Print Email Facebook Twitter Games for science Title Games for science Author Van Dijk, T. Keulemans, M. Contributor Mayer, I. Van Loon, P.P. Faculty Technology, Policy and Management Date 2006 Abstract Higher education is cautiously exploring a new educational tool: computer games. Educational computer games were recently the focus of a symposium held in Delft. Will we soon be giving and following courses, lectures and trainings in a virtual 3D world, instead of in lecture halls? Subject gameeducation To reference this document use: http://resolver.tudelft.nl/uuid:cf42a08b-4f77-46bd-94b6-a9aedf96aac3 Publisher Delft University of Technology ISSN 0926-7212 Source Delft Outlook, 2006, 2 Part of collection Institutional Repository Document type journal article Rights (c) 2006 Delft Outlook Files PDF DO-06-2-4games.pdf 121.7 KB Close viewer /islandora/object/uuid:cf42a08b-4f77-46bd-94b6-a9aedf96aac3/datastream/OBJ/view