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Pattern-based pose estimation for Tactile Internet
Estimation of the physical properties of an object through interaction
Tracking Physics: A Virtual Platform for 3D Object Tracking in Tactile Internet Applications
Changing the Degrees of Freedom for a particle filter tracking algorithm based on prior knowledge
Tessellation of NURBS surfaces for use in tactile physics simulations
Estimating the mass of an object from its point cloud for Tactile Internet
Acquiring material properties of objects for tactile simulation through point cloud scans
3D Point Cloud Completion from 2.5D Data
Simulating Disturbances in Tactile Internet to Study Desynchronization
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