A.G.J. Kuijpers
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4 records found
1
Enabling Inter-Organizational Collaboration Through Platforms: The Role of Trust
A Game-Based Assessment in the Transport & Logistics Sector
When using platforms, organizations often find it challenging to obtain complete and reliable information about another party, interpret their behaviour, and verify the identity of the other organizations. Trust supports collaboration by ensuring that mutual expectations are met. This trust can stem from past experiences or available information about a party.
With the rise of platforms and potential information asymmetry, it is crucial to investigate how trust contributes to collaboration on platforms. This study focuses on the influence of trust and how platform-mediated collaboration can be enhanced. The main research question is as follows: How does inter-organizational trust influence collaborations mediated by platforms in the transport and logistics sector? Through in-depth interviews with stakeholders and the design of the simulation game FreightBooking the main research question is answered. The objective of this study is to formulate suggestions for users of a platform on how to deal with trust when collaborating through a platform. Based on a literature review, interviews, and a game experiment, findings suggest when organizations collaborate through a platform, organizations should be aware that trust in the other organization is strongly connected to trust in the platform, the platform organization, and the platform community. Subsequently, experience plays a crucial role, both in assessing the overall trustworthiness of the community (i.e., is the overall community trustworthy?) and in evaluating a specific organization's trustworthiness (i.e. is the organization with whom I want to collaborate trustworthy?).
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When using platforms, organizations often find it challenging to obtain complete and reliable information about another party, interpret their behaviour, and verify the identity of the other organizations. Trust supports collaboration by ensuring that mutual expectations are met. This trust can stem from past experiences or available information about a party.
With the rise of platforms and potential information asymmetry, it is crucial to investigate how trust contributes to collaboration on platforms. This study focuses on the influence of trust and how platform-mediated collaboration can be enhanced. The main research question is as follows: How does inter-organizational trust influence collaborations mediated by platforms in the transport and logistics sector? Through in-depth interviews with stakeholders and the design of the simulation game FreightBooking the main research question is answered. The objective of this study is to formulate suggestions for users of a platform on how to deal with trust when collaborating through a platform. Based on a literature review, interviews, and a game experiment, findings suggest when organizations collaborate through a platform, organizations should be aware that trust in the other organization is strongly connected to trust in the platform, the platform organization, and the platform community. Subsequently, experience plays a crucial role, both in assessing the overall trustworthiness of the community (i.e., is the overall community trustworthy?) and in evaluating a specific organization's trustworthiness (i.e. is the organization with whom I want to collaborate trustworthy?).
The Trust Game
The influence of Trust on Collaboration in the light of Technological Innovations
Adopting innovations is key for organizations to compete in a complex system, such as the transportation system. In a complex system where social (e.g. organizations) and technical (e.g. information systems) interact with each other, collaboration can be challenging. One of the barriers identified that hampers collaboration is trust. To understand the influence of trust on collaboration, enabled by technological innovations, simulation games in our perspective are a suitable method for our study. First, we introduce the results of a literature study that was carried out to identify related work regarding trust and simulation games. Subsequently, a case from the transport sector is defined to serve as a basis for the trust game. To conclude, we illustrate our simulation gaming approach and discuss the first initial results of a playtest session with the Trust Game.
Exploring the relation between awareness, trust and innovation
A simulation gaming study
The complexity of the worldwide transportation of goods leads to a high demand of innovation in the field. Yet, there are certain barriers against innovation in this highly competitive market. One of these barriers is the lack of trust, both with regard to a new technology as well as in relation to other parties. A second important hurdle that has to be overcome is the lack of situational awareness, or understanding of the actors within the transportation system about the interdependencies within the transportation system. In our work, we propose gaming as a method to increase the situational awareness of actors, as well as to explain the role of trust in innovation processes in the domain. Main aspects of the field and its challenges are already translated into game elements.