P. de Jong
Please Note
11 records found
1
Financiële haalbaarheid bij transformatie naar woningen
Baat het niet, dan gaat het niet
Conversion strategies for dutch primary schools
Practice and refinement
Handbooks on strategic real estate management are generally based on four strategies for functional adjustment of the building: Conversion, expansion, renovation and adaptive reuse. And on a strategic level, this classification in adjustment strategies does work for real estate in general. But when looking at Dutch primary schools as a specific type of real estate, reality can be and is more nuanced. Other accommodation strategies came to the fore in a study into the spatial adaptation of primary schools and children’s centres in the Netherlands. An analysis of 100 school buildings studied in the Atlas of School Building (published in Dutch as Scholenbouwatlas) revealed that nine main strategies were prevalent in practice. This refinement of the strategies fits (better) with integrated conversion actions of primary schools in which several aspects are solved together. In the following article these strategies are analysed and discussed in a theoretical context. The conclusion of the analyses is that the existing general models in the strategic handling of the building stock in the case of specific real estate of primary schools can be refined.
Cultivating the next generation designers
Group work in urban and regional design education
The management game as didactic approach for design teaching
On how students and staff evaluate design skills development
A conceptual framework is developed to explicate the design process. The 5 contributing elements are distinguished:
•generic elements in the design process,
•concepts of reflection-in-action,
•design-thinking
•managing as designing
•policy gaming
The management game not only bridges design and built environment management education, but also exemplifies the advantage teaching built environment management in an architectural context. Students learn to develop solutions for the contemporary complex challenges facing obsolescent and unsustainable urban areas, for which a proper understandings of building design and the market are essential.
The education of managers of building projects should focus in increasing the effectiveness of individual actors within the broader social context. This focus on personal awareness, design, performance and reflection makes the approach ideal for the education of students and professionals. By focusing on the higher level actions we avoid losing ourselves in chasing the ever changing body of management tools and techniques which will face anyone in the field, and concentrate on those cognitive and social skills that will be required for making sustainability in building projects possible.
The Management Game is a highly valued element in our curriculum. By making this design approach more explicit, and providing a contemporary theoretical framework, we intend to make the course more valuable to the academic community at large.
...
A conceptual framework is developed to explicate the design process. The 5 contributing elements are distinguished:
•generic elements in the design process,
•concepts of reflection-in-action,
•design-thinking
•managing as designing
•policy gaming
The management game not only bridges design and built environment management education, but also exemplifies the advantage teaching built environment management in an architectural context. Students learn to develop solutions for the contemporary complex challenges facing obsolescent and unsustainable urban areas, for which a proper understandings of building design and the market are essential.
The education of managers of building projects should focus in increasing the effectiveness of individual actors within the broader social context. This focus on personal awareness, design, performance and reflection makes the approach ideal for the education of students and professionals. By focusing on the higher level actions we avoid losing ourselves in chasing the ever changing body of management tools and techniques which will face anyone in the field, and concentrate on those cognitive and social skills that will be required for making sustainability in building projects possible.
The Management Game is a highly valued element in our curriculum. By making this design approach more explicit, and providing a contemporary theoretical framework, we intend to make the course more valuable to the academic community at large.
Campus NL
Investeren in de toekomst
Adaptive Reuse
The Actual Use in Practice of Flexibility Measures in Office Buildings
Kantoortransformatie De Boompjes 60-68
Voorstellen programmatische invulling doelgroepen & omgeving, kosten & duurzaamheid, financiering & investeringen