Print Email Facebook Twitter The Design and Application of Game Rewards in Youth Addiction Care Title The Design and Application of Game Rewards in Youth Addiction Care Author van Dooren, M.M.M. (TU Delft Design Aesthetics) Visch, V.T. (TU Delft Design Aesthetics) Spijkerman, Renske (Parnassia Addiction Research Centre) Date 2019 Abstract Different types of rewards are applied in persuasive games to encourage play persistence of its users and facilitate the achievement of desired real-world goals, such as behavioral change. Persuasive games have successfully been applied in mental healthcare and may hold potential for different types of patients. However, we question to what extent game-based rewards are suitable in a persuasive game design for a substance dependence therapy context, as people with substance-related disorders show decreased sensitivity to natural rewards, which may result in different responses to commonly applied game rewards compared to people without substance use disorders. In a within-subject experiment with 20 substance dependent and 25 non-dependent participants, we examined whether play persistence and reward evaluation differed between the two groups. Results showed that in contrast to our expectations, substance dependent participants were more motivated by the types of rewards compared to non-substance dependent participants. Participants evaluated monetary rewards more positively than playing for virtual points or social rewards. We conclude this paper with design implications of game-based rewards in persuasive games for mental healthcare. Subject AddictionGamificationPersuasive game designPlay persistenceReward typesYouth To reference this document use: http://resolver.tudelft.nl/uuid:530cdbde-e5dc-4d4a-ab77-f439bc48e283 DOI https://doi.org/10.3390/info10040126 Source Information (Switzerland), 10 (4), 1-15 Event 2018 IEEE 6th International Conference on Serious Games andApplications for Health (SeGAH), 2018-05-16 → 2018-05-18, Vienna, Austria Bibliographical note Special Issue "Serious Games and Applications for Health (SeGAH 2018)" Part of collection Institutional Repository Document type journal article Rights © 2019 M.M.M. van Dooren, V.T. Visch, Renske Spijkerman Files PDF information_10_00126_v2.pdf 780.24 KB Close viewer /islandora/object/uuid:530cdbde-e5dc-4d4a-ab77-f439bc48e283/datastream/OBJ/view