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M. Eisemann

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5 records found

Journal article (2018) - Gerard Simons, Sebastian Herholz, Victor Petitjean, Tobias Rapp, Marco Ament, Hendrick Lensch, Carsten Dachsbacher, Martin Eisemann, Elmar Eisemann
Physically based rendering is a well-understood technique to produce realistic-looking images. However, different algorithms exist for efficiency reasons, which work well in certain cases but fail or produce rendering artefacts in others. Few tools allow a user to gain insight into the algorithmic processes. In this work, we present such a tool, which combines techniques from information visualization and visual analytics with physically based rendering. It consists of an interactive parallel coordinates plot, with a built-in sampling-based data reduction technique to visualize the attributes associated with each light sample. Twodimensional (2D) and three-dimensional (3D) heat maps depict any desired property of the rendering process. An interactively rendered 3D view of the scene displays animated light paths based on the user’s selection to gain further insight into the rendering process. The provided interactivity enables the user to guide the rendering process for more efficiency. To show its usefulness, we present several applications based on our tool. This includes differential light transport visualization to optimize light setup in a scene, finding the causes of and resolving rendering artefacts, such as fireflies, as well as a path length contribution histogram to evaluate the efficiency of different Monte Carlo estimators. ...
Journal article (2017) - M. Weier, M. Stengel, K. Myszkowski, P. Slusallek, T. Roth, P. Didyk, E. Eisemann, M. Eisemann, S. Grogorick, A. Hinkenjann, E. Kruijff, M. Magnor
Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting factor. Hence, many costly but desirable aspects of realism are often not accounted for, including global illumination, accurate depth of field and motion blur, spectral effects, etc. especially in real-time rendering. At the same time, there is a strong trend towards more pixels per display due to larger displays, higher pixel densities or larger fields of view. Further observable trends in current display technology include more bits per pixel (high dynamic range, wider color gamut/fidelity), increasing refresh rates (better motion depiction), and an increasing number of displayed views per pixel (stereo, multi-view, all the way to holographic or lightfield displays). These developments cause significant unsolved technical challenges due to aspects such as limited compute power and bandwidth. Fortunately, the human visual system has certain limitations, which mean that providing the highest possible visual quality is not always necessary. In this report, we present the key research and models that exploit the limitations of perception to tackle visual quality and workload alike. Moreover, we present the open problems and promising future research targeting the question of how we can minimize the effort to compute and display only the necessary pixels while still offering a user full visual experience.
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Journal article (2017) - Philipp von Radziewsky, Thomas Kroes, Martin Eisemann, Elmar Eisemann
Stochastically solving the rendering integral (particularly visibility) is the de-facto standard for physically-based light transport but it is computationally expensive, especially when displaying heterogeneous volumetric data. In this work, we present efficient techniques to speed-up the rendering process via a novel visibility-estimation method in concert with an unbiased importance sampling (involving environmental lighting and visibility inside the volume), filtering, and update techniques for both static and animated scenes. Our major contributions include a progressive estimate of partial occlusions based on a fast sweeping-plane algorithm. These occlusions are stored in an octahedral representation, which can be conveniently transformed into a quadtree-based hierarchy suited for a joint importance sampling. Further, we propose sweep-space filtering, which suppresses the occurrence of fireflies and investigate different update schemes for animated scenes. Our technique is unbiased, requires little precomputation, is highly parallelizable, and is applicable to a various volume data sets, dynamic transfer functions, animated volumes and changing environmental lighting. ...
Journal article (2017) - Jingtang Liao, Martin Eisemann, Elmar Eisemann
Split-depth images use an optical illusion, which can enhance the 3D impression of a 2D animation. In split-depth images (also often called split-depth GIFs due to the commonly used file format), static virtual occluders inform of vertical or horizontal bars are added to a video clip, which leads to occlusions that are interpreted by the observer as a depth cue. In this paper, we study different factors that contribute to the illusion and propose a solution to generate split-depth images for a given RGB + depth image sequence. The presented solution builds upon a motion summarization of the object of interest (OOI) through space and time. It allows us to formulate the bar positioning as an energy-minimization problem, which we solve efficiently. We take a variety of important features into account, such as the changes of the 3D effect due to changes in the motion topology, occlusion, the proximity of bars or the OOI, and scene saliency. We conducted a number of psycho-visual experiments to derive an appropriate energy formulation. Our method helps in finding optimal positions for the bars and, thus, improves the 3D perception of the original animation. We demonstrate the effectiveness of our approach on a variety of examples. Our study with novice users shows that our approach allows them to quickly create satisfying results even for complex animations.
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Conference paper (2016) - Gerard Simons, Marco Ament, Sebastian Herholz, Carsten Dachsbacher, Martin Eisemann, Elmar Eisemann
In this work, we present a novel information visualization tool to gain insight into the light transport in a physically-based rendering setting. The tool consists of a sampling-based data reduction technique, an extended interactive parallel coordinates plot providing an overview of the attributes linked to each light sample, 2D and 3D heat maps to represent different aspects of the rendering process, as well as a three-dimensional view to display and animate the light path transportation throughout the scene. We show several applications including differential light transport visualization for scene analysis, lighting and material optimization, reduction of rendering artifacts, and user-guided importance sampling. ...