Unlocking the experience economy

Integrating design for experience knowledge into fast moving consumer goods (FMCG) product innovation

Conference Paper (2023)
Author(s)

Steffen Ristau (Henkel AG & Co. KGaA, TU Delft - Industrial Design Engineering)

Pieter Desmet (TU Delft - Industrial Design Engineering)

F.E.H.M. Smulders (TU Delft - Technology, Policy and Management, TU Delft - Industrial Design Engineering)

Research Group
Form and Experience
DOI related publication
https://doi.org/10.21606/iasdr.2023.187 Final published version
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Publication Year
2023
Language
English
Research Group
Form and Experience
Event
International Association of Societies of Design Research Congress 2023 (2023-10-09 - 2023-10-13), Politecnico di Milano, Milano, Italy
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Abstract

This paper addresses the question how design for experience can be integrated into the product innovation practices of fast-moving consumer products, to increase impact and deliver additional (emotional) value to consumers. To achieve this, theories of the leading experts in the field have been reviewed, key principles of designing for experience have been identified and reflected on the product innovation practices as a case study on Henkel Consumer Brands, a global leading fast-moving consumer goods company. The key finding is that many small and diverse actions need be taken, which can be clustered in three themes: 1) actionable behavior, 2) organizational matters and 3) strategic approach. Starting with qualitative consumer insights is essential in designing prototypes that can be used to evaluate the user experience in addition to technical workability and market research data. This entails a new approach to early-stage prototyping, testing a minimum viable product experience (MVPX) in addition to minimum viable products (MVP). On the organizational side, there needs to be a true collapse of the roles of researchers and designers. The innovation target needs to shift from pain point relief to positive consumer experiences. Measuring emotions at scale will be necessary to quantify consumers’ willingness to pay for them. On the strategic side, design for experience needs to become a conceptual activity, changing the innovation currency from consumers’ money spent on functionality (product) or convenience (services) to consumers’ time and money spent on emotional well-being to make experiences a distinct economic offer.