RM
Rufael Mekuria
2 records found
1
We present a generic and real-time time-varying point cloud codec for 3D immersive video. This codec is suitable for mixed reality applications where 3D point clouds are acquired at a fast rate. In this codec, intra frames are coded progressively in an octree subdivision. To furt
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We present MP3DG-PCC, an open source framework for design, implementation and evaluation of point cloud compression algorithms. The framework includes objective quality metrics, lossy and lossless anchor codecs, and a test bench for consistent comparative evaluation. The framewor
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