Story ARtist

Conference Paper (2020)
Author(s)

Marie Kegeleers (Student TU Delft)

Rafa Bidarra (TU Delft - Computer Graphics and Visualisation)

Research Group
Computer Graphics and Visualisation
Copyright
© 2020 Marie Kegeleers, Rafael Bidarra
DOI related publication
https://doi.org/10.1109/AIVR50618.2020.00067
More Info
expand_more
Publication Year
2020
Language
English
Copyright
© 2020 Marie Kegeleers, Rafael Bidarra
Research Group
Computer Graphics and Visualisation
Pages (from-to)
331-332
ISBN (electronic)
9781728174631
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

Most content creation applications currently in use are conventional PC applications with visualisation on a 2D screen and indirect interaction, e.g. through mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these applications, due to its technology adding virtual elements to a real-world environment. We explored how AR can be used for story authoring, a specific type of content creation, and investigated how both types of existing AR interfaces, tangible and touch-less, can be combined in a useful way in that context [1]. The Story ARtist application was developed to evaluate the designed interactions and AR visualisation for story authoring. It features a tabletop environment to dynamically visualise the story authoring elements, augmented by the 3D space that AR provides. Story authoring is kept simple, with a linear plot point structure focused on core story elements like actions, characters and objects.

Files

09319063.pdf
(pdf | 0.234 Mb)
- Embargo expired in 01-08-2021
License info not available