J.L. Heintz
Please Note
16 records found
1
live (a) little
GHG emissions from residential building materials for all 400 counties and cities of Germany until 2050
Navigating Paradoxes of Interorganisational Collaboration for Sustainability Transitions
Experiences in and of Two Living Laboratories
Material intensity database for the Dutch building stock
Towards Big Data in material stock analysis
Re-use and recycling in the construction sector is essential to keep resource use in check. Data availability about the material contents of buildings is significant challenge for planning future re-use potentials. Compiling material intensity (MI) data is time and resource intensive. Often studies end up with only a handful of datapoints. In order to adequately cover the diversity of buildings and materials found in cities, and accurately assess material stocks at detailed spatial scopes, many more MI datapoints are needed. In this work, we present a database on the material intensity of the Dutch building stock, containing 61 large-scale demolition projects with a total of 781 datapoints, representing more than 306,000 square meters of built floor space. This dataset is representative of the types of buildings being demolished in the Netherlands. Our data were empirically sourced in collaboration with a demolition company that explicitly focuses on re-using and recycling materials and components. The dataset includes both the structural building materials and component materials, and covers a wide range of building types, sizes, and construction years. Compared to the existing literature, this paper adds significantly more datapoints, and more detail to the different types of materials found in demolition streams. This increase in data volume is a necessary step toward enabling big data methods, such as data mining and machine learning. These methods could be used to uncover previously unrecognized patters in material stocks, or more accurately estimate material stocks in locations that have only sparse data available. This article met the requirements for a Gold-Gold JIE data openness badge described at http://jie.click/badges.
Quality by Title
A report on quality measures in professional registration bodies
The circular economy approach in a flexible housing project
A proposal for affordable housing solution in Malaysia
The demand for housing and affordable housing specifically will always become challenges for the government of the day. The solutions at the moment between conventional construction and IBS facing quality and costing problems respectively. In this article, it proposes the introduction of circular economy in a flexible housing project. To support the industrial revolution 4.0, this study is suggesting an alternative approach towards manufacturing the house as a commodity for the users. The idea of a circular economy is to reduce the price consumption by extending the lifespan of the housing unit. Towards the end, this article reports a design workshop conducted with the architects to produce a proof-of-concept of an affordable flexible house using CE (circular economy) principles. The flexible affordable house offers a solution to the lack of affordable housing and proposes alternative solutions to the problems. The study will benefit the government and Malaysians who opt for alternative housing in the future.
The management game as didactic approach for design teaching
On how students and staff evaluate design skills development
A conceptual framework is developed to explicate the design process. The 5 contributing elements are distinguished:
•generic elements in the design process,
•concepts of reflection-in-action,
•design-thinking
•managing as designing
•policy gaming
The management game not only bridges design and built environment management education, but also exemplifies the advantage teaching built environment management in an architectural context. Students learn to develop solutions for the contemporary complex challenges facing obsolescent and unsustainable urban areas, for which a proper understandings of building design and the market are essential.
The education of managers of building projects should focus in increasing the effectiveness of individual actors within the broader social context. This focus on personal awareness, design, performance and reflection makes the approach ideal for the education of students and professionals. By focusing on the higher level actions we avoid losing ourselves in chasing the ever changing body of management tools and techniques which will face anyone in the field, and concentrate on those cognitive and social skills that will be required for making sustainability in building projects possible.
The Management Game is a highly valued element in our curriculum. By making this design approach more explicit, and providing a contemporary theoretical framework, we intend to make the course more valuable to the academic community at large.
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A conceptual framework is developed to explicate the design process. The 5 contributing elements are distinguished:
•generic elements in the design process,
•concepts of reflection-in-action,
•design-thinking
•managing as designing
•policy gaming
The management game not only bridges design and built environment management education, but also exemplifies the advantage teaching built environment management in an architectural context. Students learn to develop solutions for the contemporary complex challenges facing obsolescent and unsustainable urban areas, for which a proper understandings of building design and the market are essential.
The education of managers of building projects should focus in increasing the effectiveness of individual actors within the broader social context. This focus on personal awareness, design, performance and reflection makes the approach ideal for the education of students and professionals. By focusing on the higher level actions we avoid losing ourselves in chasing the ever changing body of management tools and techniques which will face anyone in the field, and concentrate on those cognitive and social skills that will be required for making sustainability in building projects possible.
The Management Game is a highly valued element in our curriculum. By making this design approach more explicit, and providing a contemporary theoretical framework, we intend to make the course more valuable to the academic community at large.
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