This paper introduces the concept of the Voronoi Split-Screen in Augmented Reality inside a Sailing Regatta visualization application. We are making use of existing methods in 2D environments and modifying them to treat the implications of merging the screen where a user has comp
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This paper introduces the concept of the Voronoi Split-Screen in Augmented Reality inside a Sailing Regatta visualization application. We are making use of existing methods in 2D environments and modifying them to treat the implications of merging the screen where a user has complete camera control (3D/AR/VR). This is done in three phases which take into account the 3D coordinates of the cameras, while considering the distance between objects, and mapping them from world space coordinates to screen space. Another important aspect analyzed is the orientation of the main camera compared to where the event is taking place. Furthermore, the algorithm will also give the user guidance on reaching key events by pointing towards them using an arrow, as well as possibilities of choosing the amount of screen size they would like to have when an event is happening by using a slider. The proposed method provides a good starting point for tackling the problem of multiple key events happening at the same time, but it requires large enough displays such that the cells can be properly visualized.