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A real-world dataset of group emotion experiences based on physiological data
A real-world dataset of group emotion experiences based on physiological data
Augmenting Media Experiences with Affective Haptics
Augmenting Media Experiences with Affective Haptics
Exploring Artificial Intelligence for Advancing Performance Processes and Events in Io3MT
Exploring Artificial Intelligence for Advancing Performance Processes and Events in Io3MT
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
From Video to Hybrid Simulator
From Video to Hybrid Simulator: Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors
Evaluation of point cloud features for no-reference visual quality assessment
Evaluation of point cloud features for no-reference visual quality assessment
Subjective and objective quality assessment for volumetric video
Subjective and objective quality assessment for volumetric video
Social virtual reality (VR) applications and user experiences
Social virtual reality (VR) applications and user experiences
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality
Weakly-supervised Learning for Fine-grained Emotion Recognition using Physiological Signals
Weakly-supervised Learning for Fine-grained Emotion Recognition using Physiological Signals
BreatheWithMe
BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks
FeelTheNews
FeelTheNews: Augmenting Affective Perceptions of News Videos with Thermal and Vibrotactile Stimulation
Affective Driver-Pedestrian Interaction
Affective Driver-Pedestrian Interaction: Exploring Driver Affective Responses toward Pedestrian Crossing Actions using Camera and Physiological Sensors
Behavioural Analysis in a 6-DoF VR System
Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Few-shot Learning for Fine-grained Emotion Recognition using Physiological Signals
Few-shot Learning for Fine-grained Emotion Recognition using Physiological Signals
Ethical Self-Disclosing Voice User Interfaces for Delivery of News
Ethical Self-Disclosing Voice User Interfaces for Delivery of News
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Designing a VR Lobby for Remote Opera Social Experiences
Designing a VR Lobby for Remote Opera Social Experiences
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