S.T. Erdweg
Please Note
26 records found
1
PIE
A Domain-Specific Language for Interactive Software Development Pipelines
Software development pipelines are used for automating essential parts of software engineering processes, such as build automation and continuous integration testing. In particular, interactive pipelines, which process events in a live environment such as an IDE, require timely results for low-latency feedback, and persistence to retain low-latency feedback between restarts.
Inquiry.
Developing an incrementalized and persistent version of a pipeline is one way to reduce feedback latency, but requires implementation of dependency tracking, cache invalidation, and other complicated and error-prone techniques. Therefore, interactivity complicates pipeline development if timeliness and persistence become responsibilities of the pipeline programmer, rather than being supported by the underlying system. Systems for programming incremental and persistent pipelines exist, but do not focus on ease of development, requiring a high degree of boilerplate, increasing development and maintenance effort.
Approach.
We develop Pipelines for Interactive Environments (PIE), a Domain-Specific Language (DSL), API, and runtime for developing interactive software development pipelines, where ease of development is a focus. The PIE DSL is a statically typed and lexically scoped language. PIE programs are compiled to programs implementing the API, which the PIE runtime executes in an incremental and persistent way.
Knowledge.
PIE provides a straightforward programming model that enables direct and concise expression of pipelines without boilerplate, reducing the development and maintenance effort of pipelines. Compiled pipeline programs can be embedded into interactive environments such as code editors and IDEs, enabling timely feedback at a low cost.
Grounding.
Compared to the state of the art, PIE reduces the code required to express an interactive pipeline by a factor of 6 in a case study on syntax-aware editors. Furthermore, we evaluate PIE in two case studies of complex interactive software development scenarios, demonstrating that PIE can handle complex interactive pipelines in a straightforward and concise way.
Importance.
Interactive pipelines are complicated software artifacts that power many important systems such as continuous feedback cycles in IDEs and code editors, and live language development in language workbenches. New pipelines, and evolution of existing pipelines, is frequently necessary. Therefore, a system for easily developing and maintaining interactive pipelines, such as PIE, is important. ...
Software development pipelines are used for automating essential parts of software engineering processes, such as build automation and continuous integration testing. In particular, interactive pipelines, which process events in a live environment such as an IDE, require timely results for low-latency feedback, and persistence to retain low-latency feedback between restarts.
Inquiry.
Developing an incrementalized and persistent version of a pipeline is one way to reduce feedback latency, but requires implementation of dependency tracking, cache invalidation, and other complicated and error-prone techniques. Therefore, interactivity complicates pipeline development if timeliness and persistence become responsibilities of the pipeline programmer, rather than being supported by the underlying system. Systems for programming incremental and persistent pipelines exist, but do not focus on ease of development, requiring a high degree of boilerplate, increasing development and maintenance effort.
Approach.
We develop Pipelines for Interactive Environments (PIE), a Domain-Specific Language (DSL), API, and runtime for developing interactive software development pipelines, where ease of development is a focus. The PIE DSL is a statically typed and lexically scoped language. PIE programs are compiled to programs implementing the API, which the PIE runtime executes in an incremental and persistent way.
Knowledge.
PIE provides a straightforward programming model that enables direct and concise expression of pipelines without boilerplate, reducing the development and maintenance effort of pipelines. Compiled pipeline programs can be embedded into interactive environments such as code editors and IDEs, enabling timely feedback at a low cost.
Grounding.
Compared to the state of the art, PIE reduces the code required to express an interactive pipeline by a factor of 6 in a case study on syntax-aware editors. Furthermore, we evaluate PIE in two case studies of complex interactive software development scenarios, demonstrating that PIE can handle complex interactive pipelines in a straightforward and concise way.
Importance.
Interactive pipelines are complicated software artifacts that power many important systems such as continuous feedback cycles in IDEs and code editors, and live language development in language workbenches. New pipelines, and evolution of existing pipelines, is frequently necessary. Therefore, a system for easily developing and maintaining interactive pipelines, such as PIE, is important.
