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A real-world dataset of group emotion experiences based on physiological data
Augmenting Media Experiences with Affective Haptics
Exploring Artificial Intelligence for Advancing Performance Processes and Events in Io3MT
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
From Video to Hybrid Simulator: Exploring Affective Responses toward Non-Verbal Pedestrian Crossing Actions Using Camera and Physiological Sensors
Evaluation of point cloud features for no-reference visual quality assessment
Subjective and objective quality assessment for volumetric video
Social virtual reality (VR) applications and user experiences
Is that My Heartbeat? Measuring and Understanding Modality-Dependent Cardiac Interoception in Virtual Reality
Weakly-supervised Learning for Fine-grained Emotion Recognition using Physiological Signals
BreatheWithMe: Exploring Visual and Vibrotactile Displays for Social Breath Awareness during Colocated, Collaborative Tasks
FeelTheNews: Augmenting Affective Perceptions of News Videos with Thermal and Vibrotactile Stimulation
Affective Driver-Pedestrian Interaction: Exploring Driver Affective Responses toward Pedestrian Crossing Actions using Camera and Physiological Sensors
Behavioural Analysis in a 6-DoF VR System: Influence of Content, Quality and User Disposition
Exploring Emotion Responses toward Pedestrian Crossing Actions for Designing In-vehicle Empathic Interfaces
Few-shot Learning for Fine-grained Emotion Recognition using Physiological Signals
Ethical Self-Disclosing Voice User Interfaces for Delivery of News
Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching
Subjective QoE Evaluation of User-Centered Adaptive Streaming of Dynamic Point Clouds
Designing a VR Lobby for Remote Opera Social Experiences
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