I.A. Ruiter
Please Note
11 records found
1
This collaboration between Philips Experience Design and the NEXT UPPS project team explores the UPPS framework’s application possibilities in its MCC (Mother and Child Care) context. NEXT UPPS team, on the other hand, intends to complete different aspects of its design approach through the application of concepts to real-world case studies.
This graduation project aims to help mothers better engage in the co-creation process to obtain a more personalised breast pumping product that truly fits their needs. To design a co-creation experience that can motivate participation, research activities were carried out to understand mothers’ needs and concerns regarding breast pumping from multiple perspectives and to explore appropriate design opportunities across the whole breast pumping journey.
The research revealed that it could be challenging for inexperienced moms to articulate their needs to get personalised products. In addition, the mother’s high reliance on medical professionals in the early stages of childbirth shows that the co-creation of unfamiliar products is even more difficult. To overcome this problem, the goal of the design phase was to design a supportive and informative process that guides mothers to finish the task easily within co-creation. The design should provide an experience that mothers can feel secure, as easily facing unknown challenges with the support of medical professionals.
This project presented a product customisation webpage and a self-scanning mobile App to conquer the challenge. The product customisation webpage guides participants step-by-step through a question-and-answer interaction to customise breast pump products while allowing them to explore and understand their needs. The self-scanning mobile app guides women to easily and independently complete body measurement through clear and simple instructions, so as to obtain more personalised offers in product personalisation.It has been proven in user testing that the Q&A interaction can motivate users’ participation while stimulating them to reflect on their product needs. However, although the guidance of the body scan can help users complete body measurement quickly and effectively, users still have concerns about data sharing. ...
This collaboration between Philips Experience Design and the NEXT UPPS project team explores the UPPS framework’s application possibilities in its MCC (Mother and Child Care) context. NEXT UPPS team, on the other hand, intends to complete different aspects of its design approach through the application of concepts to real-world case studies.
This graduation project aims to help mothers better engage in the co-creation process to obtain a more personalised breast pumping product that truly fits their needs. To design a co-creation experience that can motivate participation, research activities were carried out to understand mothers’ needs and concerns regarding breast pumping from multiple perspectives and to explore appropriate design opportunities across the whole breast pumping journey.
The research revealed that it could be challenging for inexperienced moms to articulate their needs to get personalised products. In addition, the mother’s high reliance on medical professionals in the early stages of childbirth shows that the co-creation of unfamiliar products is even more difficult. To overcome this problem, the goal of the design phase was to design a supportive and informative process that guides mothers to finish the task easily within co-creation. The design should provide an experience that mothers can feel secure, as easily facing unknown challenges with the support of medical professionals.
This project presented a product customisation webpage and a self-scanning mobile App to conquer the challenge. The product customisation webpage guides participants step-by-step through a question-and-answer interaction to customise breast pump products while allowing them to explore and understand their needs. The self-scanning mobile app guides women to easily and independently complete body measurement through clear and simple instructions, so as to obtain more personalised offers in product personalisation.It has been proven in user testing that the Q&A interaction can motivate users’ participation while stimulating them to reflect on their product needs. However, although the guidance of the body scan can help users complete body measurement quickly and effectively, users still have concerns about data sharing.
Designing SeaBubble docks
A handbook for guidance on the design process for a SeaBubble dock
The process started with exploring the scope. The scope can be split up in three directions: the business direction in which the company Advier and its stakeholders is analysed. It becomes clear that Advier will give the handbook to a design agency that will create the actual dock design. The second direction is the analysis of the location. The network is situated in the area of Dordrecht, also known as Drechtsteden. The effect of the weather and tide on this area is analysed and the conclusion is drawn that the design of the dock must deal with changing water levels. The third direction focuses on the SeaBubble, in which the SeaBubble for seven passengers and twelve passengers are presented. The reservation system is mapped out and shows that the SeaBubble will define its route on the demand, in between it is possible that the SeaBubble will change its route. This has a large impact on the passenger journey.
In the passenger journey, two types of passengers are presented: a prepared and an unprepared passenger. The prepared passenger has bought a ticket at home, while the unprepared passenger must buy a ticket at the dock. From this point in the process, the focus will be on the experience of the passenger. By creating a building that fulfils the needs of the passenger when the passenger is being guided, is waiting, and is boarding, the experience of the passenger will be good.
