F.E.H.M. Smulders
Please Note
21 records found
1
Drop your tools (Workshop)
Exploring qualities of transformative relationships in design
This paper addresses the challenging situation of applying design creativity within tightly organized operational processes. Processes are tightly woven organizational routines which resemble the parasympathetic system of our digestion that proceeds autonomously. How can we break in and make room for design creativity? From a situational perspective on C-K theory, we then look at the theory of organizational routines. What are they and how are they created? These thoughts form the prelude to an exploration of the possible inclusion forces of routines, the forces that keep people within the behavior of the routines. Along the lines of a Deweyan inquiry, we look for integration of these elements to ultimately arrive at a proposal for resolution. Not easy, but fundamental. ...
This paper addresses the challenging situation of applying design creativity within tightly organized operational processes. Processes are tightly woven organizational routines which resemble the parasympathetic system of our digestion that proceeds autonomously. How can we break in and make room for design creativity? From a situational perspective on C-K theory, we then look at the theory of organizational routines. What are they and how are they created? These thoughts form the prelude to an exploration of the possible inclusion forces of routines, the forces that keep people within the behavior of the routines. Along the lines of a Deweyan inquiry, we look for integration of these elements to ultimately arrive at a proposal for resolution. Not easy, but fundamental.
overlooked a crucial internal relational process that has been present within the organization for decades: a collective design process that resulted in an integrated cognitive whole in the minds of 1000 or more Boeing employees that represents the new aircraft. ...
overlooked a crucial internal relational process that has been present within the organization for decades: a collective design process that resulted in an integrated cognitive whole in the minds of 1000 or more Boeing employees that represents the new aircraft.
The overcrowded curricula forced us to see to what extent we could transfer parts of innovation and entrepreneurship theory within existing education and through their teachers. Great idea, but what should we tell them? Only learning some knowledge in the field of entrepreneurship and innovation was considered too simplistic. Transferring anything about stage gates, lean startups or business models makes little sense because much of this relatively superficial knowledge can also be found on the internet.
From a scientific-philosophical perspective, we realized that technological innovation and entrepreneurship are not actually integrated theoretical concepts. In other words, the conclusion is that no integrated theoretical perspective is available for our program of the entrepreneurial engineer. Actually, very surprising, because we have been doing this since the beginning of humanity.
Our answer is therefore a proposal for a new transdisciplinary scientific field that focuses on the inherent human activity of future making, here tentatively called the Delta Sciences. What we see as the integration of the division of scientific areas used in the Netherlands into Alpha (humanities), Beta (Natural) and Gamma (Social) sciences. We see pragmatism supplemented with theoretical frameworks from the intersubjective domain as well as the domain of logic as important elements for the basis of the Delta Sciences. A scientific field that is about how we as people build our own future together, hence future making. ...
The overcrowded curricula forced us to see to what extent we could transfer parts of innovation and entrepreneurship theory within existing education and through their teachers. Great idea, but what should we tell them? Only learning some knowledge in the field of entrepreneurship and innovation was considered too simplistic. Transferring anything about stage gates, lean startups or business models makes little sense because much of this relatively superficial knowledge can also be found on the internet.
From a scientific-philosophical perspective, we realized that technological innovation and entrepreneurship are not actually integrated theoretical concepts. In other words, the conclusion is that no integrated theoretical perspective is available for our program of the entrepreneurial engineer. Actually, very surprising, because we have been doing this since the beginning of humanity.
Our answer is therefore a proposal for a new transdisciplinary scientific field that focuses on the inherent human activity of future making, here tentatively called the Delta Sciences. What we see as the integration of the division of scientific areas used in the Netherlands into Alpha (humanities), Beta (Natural) and Gamma (Social) sciences. We see pragmatism supplemented with theoretical frameworks from the intersubjective domain as well as the domain of logic as important elements for the basis of the Delta Sciences. A scientific field that is about how we as people build our own future together, hence future making.
Unlocking the experience economy
Integrating design for experience knowledge into fast moving consumer goods (FMCG) product innovation
The early stage of new venture creation is highly undetermined, is high in uncertainty and requires action to progress. These characteristics overlap with the definition of what makes a problematic situation a design problem. In order to improve education for students to deal with this type of problem, this chapter builds on the paradigm of ‘through’ education and the new venture creation approach. It proposes a new paradigm, ‘entrepreneurship education through design’ with a strong focus dealing with design problems via designerly behaviour. This chapter highlights the design theoretical basis of this paradigm and shows how the course setup can contribute for students to display designerly behaviour, reduce uncertainty and ultimately successfully incubate new ventures.
