Nils Jansen
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Robust POMDPs extend classical POMDPs to incorporate model uncertainty using so-called uncertainty sets on the transition and observation functions, effectively defining ranges of probabilities. Policies for robust POMDPs must be (1) memory-based to account for partial observability and (2) robust against model uncertainty to account for the worst-case probability instances from the uncertainty sets. To compute such robust memory-based policies, we propose the pessimistic iterative planning (PIP) framework, which alternates between (1) selecting pessimistic POMDPs via worst-case probability instances from the uncertainty sets, and (2) computing finite-state controllers (FSCs) for these pessimistic POMDPs. Within PIP, we propose the RFSCNET algorithm, which optimizes a recurrent neural network to compute the FSCs. The empirical evaluation shows that RFSCNET can compute better-performing robust policies than several baselines and a state-of-the-art robust POMDP solver.
value and to adhere to a safety specification. Multi-objective partially observable stochastic games (POSGs) formally model such problems. Yet, even for a single objective, the task of computing suitable policies for POSGs is theoretically hard and computationally intractable in practice. Using a factored state-space representation, we define a decoupling scheme for the POSG state space that—under certain assumptions on the observability and the reward structure—separates the state components relevant for the reward from those relevant for safety. This decoupling affects the possibility to compute provably safe and reward-optimal policies in a tractable two-stage approach. In particular, on the fully observable components related to safety, we exactly compute the set of policies that captures all possible safe choices against the opponent. We restrict the agent’s behavior to these safe policies and project the POSG to a partially observable Markov decision process (POMDP). Any
reward-maximal policy for the POMDP is then guaranteed to be safe and reward-maximal for the POSG. We showcase our approach’s feasibility using high-fidelity simulations of two case studies that concern UAV path planning and autonomous driving. Moreover, to demonstrate the practical applicability, we design a physical experiment involving a robot decision making problem
under energy constraints that is motivated by a paired helicopter with NASA’s Perseverance Mars rover. ...
value and to adhere to a safety specification. Multi-objective partially observable stochastic games (POSGs) formally model such problems. Yet, even for a single objective, the task of computing suitable policies for POSGs is theoretically hard and computationally intractable in practice. Using a factored state-space representation, we define a decoupling scheme for the POSG state space that—under certain assumptions on the observability and the reward structure—separates the state components relevant for the reward from those relevant for safety. This decoupling affects the possibility to compute provably safe and reward-optimal policies in a tractable two-stage approach. In particular, on the fully observable components related to safety, we exactly compute the set of policies that captures all possible safe choices against the opponent. We restrict the agent’s behavior to these safe policies and project the POSG to a partially observable Markov decision process (POMDP). Any
reward-maximal policy for the POMDP is then guaranteed to be safe and reward-maximal for the POSG. We showcase our approach’s feasibility using high-fidelity simulations of two case studies that concern UAV path planning and autonomous driving. Moreover, to demonstrate the practical applicability, we design a physical experiment involving a robot decision making problem
under energy constraints that is motivated by a paired helicopter with NASA’s Perseverance Mars rover.