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Ontology-based modeling of product functionality and use part 2: Considering use and unintended behavior
Design of a chewing gum that does not fouls the streets and is digestible
Designing with precedents
For Inspiration Only; Designer interaction with informal collections of visual material
Material Considerations in Product Design: A Survey on Crucial Material Aspects Used by Product Designers
Selecting materials in product design
Controlling simulations of human-artifact interaction with scenario bundles
Product sounds: Fundamentals and application
Sensory incongruity and surprise in product design
Simulating the use of products: Applying the nucleus paradigm to resource-integrated virtual interaction models
Testing virtual use with scenarios
Should Mary smell like biscuit? Investigation scents in product design
How consumers perceive product appearance; the identification of three product appearance attributes
" It's a Honda! for me...": An exploratory student project on branding and product design for the older adult population
Synthetic environments as visualization method for product design
Audio-visual interactions in product sound design
Development of a new product for unrestrained heart rate measurement in swimming: A user centered design approach
Development of an innovative single scull for the recreational rower
Exploring the influence of design culture on ICT healthcare product and service design for rural China
Managing Product Usability: How companies deal with usability in the development of electronic consumer products
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