Publication Year
2018
Language
English
Copyright
© 2018 Gerard Simons, Sebastian Herholz, V.J.P. Petitjean, Tobias Rapp, Marco Ament, Hendrick Lensch, Carsten Dachsbacher, M. Eisemann, E. Eisemann
Research Group
Computer Graphics and Visualisation
Pages (from-to)
1-12
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Physically based rendering is a well-understood technique to produce realistic-looking images. However, different algorithms exist for efficiency reasons, which work well in certain cases but fail or produce rendering artefacts in others. Few tools allow a user to gain insight into the algorithmic processes. In this work, we present such a tool, which combines techniques from information visualization and visual analytics with physically based rendering. It consists of an interactive parallel coordinates plot, with a built-in sampling-based data reduction technique to visualize the attributes associated with each light sample. Twodimensional (2D) and three-dimensional (3D) heat maps depict any desired property of the rendering process. An interactively rendered 3D view of the scene displays animated light paths based on the user’s selection to gain further insight into the rendering process. The provided interactivity enables the user to guide the rendering process for more efficiency. To show its usefulness, we present several applications based on our tool. This includes differential light transport visualization to optimize light setup in a scene, finding the causes of and resolving rendering artefacts, such as fireflies, as well as a path length contribution histogram to evaluate the efficiency of different Monte Carlo estimators.

Files

License info not available