Simulating the ChromaDepth Eect for CMYK-based Print Media

Bachelor Thesis (2022)
Author(s)

M. Verhoeff (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Contributor(s)

Petr Kellnhofer – Mentor (TU Delft - Computer Graphics and Visualisation)

E. Eisemann – Mentor (TU Delft - Computer Graphics and Visualisation)

Jan van Van Gemert – Graduation committee member (TU Delft - Pattern Recognition and Bioinformatics)

Faculty
Electrical Engineering, Mathematics and Computer Science
Copyright
© 2022 Mike Verhoeff
More Info
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Publication Year
2022
Language
English
Copyright
© 2022 Mike Verhoeff
Graduation Date
24-06-2022
Awarding Institution
Delft University of Technology
Project
CSE3000 Research Project
Programme
Computer Science and Engineering
Faculty
Electrical Engineering, Mathematics and Computer Science
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Abstract

Chromastereoscopy makes use of special glasses to make its wearer see two slightly different images, one for each eye. With a properly created image this results in perceived depth. It does this by bending light dependent on its wavelength and in the opposite direction for each eye. When a ChromaDepth image is properly created most viewers perceive the image as having a 3D effect. However, since the glasses act on wavelengths and not on perceived colors, different display media like screens and printers could result in a different perception of the images through the glasses. To investigate this possible difference I measured reflectance spectra of printed colors, and created an algorithm to simulate the effect the glasses have on images made with mixes of these colors. Additionally I tried multiple visualization techniques to digitally show the effect including depth.

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