GD
G De Bruyne
Authored
4 records found
The human body is a complex biomechanical system that exhibits many variations. Wearable
products should be both functional and comfortable. They require a close and accurate fit to the
body of the end-user. Current approaches to design body near products rely on 1D anthropometry
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Parametric 3D human body models are valuable tools for ergonomic product design and statistical shape modelling (SSM) is a powerful technique to build realistic body models from a database of 3D scans. Like the underlying 3D scans, body models built from SSMs are typically repres
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Thermal performance of three bicycle helmets for latent heat loss was evaluated through a virtual testing methodology using Computational fluid dynamics (CFD) simulations. The virtual thermal manikin was prescribed with a constant sweat rate of 2 g/h and a constant sweat film thi
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