Declarative specification of indentation rules
A tooling perspective on parsing and pretty-printing layout-sensitive languages
System Description
An Infrastructure for Combining Domain Knowledge with Automated Theorem Provers
Exploration of language specifications helps to discover errors and inconsistencies early during the development of a programming language. We propose exploration of language specifications via application of existing automated first-order theorem provers (ATPs). To this end, we translate language specifications and exploration tasks to first-order logic, which many ATPs accept as input. However, there are several different strategies for compiling a language specification to first-order logic, and even small variations in the translation may have a large impact on the time it takes ATPs to find proofs. In this paper, we first present a systematic empirical study on how to best compile language specifications to first-order logic such that existing ATPs can solve typical exploration tasks efficiently. We have developed a compiler product line that implements 36 different compilation strategies and used it to feed language specifications to 4 existing first-order theorem provers. As benchmarks, we developed language specifications for typed SQL and for a Questionnaire Language (QL), with 50 exploration goals each. Our study empirically confirms that the choice of a compilation strategy greatly influences prover performance in general and shows which strategies are advantageous for prover performance. Second, we extend our empirical study with 4 domain-specific strategies for axiom selection and find that axiom selection does not influence prover performance in our benchmark specifications.
...
We propose the design of a new module system that incorporates models and model transformations as modules. A programmer can apply transformations in import statements, thus declaring a dependency on generated code artifacts. Our design enables modular reasoning and separate compilation by preventing hidden dependencies, and it supports mixing modeling artifacts with conventional code artifacts as well as higher-order transformations. We have formalized our design and the aforementioned properties and have validated it by an implementation and case studies that show that our module system successfully integrates model-driven development into conventional programming languages. ...
We propose the design of a new module system that incorporates models and model transformations as modules. A programmer can apply transformations in import statements, thus declaring a dependency on generated code artifacts. Our design enables modular reasoning and separate compilation by preventing hidden dependencies, and it supports mixing modeling artifacts with conventional code artifacts as well as higher-order transformations. We have formalized our design and the aforementioned properties and have validated it by an implementation and case studies that show that our module system successfully integrates model-driven development into conventional programming languages.
IncA
A DSL for the Definition of Incremental Program Analyses
To achieve this goal, we present a domain-specific language called IncA for the definition of efficient incremental program analyses that update their result as the program changes. IncA compiles analyses into graph patterns and relies on existing incremental matching algorithms. To scale IncA analyses to large programs, we describe optimizations that reduce caching and prune change propagation. Using IncA, we have developed incremental control flow and points-to analysis for C, well-formedness checks for DSLs, and 10 FindBugs checks for Java. Our evaluation demonstrates significant speedups for all analyses compared to their non-incremental counterparts. ...
To achieve this goal, we present a domain-specific language called IncA for the definition of efficient incremental program analyses that update their result as the program changes. IncA compiles analyses into graph patterns and relies on existing incremental matching algorithms. To scale IncA analyses to large programs, we describe optimizations that reduce caching and prune change propagation. Using IncA, we have developed incremental control flow and points-to analysis for C, well-formedness checks for DSLs, and 10 FindBugs checks for Java. Our evaluation demonstrates significant speedups for all analyses compared to their non-incremental counterparts.
CPL
A Core Language for Cloud Computing
Principled syntactic code completion enables developers to change source code by inserting code templates, thus increasing developer efficiency and supporting language exploration. However, existing code completion systems are ad-hoc and neither complete nor sound. They are not complete and only provide few code templates for selected programming languages. They also are not sound and propose code templates that yield invalid programs when inserted. This paper presents a generic framework that automatically derives complete and sound syntactic code completion from the syntax definition of arbitrary languages. A key insight of our work is to provide an explicit syntactic representation for incomplete programs using placeholders. This enables us to address the following challenges for code completion separately: (i) completing incomplete programs by replacing placeholders with code templates, (ii) injecting placeholders into complete programs to make them incomplete, and (iii) introducing lexemes and placeholders into incorrect programs through error-recovery parsing to make them correct so we can apply one of the previous strategies. We formalize our framework and provide an implementation in Spoofax.
Automating Proof Steps of Progress Proofs
Comparing Vampire and Dafny