The next part that is being analysed is the elements that is needed for guiding, waiting and boarding. For guiding, first the crowd flow is analysed. Based on this crowd flow, a general layout of the building is created for the location of ticket vending machines, waiting areas and potential one-way systems. Secondly, the needed information is analysed and tested in an online 3D environment. The location and the initial way of communication for several information elements is determined.
For waiting, literature is analysed, and people are interviewed and observed. The passengers will find distraction on a smartphone or while enjoying the view, having a seat is preferred.
For creating a comfortable boarding experience, two supports are needed in an area with even floor and no gaps. By getting inspired from the results, different configurations of docks were created.
By determining the principles behind the configurations, the design choices are mapped out. These design choices are structured with a morphological map and explained in the handbook, which is the final product of this master thesis. After finalising the handbook, interviews were held with the client and an architect to evaluate the final product. ...
The process started with exploring the scope. The scope can be split up in three directions: the business direction in which the company Advier and its stakeholders is analysed. It becomes clear that Advier will give the handbook to a design agency that will create the actual dock design. The second direction is the analysis of the location. The network is situated in the area of Dordrecht, also known as Drechtsteden. The effect of the weather and tide on this area is analysed and the conclusion is drawn that the design of the dock must deal with changing water levels. The third direction focuses on the SeaBubble, in which the SeaBubble for seven passengers and twelve passengers are presented. The reservation system is mapped out and shows that the SeaBubble will define its route on the demand, in between it is possible that the SeaBubble will change its route. This has a large impact on the passenger journey.
In the passenger journey, two types of passengers are presented: a prepared and an unprepared passenger. The prepared passenger has bought a ticket at home, while the unprepared passenger must buy a ticket at the dock. From this point in the process, the focus will be on the experience of the passenger. By creating a building that fulfils the needs of the passenger when the passenger is being guided, is waiting, and is boarding, the experience of the passenger will be good.
The next part that is being analysed is the elements that is needed for guiding, waiting and boarding. For guiding, first the crowd flow is analysed. Based on this crowd flow, a general layout of the building is created for the location of ticket vending machines, waiting areas and potential one-way systems. Secondly, the needed information is analysed and tested in an online 3D environment. The location and the initial way of communication for several information elements is determined.
For waiting, literature is analysed, and people are interviewed and observed. The passengers will find distraction on a smartphone or while enjoying the view, having a seat is preferred.
For creating a comfortable boarding experience, two supports are needed in an area with even floor and no gaps. By getting inspired from the results, different configurations of docks were created.
By determining the principles behind the configurations, the design choices are mapped out. These design choices are structured with a morphological map and explained in the handbook, which is the final product of this master thesis. After finalising the handbook, interviews were held with the client and an architect to evaluate the final product.
Design the Next-generation Atrial Fibrillation Diagnosis Device
An off-hospital, continuous, long-term heart monitoring product
The project started with a deep dive into the design context. Relevant knowledge from academic and industry was learned, together with the technology learning on 3D virtual fitting.The research findings revealed several problems on customers’ side: the lack of sensory inputs (visual and tactile) for evaluating apparel fit in online environment; the perceived complexity and uncertainty of making choices on personalized garments; the gap between one's fit requirements (depending on body sizes and personal fit preference) and actual garment sizes. The research findings also confirmed the perceived usefulness of 3D virtual fitting as a promising solution for online shopping. By using the software CLO3D, the visualization of knitwear is achievable, as well as the simulation of how the knitwear fits to different human body models. After the analysis stage, the focus of the project was transferred to how to connect the research findings to the design. An explicit and specific design statement was established, “To design a website that enables customers to customize and order knitwear made to their measurements, in all possible looks, sizes and fits. Include the use of 3D virtual fitting in the website to boost customer confidence in evaluating clothing fit online and shopping enjoyment. In the end deliver the real garment that achieves customer satisfaction”. The design goal, along with a website framework and a list of design requirements, gave a clear guide where the design should go. During the design stage, several iteration cycles were conducted to evaluate the design effectiveness of each part of the website, so as to quickly make design decisions and refine the concept in an early design phase. The final concept was built based on both the design requirements and new inputs from design process. In the last stage an evaluation study was carried out. A user test was done with thirteen participants using the website prototype to finish an order, and a comparison between physical try-on and virtual fitting was done with two of them. From the study results it could be evidenced that the website is able to support people to finish the online process of customizing made-to-measure knitwear, and for the majority the function of virtual fitting achieves its intended effects of enhancing customer confidence and shopping enjoyment. In the end, a review of the concept showed the validity and limitations of this project, some recommendations were discussed as well. ...
