R.N. Glans
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1
Playlist: A personal sequence of learning activities
Full report on a holistic approach towards designing an educational tool
This report holds the full description of the integrated thesis. The first part including the chapters of ”Fostering a personal sequence of learning activities in Skill Circuits”.
The study uses a design-based research approach, which involves iterative development and research cycles and including students in the evaluation phases. By drawing on educational theories and addressing practical needs identified at TU Delft, the Playlist tool was designed to seamlessly integrate into the existing learning environment. The tool’s functionalities were prioritized based on user feedback provided by Computer Science students and gathered through surveys and focus group sessions.
Key findings indicate that playlists can improve student engagement, motivation, and overall learning experience by supporting students in finding learning activities aligned with their learning preferences and goals. The research highlights the importance of providing students with tools that improve navigating the learning environment and support them in self-directed learning. The Playlist feature not only aids students in organizing their learning activities but also promotes a holistic approach to education by incorporating supporting activities such as reflection and taking breaks.
The integrated thesis hopes to demonstrate the potential and importance of designing tools to personalize learning and support students in achieving their learning goals. It also explains why personalization tools in higher education should be implemented in an iterative manner. ...
This report holds the full description of the integrated thesis. The first part including the chapters of ”Fostering a personal sequence of learning activities in Skill Circuits”.
The study uses a design-based research approach, which involves iterative development and research cycles and including students in the evaluation phases. By drawing on educational theories and addressing practical needs identified at TU Delft, the Playlist tool was designed to seamlessly integrate into the existing learning environment. The tool’s functionalities were prioritized based on user feedback provided by Computer Science students and gathered through surveys and focus group sessions.
Key findings indicate that playlists can improve student engagement, motivation, and overall learning experience by supporting students in finding learning activities aligned with their learning preferences and goals. The research highlights the importance of providing students with tools that improve navigating the learning environment and support them in self-directed learning. The Playlist feature not only aids students in organizing their learning activities but also promotes a holistic approach to education by incorporating supporting activities such as reflection and taking breaks.
The integrated thesis hopes to demonstrate the potential and importance of designing tools to personalize learning and support students in achieving their learning goals. It also explains why personalization tools in higher education should be implemented in an iterative manner.
Fostering a personal sequence of learning activities in Skill Circuits
Part 1 of a holistic approach towards designing an educational tool
This report holds a subset of an integrated thesis involving the development and testing of an educational tool named ”Playlist,” aimed at improving the learning experience of Computer Science & Engineering bachelor students at the TU Delft. The Playlist tool was developed as a feature for the existing tool called Skill Circuits, supporting students in creating personalized sequences of learning activities for their study sessions. The integrated research contributes to the complexities of modern digital learning environments and the challenges students face in navigating vast amounts of educational content. The study uses a design-based research approach, which involves iterative development and research cycles and including students in the evaluation phases. This report focuses on the description and design of these phases. For each phase, it then reports on how the design of the Playlist tool utilized user feedback gathered through surveys and focus group sessions with Computer Science students. Key findings in the integrated thesis indicate that playlists can improve student engagement, motivation, and overall learning experience by supporting students in finding learning activities aligned with their learning preferences and goals. The research highlights the importance of providing students with tools that improve navigating the learning environment and support them in self-directed learning. The Playlist feature not only aids students in organizing their learning activities but also promotes a holistic approach to education by incorporating supporting activities such as reflection and taking breaks. The integrated thesis makes two contributions: it serves as an example of the design and implementation of personalization tools in higher education and provides insights into integrating such tools into an existing educational system. The thesis aims to demonstrate the potential of designing tools in an iterative manner to personalize learning and support students in achieving their learning goals. ...
This report holds a subset of an integrated thesis involving the development and testing of an educational tool named ”Playlist,” aimed at improving the learning experience of Computer Science & Engineering bachelor students at the TU Delft. The Playlist tool was developed as a feature for the existing tool called Skill Circuits, supporting students in creating personalized sequences of learning activities for their study sessions. The integrated research contributes to the complexities of modern digital learning environments and the challenges students face in navigating vast amounts of educational content. The study uses a design-based research approach, which involves iterative development and research cycles and including students in the evaluation phases. This report focuses on the description and design of these phases. For each phase, it then reports on how the design of the Playlist tool utilized user feedback gathered through surveys and focus group sessions with Computer Science students. Key findings in the integrated thesis indicate that playlists can improve student engagement, motivation, and overall learning experience by supporting students in finding learning activities aligned with their learning preferences and goals. The research highlights the importance of providing students with tools that improve navigating the learning environment and support them in self-directed learning. The Playlist feature not only aids students in organizing their learning activities but also promotes a holistic approach to education by incorporating supporting activities such as reflection and taking breaks. The integrated thesis makes two contributions: it serves as an example of the design and implementation of personalization tools in higher education and provides insights into integrating such tools into an existing educational system. The thesis aims to demonstrate the potential of designing tools in an iterative manner to personalize learning and support students in achieving their learning goals.
The second part of this thesis is the development of our Data Analysis Tool (DAT). In order to calculate scores for the text features, we used reported data from debates and discussions in the DHoR from the past five years. We developed
a DAT that can be used to explore the use of language of Representatives by:
– analysing individual Representative text feature scores
– comparing the average text feature scores of all Representatives
– allowing to plot the text feature scores of Representatives over time and filter on time
...
The second part of this thesis is the development of our Data Analysis Tool (DAT). In order to calculate scores for the text features, we used reported data from debates and discussions in the DHoR from the past five years. We developed
a DAT that can be used to explore the use of language of Representatives by:
– analysing individual Representative text feature scores
– comparing the average text feature scores of all Representatives
– allowing to plot the text feature scores of Representatives over time and filter on time