N. Forouzandeh Shahraki
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1
Modelling Daylight for Existing Indoor Spaces
Towards formalisation and automation of input data for robust simulations
This work addresses these limitations by first defining different levels of geometric agreement between digital and real indoor spaces, termed Geometrical Levels of Detail (GLoD). These levels represent degrees of geometric completeness and resolution. The study quantifies how those degrees of representation translate into errors in daylight simulation results.
A similar framework is introduced for material inputs through Material Classes of Precision (MCoP). These classes represent different techniques for acquiring optical properties. The propagated uncertainty associated with each level of precision is systematically analysed to determine its influence on daylight simulation results.
Third, a semi-automatic pipeline is developed to reconstruct simulation-ready geometry from LiDAR point clouds. The workflow includes preprocessing, watertight reconstruction of permanent objects, and detection and reconstruction of window boundaries with minimal user interaction. Its performance is evaluated using daylight availability and glare metrics.
Fourth, image-based material characterisation techniques are assessed as accessible alternatives to laboratory measurements. Three techniques are validated, and their influence on daylight simulation results is quantified. A spectral uplifting method is further evaluated to reconstruct full spectral reflectance from RGB inputs for spectral daylight simulations.
Finally, a calibration workflow for indoor spectral daylight simulation is introduced to account for uncertainties related to exterior conditions and window characterisation. Measured spectral irradiance data are used to minimise simulation error. Together, these contributions enable practitioners and researchers to create a robust digital daylight model for existing indoor spaces. ...
This work addresses these limitations by first defining different levels of geometric agreement between digital and real indoor spaces, termed Geometrical Levels of Detail (GLoD). These levels represent degrees of geometric completeness and resolution. The study quantifies how those degrees of representation translate into errors in daylight simulation results.
A similar framework is introduced for material inputs through Material Classes of Precision (MCoP). These classes represent different techniques for acquiring optical properties. The propagated uncertainty associated with each level of precision is systematically analysed to determine its influence on daylight simulation results.
Third, a semi-automatic pipeline is developed to reconstruct simulation-ready geometry from LiDAR point clouds. The workflow includes preprocessing, watertight reconstruction of permanent objects, and detection and reconstruction of window boundaries with minimal user interaction. Its performance is evaluated using daylight availability and glare metrics.
Fourth, image-based material characterisation techniques are assessed as accessible alternatives to laboratory measurements. Three techniques are validated, and their influence on daylight simulation results is quantified. A spectral uplifting method is further evaluated to reconstruct full spectral reflectance from RGB inputs for spectral daylight simulations.
Finally, a calibration workflow for indoor spectral daylight simulation is introduced to account for uncertainties related to exterior conditions and window characterisation. Measured spectral irradiance data are used to minimise simulation error. Together, these contributions enable practitioners and researchers to create a robust digital daylight model for existing indoor spaces.
Optimizing the built environment via simulations of building models hinges on standardizing data acquisition. In this research, we put forward distinct levels of detail for geometry and material inputs, specifically tailored for indoor daylight applications. We primarily focus on understanding the uncertainties arising from imprecise estimations of material optical properties and incomplete geometrical inputs in climate-based indoor daylight simulations. Employing a Monte Carlo approach, we analyzed six office and teaching spaces, creating 20 variations for each by altering geometrical completeness and material accuracy. The technique of excluding non-permanent objects below certain sizes in four graduated steps was used to derive and test the impact of various geometrical levels of detail. Our findings reveal that different levels of geometrical completeness lead to errors ranging from 1.08% to 18.05%. Additionally, a twofold increase in simulation time was noted when geometrical detail was enhanced relative to the most basic model. Errors stemming from imprecise definitions of material optical properties showed a normal distribution. The uncertainty in simulation outcomes showed a linear rise with increasing input material uncertainty, lying between 10% to 30%, depending on space configurations. We observed heightened uncertainty near openings, attributed to window transmittance effects. The research underscores that daylight predictions are markedly more sensitive to transmittance uncertainties than to those in reflectance, regardless of the window-to-floor ratio. These insights may help to guide a more efficient data acquisition process of indoor spaces for daylight simulations.