The relation between motivational factors and video gaming addiction

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Abstract

The gaming industry is growing larger every year. Video games are useful for many applications but are also a reason for worry. Games are starting to affect the lives of people negatively. Nowadays, this is defined as Internet Gaming Disorder (IGD). We relate the players' motivations to game addiction through a survey and test our findings by using a game. The survey (n-106) showed that playtime could indicate addiction, six motivation types could be extracted, and two motivational factors correlated with addiction. By analyzing 16 games, we found that the most implemented game mechanics match these two factors. This indicates that games are developed with addictive mechanics. We test the found factors by creating a two versioned game, one with, and one without these mechanics.
Because of limited player data, we could not yet confirm the found motivational factors.