The project started with a deep dive into the design context. Relevant knowledge from academic and industry was learned, together with the technology learning on 3D virtual fitting.The research findings revealed several problems on customers’ side: the lack of sensory inputs (visual and tactile) for evaluating apparel fit in online environment; the perceived complexity and uncertainty of making choices on personalized garments; the gap between one's fit requirements (depending on body sizes and personal fit preference) and actual garment sizes. The research findings also confirmed the perceived usefulness of 3D virtual fitting as a promising solution for online shopping. By using the software CLO3D, the visualization of knitwear is achievable, as well as the simulation of how the knitwear fits to different human body models. After the analysis stage, the focus of the project was transferred to how to connect the research findings to the design. An explicit and specific design statement was established, “To design a website that enables customers to customize and order knitwear made to their measurements, in all possible looks, sizes and fits. Include the use of 3D virtual fitting in the website to boost customer confidence in evaluating clothing fit online and shopping enjoyment. In the end deliver the real garment that achieves customer satisfaction”. The design goal, along with a website framework and a list of design requirements, gave a clear guide where the design should go. During the design stage, several iteration cycles were conducted to evaluate the design effectiveness of each part of the website, so as to quickly make design decisions and refine the concept in an early design phase. The final concept was built based on both the design requirements and new inputs from design process. In the last stage an evaluation study was carried out. A user test was done with thirteen participants using the website prototype to finish an order, and a comparison between physical try-on and virtual fitting was done with two of them. From the study results it could be evidenced that the website is able to support people to finish the online process of customizing made-to-measure knitwear, and for the majority the function of virtual fitting achieves its intended effects of enhancing customer confidence and shopping enjoyment. In the end, a review of the concept showed the validity and limitations of this project, some recommendations were discussed as well.
Myo
A discreet device to monitor atrial fibrillation for elderly people
There was a special focus on the transition from the current situation to the mobile health and to why biosensors are preferred to the standard holter monitor. To close the technological part, a perceptual map was made in order to compare the Cardioline product with its competitors. The perceptual map was also used to decide on the transition from the current product to the future product. All the data collected during the analysis phase was collected in a list of requirements composed of demands (hard requirements) and wishes (soft requirements). Afterwards a brainstorm session was run taking into account some of the main problem revealed. After several iterations, the brainstorm results were synthesized into three concepts which were presented during the midterm presentation. Feedback was provided by chair, by mentor and by the Company mentor. Suggestions were used to determined the final user scenario, the final system layout and the final concept. The final concept consisted of a wearable device which records and transmits ECG signal to the smart phone. The smart phone collects and transmits data to the cloud server where the user and Doctor, if authorized, can have access. With a special focus on the setting up phase, a test was performed. The scope of the test was to check if specific concept features were correctly driving the user towards the hypothesised behaviour. The test revealed good and improvable aspects of the product-system designed. The improvable aspects were used to refine the final concepts.
Finally, together with Cardioline supervision, several engineering ecommendations were elaborated. Those recommendations were related to the concept material, to the electronic components ...
There was a special focus on the transition from the current situation to the mobile health and to why biosensors are preferred to the standard holter monitor. To close the technological part, a perceptual map was made in order to compare the Cardioline product with its competitors. The perceptual map was also used to decide on the transition from the current product to the future product. All the data collected during the analysis phase was collected in a list of requirements composed of demands (hard requirements) and wishes (soft requirements). Afterwards a brainstorm session was run taking into account some of the main problem revealed. After several iterations, the brainstorm results were synthesized into three concepts which were presented during the midterm presentation. Feedback was provided by chair, by mentor and by the Company mentor. Suggestions were used to determined the final user scenario, the final system layout and the final concept. The final concept consisted of a wearable device which records and transmits ECG signal to the smart phone. The smart phone collects and transmits data to the cloud server where the user and Doctor, if authorized, can have access. With a special focus on the setting up phase, a test was performed. The scope of the test was to check if specific concept features were correctly driving the user towards the hypothesised behaviour. The test revealed good and improvable aspects of the product-system designed. The improvable aspects were used to refine the final concepts.
