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Redesign fEATback - to sooner reach adolescents with eating problems
Designers of the Future: Engaging children in speculation through museum experiences
Digital Literacy in Secondary Education Design Projects: Promoting playful reflection, collaborative creation and self-regulated learning
Peer Mentor Support in Virtual Reality: Enable young adults with mental health experiences to engage with peer mentors in virtual reality
Designing a lifestyle intervention for people with a physically demanding job
Face it; a visual fore-glimpse in AR for facial skin cancer patients' surgery?
Designing and Evaluating Avatar Biosignal Visualization Techniques in Social Virtual Reality
Design for Youth's Flourishing: Intervention design strategies to enhance teenagers’ mental resilience and well-being
A cup deposit system: An implementation strategy for NS stations to engage customers to use reusable cups and lower their environmental impact
Smart technologies and human factors for detection during bridge operations
Sound Cultures of Critical Care: How design could tune sound-related practices of intensive care nurses
Facilitating and supporting patients in decision-making about healthcare professionals’ access to their medical data
Track Me & Chase Me: an Engaging Environment for Paediatric Therapy
Beagle; 'a stimulating quest throughout the hospital'
Designing for patient experience in hospital architecture
Nature experience of children with physical dissabilities
Building on Experiences: The Hospital Stakeholder Participation Method
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