MG

Marcello A. Gómez-Maureira

Authored

7 records found

Level Design Patterns That Invoke Curiosity-Driven Exploration

An Empirical Study across Multiple Conditions

Video games frequently feature 'open world' environments, designed to motivate exploration. Level design patterns are implemented to invoke curiosity and to guide player behavior. However, evidence of the efficacy of such patterns has remained theoretical. This study presents an ...

Dive Deeper

Empirical Analysis of Game Mechanics and Perceived Value in Serious Games

Validation of serious games tends to focus on evaluating their design as a whole. While this helps to assess whether a particular combination of game mechanics is successful, it provides little insight into how individual mechanics contribute or detract from a serious game's purp ...

Shinobi Valley

Studying curiosity for virtual spatial exploration through a video game

Curiosity is a strong motivator for human action, but the circumstances under which one becomes curious are not clear. This paper builds on the assumption that video games can be used as a stimulus for the experimental study of curiosity, and forms a basis in examining the type o ...

An explorer’s journal for machines

Exploring the case of Cyberpunk 2077

With increasing technological capabilities, video games provide ever more expan-sive virtual worlds for players to explore. Designers employ various mechanics and level design principles to encourage such exploration. However, what moti-vates people to explore in virtual environm ...

CURIO 2.0

A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets

Research has found that successful game-based learning (GBL) is dependent on several factors, e.g. students, parents, teachers and educational setting. Nevertheless, many existing GBL solutions primarily consider the student. Similarly, they focus on imparting and assessing conte ...
With hybrid board games rising in popularity and game AI algorithms becoming more sophisticated, there is potential in involving AI to create novel game experiences and tools that can support developers. However, examples of hybrid board games that involve AI remain relatively sp ...
Curiosity is considered an important aspect of human life, but understanding the circumstances that cause a person to become curious poses a challenge for research. This paper proposes video games as a stimulus for the experimental study of curiosity. For this purpose, we conduct ...