Finally, together with Cardioline supervision, several engineering ecommendations were elaborated. Those recommendations were related to the concept material, to the electronic components
CloudCuddle Senior
The design of a bed tent for wandering people with dementia
Increasing the Safety of the Modern Bicycle Helmet
Design of an Additional Impact Protection Mechanism
Enhancing the television experience of visually impaired people
Designing a tool to improve the ability to follow a conversation in a television program
First, background information was retrieved by literature research. Common causes of having a visual impairment and what kinds of impairments exist were derived. Existing knowledge of television watching by VIP was still undersized; no recent study has been done. The main insight obtained from the literature research was that VIP do watch television as much as sighted people. However, VIP experience several problems while watching television that they are not yet able to solve, such as difficulties with understanding a story or missing important details. Currently some products exist to enhance the television experience of VIP but none of them fit to all visual impairments or solves their actual problem.
During this project a study was done to understand the context of VIP watching television and what problems come to light while using the television. In addition to struggles with positioning and using the television, VIP are having a hard time following the content of TV-programs. Details are missed, subtitles are too small to read or disappear too quickly and fast-changing images make it hard to focus on the subject.
In this thesis, a solution will be presented for the inability to follow a conversation because of fast-changing images and the incapability of reading subtitles. Several ideas were generated. Four concepts were formulated after discussions and brainstorms with experts of different expertises such as visual aiding products, vision of VIP and about possibilities of tracking content in a video fragment. These four concepts were tested with VIP to validate the working principle. One concept was found to be applicable for all kinds of visual impairments and a genuine help for VIP: Voices. The concept changes the single voice of spoken subtitle equipment into four voices (two male and two female). This concept needed some improvement according to VIP: making the voices more natural. Furthermore, the Dutch voices that can be used by VFO are Xander and Claire, just one male and one female voice. This evoked one more improvement that should be made: developing dual voices out of one existing voice.
Several possible voices were made with editing the existing ones. A survey was done that indicated the best voices and the needed pitch difference (two semitones) between two voices to perceive them as a different personality.
Video fragments of Dutch television with subtitles were edited with these voices to test the final concept; SubSpeech, with VIP. This last research provided the insight that two semitones distance between two voices was not always perceived as two different personalities. However, the concept was perceived as intended and participants mentioned that several voices do help them understanding a conversation due to the indication of a changing speaker. With current knowledge SubSpeech will help VIP understand conversations of foreign languages better and will make them watch television more easily. A user scenario and a brief list of recommendations for developing the concept into a product is presented at the end of the thesis.
...
First, background information was retrieved by literature research. Common causes of having a visual impairment and what kinds of impairments exist were derived. Existing knowledge of television watching by VIP was still undersized; no recent study has been done. The main insight obtained from the literature research was that VIP do watch television as much as sighted people. However, VIP experience several problems while watching television that they are not yet able to solve, such as difficulties with understanding a story or missing important details. Currently some products exist to enhance the television experience of VIP but none of them fit to all visual impairments or solves their actual problem.
During this project a study was done to understand the context of VIP watching television and what problems come to light while using the television. In addition to struggles with positioning and using the television, VIP are having a hard time following the content of TV-programs. Details are missed, subtitles are too small to read or disappear too quickly and fast-changing images make it hard to focus on the subject.
In this thesis, a solution will be presented for the inability to follow a conversation because of fast-changing images and the incapability of reading subtitles. Several ideas were generated. Four concepts were formulated after discussions and brainstorms with experts of different expertises such as visual aiding products, vision of VIP and about possibilities of tracking content in a video fragment. These four concepts were tested with VIP to validate the working principle. One concept was found to be applicable for all kinds of visual impairments and a genuine help for VIP: Voices. The concept changes the single voice of spoken subtitle equipment into four voices (two male and two female). This concept needed some improvement according to VIP: making the voices more natural. Furthermore, the Dutch voices that can be used by VFO are Xander and Claire, just one male and one female voice. This evoked one more improvement that should be made: developing dual voices out of one existing voice.
Several possible voices were made with editing the existing ones. A survey was done that indicated the best voices and the needed pitch difference (two semitones) between two voices to perceive them as a different personality.
Video fragments of Dutch television with subtitles were edited with these voices to test the final concept; SubSpeech, with VIP. This last research provided the insight that two semitones distance between two voices was not always perceived as two different personalities. However, the concept was perceived as intended and participants mentioned that several voices do help them understanding a conversation due to the indication of a changing speaker. With current knowledge SubSpeech will help VIP understand conversations of foreign languages better and will make them watch television more easily. A user scenario and a brief list of recommendations for developing the concept into a product is presented at the end of the thesis.