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Feng, Y. (author)
This dissertation is focused on using Virtual Reality to study pedestrian wayfinding behaviour in buildings during both normal and emergency situations, from simple scenarios to complex scenarios. In particular, various empirical datasets featuring pedestrian wayfinding and evacuation behaviour were collected using different VR technologies to...
doctoral thesis 2022
document
Ricci, M.R. (author)
Nowadays, buying a product online is no longer about the product itself but the experience it offers. The planned thesis work aims to understand how to improve the user's shopping experience in the context of online shopping for the fashion industry. To enhance the shopping experience, retailers need to sell new services by leveraging...
conference paper 2022
document
Montagud, Mario (author), Li, Jie (author), Cernigliaro, Gianluca (author), El Ali, Abdallah (author), Fernández, Sergi (author), Cesar, Pablo (author)
Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a shared virtual environment, extending the capabilities of traditional social platforms like Facebook and Netflix. This paper explores the benefits and...
journal article 2022
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Qorbani, Hossain Samar (author), Abdinejad, M. (author), Arya, Ali (author), Joslin, Chris (author)
Despite the advances made in Virtual Reality (VR) technology, the design of VR experiences lacks sufficient focus on accessibility and inclusion as the primary requirements. These are especially important for STEM education, where engaging in experiential activities is essential. This study was conducted to investigate accessibility...
conference paper 2022
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loddo, M. (author)
The use of digital tools in architecture and design education has been experimented with since the 1990s. The representation and communication of architectural narratives have been facing an unprecedented challenge in education, research, and practice during the past couple of years. This study investigates if using 360-degree photography/video...
journal article 2021
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de Andrade, Bruno (author), loddo, M. (author)
Applying imaging to architectural and urban heritage studies is not new. Drawing, painting and pho-tographing, and most recently digital imaging have been applied as techniques for the representation and preservation of heritage buildings, cities and landscapes. New technologies and media in the service of heritage is a fast-growing field, best...
conference paper 2021
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Aschenbrenner, D. (author), van Tol, D.H. (author), Rusak, Z. (author), Werker, C. (author)
This paper proposes to use Virtual Reality scenarios to explore the reaction of stakeholders within an innovation process in the context of the introduction of robots working in close collaboration with users. The goal is to design the system upfront in such a way, that it is not perceived as a threat to the worker or his/her job. Within the...
conference paper 2020
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Aschenbrenner, D. (author), Rieder, J.S.I. (author), van Tol, D.H. (author), van Dam, J.J.F. (author), Rusak, Z. (author), Blech, Jan Olaf (author), Azangoo, Mohammad (author), Panu, Salo (author), Kruusamäe, Karl (author)
How to visualize recorded production data in Virtual Reality? How to use state of the art Augmented Reality displays that can show robot data? This paper introduces an opensource ICT framework approach for combining Unity-based Mixed Reality applications with robotic production equipment using ROS Industrial. This publication gives details on...
conference paper 2020
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Gunkel, Simon (author), Stokking, Hans (author), Prins, Martin (author), Niamut, O.A. (author), Siahaan, E. (author), Cesar, Pablo (author)
As Virtual Reality (VR) applications gain more momentum recently, the social and communication aspects of VR experiences become more relevant. In this paper, we present some initial results of understanding the type of applications and factors that users would find relevant for Social VR. We conducted a study involving 91 participants, and...
conference paper 2018
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Bates, T. (author), Kober, J. (author), Gienger, Michael (author)
Virtual avatars have been employed in many contexts, from simple conversational agents to communicating the internal state and intentions of large robots when interacting with humans. Rarely, however, are they employed in scenarios which require non-verbal communication of spatial information or dynamic interaction from a variety of perspectives...
conference paper 2018
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Nuñez Velasco, J.P. (author), Farah, H. (author), van Arem, B. (author), Hagenzieker, Marjan (author)
Automated vehicles could have many impacts on society [1]. Taking the control of vehicles from human drivers, who by their nature make mistakes, and giving it to automated vehicles (AVs), which are believed to be accurate and reliable, could, in theory, increase safety. However, how non-automated road users will react and interact with...
conference paper 2018
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van Ruijven, T.W.J. (author)
doctoral thesis 2016
document
De Haan, G. (author)
Spatial scientific datasets are all around us, and 3D visualization is a powerful tool to explore details and structures within them. When dealing with complex spatial structures, interactive Virtual Reality (VR) systems can potentially improve exploration over desktop-based systems. However, from previous experience it was found that...
doctoral thesis 2009
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Engeli, M. (author)
conference paper 2003
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Strehlke, K. (author), Engeli, M. (author)
conference paper 2001
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Engeli, M. (author), Kurmann, D. (author), Schmitt, G. (author)
conference paper 1995
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