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Heide Lukosch

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7 records found

Concepts of fidelity in facilitating offline and online simulation games

Book chapter (2022) - M. Freese, Heide Lukosch

The influence of Trust on Collaboration in the light of Technological Innovations

Conference paper (2021) - Anique Kuijpers, Heide Lukosch, Alexander Verbraeck
Adopting innovations is key for organizations to compete in a complex system, such as the transportation system. In a complex system where social (e.g. organizations) and technical (e.g. information systems) interact with each other, collaboration can be challenging. One of the barriers identified that hampers collaboration is trust. To understand the influence of trust on collaboration, enabled by technological innovations, simulation games in our perspective are a suitable method for our study. First, we introduce the results of a literature study that was carried out to identify related work regarding trust and simulation games. Subsequently, a case from the transport sector is defined to serve as a basis for the trust game. To conclude, we illustrate our simulation gaming approach and discuss the first initial results of a playtest session with the Trust Game. ...
Journal article (2020) - Anastasia Roukouni, Heide Lukosch, Alexander Verbraeck, Rob Zuidwijk
Logistics and transport systems are complex systems for which sustainable innovations are urgently needed. Serious games are an acknowledged tool for training, learning, and decision making, as well as for helping to introduce innovative concepts for complex systems. Technological innovations for the transport domain that can improve sustainability are usually heavily dependent on the collaboration among actors. A simulation gaming approach can help these actors in understanding the challenges involved, and in finding solutions in a playful, interactive way. Our research approach includes a thorough literature review on games for innovation and collaboration in transport networks, and the development of two dedicated simulation games addressing sustainability innovations for the Port of Rotterdam, the largest seaport in Europe and one of the largest in the world. The two innovation cases are truck platooning and multi-sided digital platforms for barge transportation, both improving the sustainability of hinterland transportation. The games serve as instruments to reveal interactions and tensions among actors, contribute to the interpretation of their behavior, and eventually help all parties to reach a better understanding on how innovation adoption can be fostered, using an innovation ecosystem perspective. We are convinced that serious gaming, by providing a better understanding of the innovation process, will help the implementation of sustainability innovations in complex systems. ...

How to translate Entertainment Games into Simulation Games

Book chapter (2020) - M. Freese, Heide Lukosch, S.A. Tiemersma
Journal article (2020) - M. Freese, Heide Lukosch, Jan Wegener, Alexandra König
Serious games as research instruments are seen as a special type of participatory modelling, allowing a researcher to observe the behaviour and decisions taken by players. Yet, games have their own dynamics and come with certain challenges when used as a research instrument. This article reports on specific challenges in using games as research instruments in the domain of transportation. Therefore, three digital games from the transportation sub-systems freight transport, airport management and public transport are presented. The cases are analysed according to the challenges faced during the phases of requirements analysis, design, implementation, usage as research instrument, and evaluation. Based on this cross-case analysis of the research games, Do’s and Don’ts as well as practical recommendations are derived to support researchers and practitioners in applying serious games as research instruments in transportation. The new ReDIRE-framework to analyse serious games for research purposes is presented for this aim. Design guidelines resulting from our contribution can be helpful for game designers and researchers alike. ...
Conference paper (2019) - Anique Kuijpers, Heide Lukosch, Alexander Verbraeck
In this paper we explore the possibilities to combine two research methods we regard as being very useful when interacting with stakeholders in complex systems. We discuss a mixed research methods approach, based on the Q methodology and a simulation game. In a game design process, translating the real or reference system into the game design is an intricate process and rather challenging due to the complexity of today’s societal systems. As shown by various studies, different data techniques are proposed in order to translate reality aspects. One of the proposed data gathering techniques in combination with simulation games is Q methodology. Q methodology is a suitable method to retrieve social perspectives of stakeholders on a particular topic. Yet it is still elusive how the results of a Q methodology can be used in a game design process. In this paper, we explore the possibilities how to combine the two methods and how to translate the results of the Q analysis into a game design concept. In the context of a case within the domain of transport and logistics, we discuss how such mixed research methods approach could look like. We conclude with a future outlook on our research. ...