M.J.C. Kolff
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12 records found
1
additional constraints on the prediction horizon and the simulation sample time, the frequency-aware motion cueing algorithm enhances the frequency response in both use-cases, thus providing an effective control over the frequency characteristics of the simulator motion. This leads to a better integration of frequency-dependent motion characteristics, a more effective use of the simulator motion workspace, and is expected to provide an improved human perception of the motion. ...
additional constraints on the prediction horizon and the simulation sample time, the frequency-aware motion cueing algorithm enhances the frequency response in both use-cases, thus providing an effective control over the frequency characteristics of the simulator motion. This leads to a better integration of frequency-dependent motion characteristics, a more effective use of the simulator motion workspace, and is expected to provide an improved human perception of the motion.
This paper investigates the effects of motion mismatches on simulator sickness and subjective ratings of the motion. In an open-loop driving simulator experiment, participants were driven through a recorded urban drive twelve times, in which mismatches were induced by manipulating the following three aspects in motion cueing: (i) mismatches in specific vehicle axes, (ii) mismatch types (scaling, missing, and false cues), and (iii) inconsistent scaling between different motion axes. Subjects (N=52) reported simulator sickness post-hoc (after each drive), as well as continuously during each drive, a first in simulator sickness research. Furthermore, subjective post-hoc motion incongruence ratings on the quality of the motion were extracted. Results show that longitudinal motion mismatches lead to the most simulator sickness and the highest ratings, followed by mismatches in lateral motion, then yaw rate. False cues induce the most sickness, followed by missing and then scaled motion. Inconsistent scaling between the axes has no significant effect. The continuous sickness ratings support that the occurrence and severity of simulator sickness are indeed related to mismatches in simulator motion of specific maneuvers. This paper contributes to an improved understanding of the relationship between simulator motion and sickness, allowing for more targeted motion cueing strategies to prevent and reduce sickness in driving simulators. These strategies may include the appropriate selection of the simulator, the motion cueing, and the sample of participants, following the presented results.
In moving-base driving simulators, the sensation of the inertial car motion provided by the motion system is controlled by the motion cueing algorithm (MCA). Due to the difficulty of reproducing the inertial motion in urban simulations, accurate prediction tools for subjective evaluation of the simulator's inertial motion are required. In this article, an open-loop driving experiment in an urban scenario is discussed, in which 60 participants evaluated the motion cueing through an overall rating and a continuous rating method. Three MCAs were tested that represent different levels of motion cueing quality. It is investigated under which conditions the continuous rating method provides reliable data in urban scenarios through the estimation of Cronbach's alpha and McDonald's omega. Results show that the better the motion cueing is rated, the lower the reliability of that rating data is, and the less the continuous rating and overall rating correlate. This suggests that subjective ratings for motion quality are dominated by (moments of) incongruent motion, while congruent motion is less important. Furthermore, through a forward regression approach, it is shown that participants' rating behavior can be described by a first-order low-pass filtered response to the lateral specific force mismatch (66.0%), as well as a similar response to the longitudinal specific force mismatch (34.0%). By this better understanding of the acquired ratings in urban driving simulations, including their reliability and predictability, incongruences can be more accurately targeted and reduced.
This paper describes how the kinematic configuration of a driving simulator's motion system affects the rendered inertial motion. The specific force and rotational rate equations between the point where the motion is applied (Motion Reference Point (MRP)), and the point in which the driver perceives the motion (Cueing Reference Point (CRP)), are derived for three kinematic configurations: (i) a hexapod, (ii) a hexapod with an xy-drive and a yaw-drive below, and (iii) the same system as (ii), but with the yaw-drive on top. The rotational rate equations show that having a yaw-drive on top greatly complicates the motion control. Furthermore, simulation results show that, regardless of the yaw-drive location, the difference between MRP and CRP becomes noticeable for large yaw-drive excitations. For such driving simulators, the positional offset between MRP and CRP can therefore not be ignored, complicating the motion control.
The understanding of human responses to visual information in car driving tasks requires the use of system identification tools that put constraints on the design of data collection experiments. Most importantly, multisine perturbation signals are required, including a multisine road geometry, to separately identify the different driver steering responses in the frequency domain. It is as of yet unclear, however, to what extent drivers steer differently along such multisine roads than they do for real roads. This paper presents a method for approximating real-world road geometries with multisine signals, and applies it to a stretch of road used in an earlier investigation into driver steering. In addition, a human-in-the-loop experiment is performed to collect driver steering data for both the realistic real-world road and its multisine approximation. Overall, the analysis of driver performance metrics and driver identification data shows that drivers adopt equivalent control behaviour when steering along both roads. Hence, the use of such multisine approximations allows for the realization of realistic roads and driver behaviour in car driving experiments, in addition to supporting the application of quantitative driver identification techniques for data analysis.