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Hu, Andrea (author)
Despite the ever-growing advances in artificial intelligence (AI), common sense acquisition and reasoning is still comparingly in their early stages to other fields in AI. To further advance this field, it is necessary to collect large amounts of common sense facts or tacit knowledge to train such AI models. One effective way is to use...
bachelor thesis 2021
document
Callebaut, Kilian (author), Kloppenburg, Jeroen (author), van der Steenhoven, Thom (author)
Tata Steel IJmuiden, een bedrijf gespecialiseerd in het produceren van kwalitatief staal, is bezig met het digitaliseren van meerdere componenten van hun productieproces. Aan het eind van dat productie proces controleren menselijke inspecteurs of de geproduceerde rollen staal kwalitatief voldoen aan de eisen van de klant. Om dit werk te...
bachelor thesis 2018
document
Al-Kaswan, A. (author), El Attar, B. (author), Wiemers, G. (author), Kronstadt, L.J. (author), d' Abreu de Paulo, G. (author)
Women are largely underrepresented in IT, girls’ interest in STEM and IT fields tends to drop throughout secondary education. Educational games are a great tool to change the perception of certain topics, as well as changing the behavior of the players. Thus, this report describes the development of a game to make the field of IT more appealing...
bachelor thesis 2020
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Yin, Yu (author)
Minddistrict (http://www.minddistrict.com) is a Dutch ehealth company that has been founded in 2008. What Minddistrict provides is a secure, flexible and user- friendly ehealth platform with an extensive catalogue of online modules, diaries and questionnaires to help clients with mental issues on their way to positive change. Minddistrict hopes...
master thesis 2019
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Stackmann, Till (author)
One of the key business models Gorenje andASKO have researched upon is a service model of circular washing machine under a pay per use (PPU) business model. PPU business models are currently mostly used within shared washing rooms, which is also the segment in which ASKO will enter withtheir first circular washing machines. However, even though...
master thesis 2021
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Li, Qiaoqiao (author)
Gamification is the process of integrating game mechanics into non-game contexts - a website, an application, an online community - to motivate par- ticipation and engagement. Several studies have highlighted the benefits of gamification in several applications. However, its potential benefits in the campus environment still need to be...
master thesis 2018
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Duan, Zhe (author)
A creative session is a lot more than a session of generating ideas. It’s part of a much larger goal of delivering innovation in a company. It is necessary to get everyone on board and motivated. And when the motivation levels reached, then beautiful things can happen. In order to achieve a certain motivation level, It’s imperative that people...
master thesis 2019
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Kok, Albert (author)
SummaryAt the basis of the Circularity game is the Circularity deck (Konietzko, Bocken, & Hultink, 2020), it helps teams innovate for the Circular economy on various perspective levels and provides the users with a better understanding of the Circular economy and how they can innovate for it. They also gain a valid (set of) idea(s) , which...
master thesis 2020
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Soman, Aditya Pravin (author)
The Constructing industry around the world is growing exponentially. In the Netherlands itself there is a need of constructing 1 million affordable new homes by 2030. Such a massive demand for new buildings has given rise to a need for a solution for mass customization of architectural configurations. Simple repetition or a badly configured...
master thesis 2021
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Hulst, R.J.M. (author)
Games are able to fulfil our innate motivational needs as well as our learned social needs. Therefore, games are motivating. While motivation is a key aspect within the process of behavioural change, games can effectively be deployed as a persuasive technology. Gamification, the use of game design elements in any non-game context, is seen as the...
master thesis 2016
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Schreuder, Anniek (author)
Over the years, the marine contracting sector has faced many challenges surrounding safety, the economic fluctuations because of the oil crisis and now tackling the sustainability challenge. Years of experience in the offshore industry, a heavy industry that contributes significantly to the climate crisis through its environmental impact, is...
master thesis 2022
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Kaletkina, Anna (author)
July of 2021 marked the beginning of a massive internal conflict in Afghanistan, resulting with the reinstated power of Taliban across the country. The radical change in the regime and the vast destruction of people’s homes and cities led to a steep increase in internal displacement and the total number of Afghan refugees inside and outside of...
master thesis 2022
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Baas, Vincent (author)
This thesis focuses on improving the performance of ventures through collaboration and knowledge sharing. Many huge multinational companies are struggling to keep their innovation funnel filled and to transform their ventures into successful new businesses. One of the challenges that Internal Corporate Ventures are facing is the lack of overview...
master thesis 2019
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Szaniawski, M. (author)
Motor rehabilitation therapy requires patients to be highly motivated in order to exercise regularly. However, rehabilitation practices are not designed to be motivating and are of repetitive nature. This is why patients are not motivated to exercise frequently and fail to engage with therapy. As a result of that they cannot regain their hand...
master thesis 2014
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Berendsen, A.M. (author)
This research addresses the complex problems of self-managed team work, using a gamification approach. Two gamification designs are developed and used during two gamified interventions with self-managing teams at ING Operational Services. These interventions are conducted for with two self-managing teams for 2 and 4 full weeks. The reserach...
master thesis 2015
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Van Rosmalen, P.J. (author)
Gamification in the work environment has been extensively researched and implemented successfully by integrating game elements (such as competition, challenge or exploration) in a work environment. The Persuasive Game Design (PGD) model explains the effect of gamification by differentiating the Real World (RW) from a Game World (GW). A game...
master thesis 2013
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Zanon, Davide (author)
This research project proposes a theoretical gamified design of a storytelling platform to engage TU Delft researchers into proactive submission of story ideas to co-create online storytelling for wide audiences. While universities have focused on improving communication with the general public in the past decades, researchers may still find...
master thesis 2020
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Boschma, Doris (author)
This thesis aims to help teenagers, aged 14-16, feel confident to express their thought and feelings. By doing so, we aim to create an environment in which teenagers can seek help. Where they can learn how to cope with uncertainties before they turn into bigger and long lasting mental health issues. The thesis does not aim to solve the problem...
master thesis 2020
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Tsai, Chung-Pang (author)
This thesis report is about redesigning the passenger boarding interaction for ensuring efficient boarding and a better experience. First, preliminary research including literature review and field study was conducted to gain the basic knowledge of a passenger's boarding experience (What is to be found in theory and real-life?). Following from...
master thesis 2019
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Buquet, R. (author)
This thesis explores different perspectives on the added value of data and data visualizations in context management practices and argues that organizations can have a valuable role in the space between bottom-up and top-down approaches, as individuals’ lack of control over a context becomes an opportunity for encouragement of a sense of...
master thesis 2016
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