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van Beek, A.H.N. (author), Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Efficient crowd management is essential for optimizing the performance of pedestrian infrastructures, either in terms of crowd flow or pedestrian levels of safety and comfort. This study investigates the impact of one type of crowd management measure, namely lighting, on pedestrian behavior. Using Virtual Reality experiments, the impact of...
journal article 2024
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Dai, Zhicheng (author), Li, Dewei (author), Feng, Y. (author), Yang, Yuming (author), Sun, Long (author)
Understanding pedestrian wayfinding behavior is crucial for traffic management and building design. The use of virtual reality technology presents an efficient approach for investigating pedestrian wayfinding behavior in large public spaces, offering numerous advantages for data collection. However, the impact of different scenario dimensions on...
journal article 2024
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Lee, Sueyoon (author), Viola, Irene (author), Rossi, Silvia (author), Guo, Zhirui (author), Reimat, Ignacio (author), Lawicka, Kinga (author), Striner, Alina (author), Cesar, Pablo (author)
The latest social VR technologies have enabled users to attend traditional media and arts performances together while being geographically removed, making such experiences accessible despite budget, distance, and other restrictions. In this work, we aim at improving the way remote performances are shared by designing and evaluating a VR...
journal article 2024
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Kshetri, Nir (author), Dwivedi, Yogesh K. (author), Janssen, M.F.W.H.A. (author)
A number of government agencies have started deploying the Metaverse to connect better with their constituents. The Metaverse provides a rich interaction environment and has the potential to engage with, especially, the younger generation. However, the Metaverse's potential impact on the government sector has been given limited attention....
review 2024
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van Beek, A.H.N. (author), Duives, D.C. (author), Feng, Y. (author), Hoogendoorn, S.P. (author)
Although numerous studies used Virtual Reality (VR) to study pedestrian behavior, there is an ongoing debate about the validity of using VR for studying pedestrian behavior. This study aims to contribute toward the validation of immersive VR systems for pedestrian wayfinding behavior studies by conducting a direct comparison of a field...
journal article 2024
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Gong, Zhengya (author), Gonçalves, M. (author), Nanjappan, Vijayakumar (author), Georgiev, Georgi V. (author)
Previous studies have clearly established the impact of culture on design creativity. For example, the presence of cultural values with low uncertainty avoidance (UA, the degree of anxiety and risk aversion that people feel during ambiguous situations) is linked to low workability of creative ideas. Currently, there is limited research on...
journal article 2024
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Ortega, Eduardo Villar (author), Buetler, Karin A. (author), Aksöz, Efe Anil (author), Marchal Crespo, L. (author)
A large proportion of stroke survivors suffer from sensory loss, negatively impacting their independence, quality of life, and neurorehabilitation prognosis. Despite the high prevalence of somatosensory impairments, our understanding of somatosensory interventions such as sensory electrical stimulation (SES) in neurorehabilitation is limited....
journal article 2024
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Zhou, Yimin (author), Gillavry, Merlijn Mac (author), Yang, Pengzhi (author), Xu, Zihao (author), Zhang, Baitian (author), Bidarra, Rafael (author)
As one of the most disruptive human-computer interaction techniques, Virtual Reality (VR) provides a novel way to examine human movements, e.g. when investigating Body Ownership (BO) in the field of cognitive sciences, especially when the visual output diverges from real-world actions. Previous research in BO uses questionnaires and brain...
conference paper 2024
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Bakhtiari, Vahid (author), Piadeh, Farzad (author), Behzadian, Kourosh (author), Kapelan, Z. (author)
Cutting-edge digital visualisation tools (CDVT) are playing an increasingly important role in improving urban flood risk management. However, there is a paucity of comprehensive research examining their role across all stages of urban flood risk management. To address, this study conducts an integrated critical review to identify the...
review 2023
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book 2022
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Feng, Y. (author), Duives, D.C. (author), Hoogendoorn, S.P. (author)
Although understanding wayfinding behaviour in complex buildings is important to ensure pedestrian safety, the state of the art predominantly investigated pedestrian movement in simplified environments. This paper presents a Virtual Reality tool – WayR, that is designed to investigate pedestrian wayfinding behaviour in a multi-story building...