The generative dance of design inquiry
Exploring Dewey's pragmatism for design research
In design research, the activities of design and research coalesce. It introduces thorny epistemological challenges and Dewey's pattern of inquiry is explored for its relevance for design research. First, a logical framework for design inquiry is developed that enables to reach warranted conclusions, retrospectively. Second, a temporal framework of activities is inferred, based on the experiences of two PhD candidates. These frameworks offer guidance to (1) develop transferable knowledge; (2) by oscillating between known theories and uncharted practices until new ideas arise; whereby (3) the value of these ideas is validated through experiments (action validity); and (4) with a community of inquiry (consensual validity). The knowledge produced stems from practice, is tested in practice and serves others in future inquiries.
Startup kernels
Towards a teaching framework for fundamental elements of new ventures
This paper contains a first step towards a holistic understanding of fundamental elements in startups. It develops the first version of a framework based on theory on startup failure and validated by analysing interviews. It sets out directions for further research on this topic as a PhD-project.
Track 5.b Introduction
Strengthening the Design Capabilities of Professional Organisations in a Complex World
To address the complex nature of today’s societal and economic problems, professional organisations now recognize that traditional tools and approaches may not provide the required solutions. To address complex challenges, many managers and business leaders have consciously turned to design approaches over the past decade, including both public and private sectors. To increase design capabilities, these organisations have established innovation labs with designers, have recruited designers in strategic positions, and/or have started building the design competence of existing staff through educational programs, often provided by design consultancies. Yet to date, describing the resultant impact of teaching. Individual design competencies on organisational design capabilities has proven elusive. ...
To address the complex nature of today’s societal and economic problems, professional organisations now recognize that traditional tools and approaches may not provide the required solutions. To address complex challenges, many managers and business leaders have consciously turned to design approaches over the past decade, including both public and private sectors. To increase design capabilities, these organisations have established innovation labs with designers, have recruited designers in strategic positions, and/or have started building the design competence of existing staff through educational programs, often provided by design consultancies. Yet to date, describing the resultant impact of teaching. Individual design competencies on organisational design capabilities has proven elusive.
Let it flow
How design concepts evolve in large organizations
Heterogeneous engineering
Essential bridge implementing creative design
This paper connects design creativity to engineering activities as means for smooth implementation of creative concepts. It applies C-K design theory and the IDER-innovation model as lenses to investigate three case studies. The results point to engineering activities as operators to transform the undecidable concepts in the C-space to objects with a logical status in the K-space. Engineering (E) knowledge as validated objects in the K-space supports the transformation process. If existing E-knowledge is sufficient, then this resembles single loop learning. If concepts in the C-space are too different from earlier concepts, then new E-knowledge needs to be developed which resembles double loop learning. The research for developing new E-knowledge unfolds in a similar fashion. Tentative theoretical insights in the C-space are 'engineered' by validated research methods from the K-space. Further research needs to address the complexity of real-life socio-interactive situations. The paper shows that the engineering act in a heterogeneous manner is at least of equal importance for innovation as the creative design act.
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Surprises are the benefits
Reframing in multidisciplinary design teams
This paper explores the social dimension of collaborative design from the perspective of Schön's reflective practice. An in-depth video protocol study was performed on the reflective practice in an experienced design team. It looks, in particular, at reframing: the process to find a new productive frame for subsequent activities. Reframing processes are amplified in a social context, requiring considerable time and effort on the part of design teams. Reframing has distinctive features that set it apart from other steps of reflective practice. Two iterative stages are discerned: sensemaking, to reconstruct prior operating frames; and future framing, to design a frame for future activities. Surprises incite reframing, and we argue that surprises are a source for team learning and innovation.
often unaware of these unique features of health systems. It is important that designers and managers are able to understand the system, anticipate challenges and account for them in their work.
We therefore aim to establish and evaluate an overarching conceptual model, which can delineate both the systems of health care innovation process and the relevant stakeholders in these systems. This paper reviews the application and potential benefits of one of the promising models called Multilevel Design Model (MDM) by employing an expert-participatory testing on multiple cases in documented clinical reports (n=8). The evaluation of the MDM model followed by further adaptations and changes to the model itself, as well as to the accompanying user guidelines. With some adjustments, the MDM was able to visualize and explain the systems of the health care innovation process in a systematic and shared manner usable for health product designers, innovators and health organizations. We propose the adjusted MDM model for further use in the design and development of health care innovations in order to avoid the typical stagnation of product dissemination after implementation. ...
often unaware of these unique features of health systems. It is important that designers and managers are able to understand the system, anticipate challenges and account for them in their work.
We therefore aim to establish and evaluate an overarching conceptual model, which can delineate both the systems of health care innovation process and the relevant stakeholders in these systems. This paper reviews the application and potential benefits of one of the promising models called Multilevel Design Model (MDM) by employing an expert-participatory testing on multiple cases in documented clinical reports (n=8). The evaluation of the MDM model followed by further adaptations and changes to the model itself, as well as to the accompanying user guidelines. With some adjustments, the MDM was able to visualize and explain the systems of the health care innovation process in a systematic and shared manner usable for health product designers, innovators and health organizations. We propose the adjusted MDM model for further use in the design and development of health care innovations in order to avoid the typical stagnation of product dissemination after implementation.