Collection: education
(1 - 20 of 60)

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Morlighem, Camille (author), CHATZIDIAKOS, Charalampos (author), Feenstra, Jos (author), van Schendel, Max (author), Hurkmans, Robin (author)
The Deployment of Indoor Point Clouds for Firefighting Strategy project was realised as a Synthesis Project of the Geomatics Master Programme of the Built Environment Faculty at the Technical University of Delft. This project was executed by a team of five Master students in collaboration with the Dutch response team collective Veiligheidsregio...
student report 2020
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Peereboom, Joris (author)
Objective: In this thesis, we explore whether augmented and diminished reality interfaces, which, respectively, add and remove information from the environment, improve a pedestrian's feeling of road crossing safety, and how this information should be conveyed to the pedestrian.</p> <p class="MsoNormal">Background:...
master thesis 2022
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Boots, Jeroen (author)
The main objective of this research was to explore the possibilities of adding experience to our learning process and how to create architecture for this new type of learning. This new type of learning is called Trias Discere. Trias Discere is a combination of broad knowledge, deep knowledge, and experience. The research has been done by asking...
master thesis 2021
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Woudenberg, Rafaël (author)
In light of the huge growth in population and tourism that Amsterdam will encounter in the future, the city might have to work towards a polycentral urban setup in which multiple city centers can contribute to the (social-, cultural-, economic-) wellbeing of the overall city. In this project we find that the likelihood of Sloterdijk, a place...
master thesis 2019
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Slijkhuis, Tom (author)
Captains are responsible for the medical care of their crewmembers. To do this, they receive one week of training every five years during which they study the knowledge and practice the skills and processes to handle medical incidents on board. The week of training is not enough for the captains to handle medical incidents confidently and they...
master thesis 2018
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op de Beek, Robin (author)
Virtual Reality and Augmented Reality have the potential to enhance the capabilities of the architect. This thesis explores the implications of the integration of these technologies intothe architectural design process. It provides a theoretical framework by discussing what VR &amp; AR would mean to the architect’s workflow, and to his workspace...
master thesis 2018
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Rometsch, F.A.A.S.D.T. (author)
Humans are embarking on a new era of space exploration with the plan of sending crewed spacecraft beyond Low Earth Orbit (LEO), to the Moon, Mars and beyond. NASA is committed to land astronauts on the lunar surface by the year 2024. The goal of NASA's lunar exploration program - Artemis, a collaboration with commercial and international...
master thesis 2020
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Jimenez Arroyo, Iñaki (author)
Nowadays, the digital space is gaining more and more relevance in our daily lives. Transactions, documents, education, meetings, and social activities are being digitalised. Companies from around the globe are making steps and taking initiatives to lead the change with concepts like the “metaverse”. Parallelly, blockchain technology is helping...
master thesis 2022
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Nicolai, Noa (author)
The complexity and interdependency of hospital activities make it challenging to seamlessly integrate new technologies into clinical routines, especially with various stakeholders involved. Considering contextual factors when implementing innovations has been recognized as critical to success. This highlights the significance of an approach that...
master thesis 2023
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Zhang, Liyao (author)
Visualizing the point clouds is an integral part of processing the data, which enables users to explore and interact with the point clouds more intuitively. However, most of the current point cloud renderers are developed in non-immersive environments. In the last few years, some new technologies, such as Augmented Reality (AR), Virtual Reality ...
master thesis 2020
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Karydakis, Panagiotis (author)
Augmented Reality (AR) is the technology that superimposes digital generated objects on the physical world. It has the potential to create new products and services,like visualizing future buildings or objects that will decorate a place, which creates new opportunities for applications in both the public and private sector. The architecture and...
master thesis 2018
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Iziyi, Idriss (author)
Augmented Reality (AR) - a technology that integrates 3D virtual objects into a real environment in realtime - has recently gained a lot of attention and is expected to become a 100 billion dollar industry by 2023. Surprisingly, researchers present a different picture of AR. They wonder about the functional benefits of AR and the impact of AR...
master thesis 2019
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Kegeleers, M. (author)
Most of the content creation applications that are currently common in use are regular PC applications with simulated 3D visualisation on a 2D screen and indirect interaction through a mouse and keyboard. Augmented Reality (AR) is a medium that can provide actual 3D visualisation and more hands-on interaction for these applications. This thesis...
master thesis 2020
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Overbeek, Joost (author)
The current tour in the Rietveld Schröderhouse is outdated. Augmented reality can be the ideal solution to update the tour. This report looks into the possibilities for adding this.
master thesis 2018
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Yan, S. (author)
Clinical alarms, which were initiated to draw medical staff's attention when there are changes of a patient's condition, are simultaneously bring out negative influences for patients’ mental and physical health as well as clinicians’ well-being and work efficiency (Cvach, 2012; Drew et al., 2014). Aiming to reach silent patient rooms as well as...
master thesis 2020
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Hulst, Bart (author)
A master thesis what researched the visualization of phase change materials (PCMs) with augmented reality (AR) for different 3 different user groups. The user groups are researchers, maintenance and customers. The research question is "How does AR contribute to the understanding of the behavior of PCM for science, maintenance and customer groups...
master thesis 2023
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Hermsen, P.E.H. (author)
Waag Society is in institute for art, science and technology that tries to bridge the gap between upcoming technologies, society and art. Waag Society is a non-profit organisation which is is only marginally subsidised. Most of their budget comes forth out of project financing. By coming up with new ideas, experiments and initiatives different...
master thesis 2012
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Eelkman Rooda, M.A. (author)
NIKEiD service for basketball teams, which offers them the possibility to personalise their team outfit. The design is a consumer journey of which the store is designed in more detail.
master thesis 2010
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van de Ven, Pino (author)
This thesis report explores the integration of haptic technology in enterprise processes through the case of SenseGlove, a scale-up company based in YesDelft that produces Virtual Reality Gloves. The study aims to identify the potential barriers and requirements for the enterprise’s clients to adopt haptic technology and integrate it into their...
master thesis 2023
Collection: education
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