journal article 2022
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Dwivedi, Yogesh K. (author), Hughes, Laurie (author), Baabdullah, Abdullah M. (author), Ribeiro-Navarrete, Samuel (author), Giannakis, Mihalis (author), Al-Debei, Mutaz M. (author), Dennehy, Denis (author), Metri, Bhimaraya (author), Buhalis, Dimitrios (author), Cheung, Christy M.K. (author), Conboy, Kieran (author), Doyle, Ronan (author), Dubey, Rameshwar (author), Dutot, Vincent (author), Felix, Reto (author), Goyal, D. P. (author), Gustafsson, Anders (author), Hinsch, Chris (author), Jebabli, Ikram (author), Janssen, M.F.W.H.A. (author), Kim, Young Gab (author), Kim, Jooyoung (author), Koos, Stefan (author), Kreps, David (author), Kshetri, Nir (author), Kumar, Vikram (author), Ooi, Keng Boon (author), Papagiannidis, Savvas (author), Pappas, Ilias O. (author), Polyviou, Ariana (author), Park, Sang Min (author), Pandey, Neeraj (author), Queiroz, Maciel M. (author), Raman, Ramakrishnan (author), Rauschnabel, Philipp A. (author), Shirish, Anuragini (author), Sigala, Marianna (author), Spanaki, Konstantina (author), Wei-Han Tan, Garry (author), Tiwari, Manoj Kumar (author), Viglia, Giampaolo (author), Wamba, Samuel Fosso (author)
The metaverse has the potential to extend the physical world using augmented and virtual reality technologies allowing users to seamlessly interact within real and simulated environments using avatars and holograms. Virtual environments and immersive games (such as, Second Life, Fortnite, Roblox and VRChat) have been described as antecedents of...
journal article 2022
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Wenk, Nicolas (author), Buetler, Karin A. (author), Penalver-Andres, Joaquin (author), Müri, René M. (author), Marchal Crespo, L. (author)
Background: The relearning of movements after brain injury can be optimized by providing intensive, meaningful, and motivating training using virtual reality (VR). However, most current solutions use two-dimensional (2D) screens, where patients interact via symbolic representations of their limbs (e.g., a cursor). These 2D screens lack depth...
journal article 2022
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Mok, Chun Sang (author), Bazilinskyy, P. (author), de Winter, J.C.F. (author)
Automated vehicles (AVs) can perform low-level control tasks but are not always capable of proper decision-making. This paper presents a concept of eye-based maneuver control for AV-pedestrian interaction. Previously, it was unknown whether the AV should conduct a stopping maneuver when the driver looks at the pedestrian or looks away from...
journal article 2022
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Park, S.Y. (author), Lee, Kyung Hoon (author)
Data on the decision-making process of residential burglars at the micro-level are scarce. Furthermore, to the best of our knowledge, none of the related studies have investigated multiple relationships between the design features of a target, a burglar’s assessment of effort and risk involved in the crime, and the final decision on target...
journal article 2022
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Li, M. (author), Aschenbrenner, D. (author), van Tol, D.H. (author), van Eijk, D.J. (author), Vink, P. (author)
For designing large-scale products like an airplane, engaging end-users in the concept phase is difficult. However, early user evaluation is important to choose the path which fits the user’s needs best. In particular, comfort-related assessments are difficult to conduct with digital models that are shown on a desktop PC application. Digital...
conference paper 2022
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book 2021
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loddo, M. (author)
The use of augmented, virtual and mixed reality (AR/VR/MR) to experience and perceive cultural heritage is less adopted by museums, libraries, archives and cultural institutions than other fields. There may be concerns that AR/VR have the potential to stop visitors from attending in person (Coates, 2020). However, in 2020, many museums have...
book chapter 2021
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van der Meer, N. (author), Brinkman, W.P. (author), Specht, M.M. (author)
For the past forty years, research has revealed many ways in which Computer-Supported Collaborative Learning (CSCL) can be utilized to support and enhance education. Similarly, Virtual Reality (VR) technology has proven promising for different educational purposes. These affordances, however, tend to change when the technology behind them...
conference paper 2021
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Nuñez Velasco, J.P. (author), Lee, Yee Mun (author), Uttley, Jim (author), Solernou, Albert (author), Farah, H. (author), van Arem, B. (author), Hagenzieker, Marjan (author), Merat, Natasha (author)
The impact of automated vehicles (AV) on pedestrians’ crossing behavior has been the topic of some recent studies, but findings are still scarce and inconclusive. The aim of this study is to determine whether the drivers’ presence and apparent attentiveness in a vehicle influences pedestrians’ crossing behavior, perceived behavioral control,...
journal article 2021
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