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Procedural Tree Generation: How to efficiently predict branching structures from foliage?
Procedural Tree Generation: Compressing 3D tree for faster rendering
Shining a light on material appearance: Mapping NDFs to heightfields
Extended Geometry based Watermarking of 3D Meshes: Improving robustness of geometrical 3D mesh watermarking by introducing mesh regularization
Augmented Reality Water Effects Visualization
Using Chromostereopsis to Enhance Depth Perception in Photos by changing the Hue
Efficient direct lighting calculations for area lights with light portals
Matting using a known background and a chroma-key minimization scheme
Measurement Light Bulb: Light source and camera synchronization
Measurement Light Bulb: Control
BobRossNet: Accelerating rendering by partial inpainting
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