C.P.J.M. Kroon
Please Note
21 records found
1
Redesigning the Groundfridge underground cellar
Designing a nature-inspired, user-centred, passive thermal system
This graduation project explores how the Groundfridge can become an integrated system by reconnecting the product, its user, and nature. It investigates how conductive, convective, and radiative heat transfer can be optimised through redesign, while embedding user needs and sustainability. Rather than treating cooling as a purely technical challenge, the design seeks to make environmental processes visible, understandable, and meaningful to the user.
The Living Groundfridge represents two interventions: the Climate Gate, which increases thermal resistance, and the Groundflow system, which leverages evapotranspiration through a self-regulating water supply and vegetation plan to actively cool the Groundfridge hill. Together, they demonstrate that designing with nature, rather than against it, can create solutions that are thermally effective, ecologically beneficial, and meaningful in daily use. ...
This graduation project explores how the Groundfridge can become an integrated system by reconnecting the product, its user, and nature. It investigates how conductive, convective, and radiative heat transfer can be optimised through redesign, while embedding user needs and sustainability. Rather than treating cooling as a purely technical challenge, the design seeks to make environmental processes visible, understandable, and meaningful to the user.
The Living Groundfridge represents two interventions: the Climate Gate, which increases thermal resistance, and the Groundflow system, which leverages evapotranspiration through a self-regulating water supply and vegetation plan to actively cool the Groundfridge hill. Together, they demonstrate that designing with nature, rather than against it, can create solutions that are thermally effective, ecologically beneficial, and meaningful in daily use.
Towards a Circular TAVI Procedure
A transition pathway for circularity in healthcare practice
The central problem addressed in this project is that improving end-of-life outcomes is not only a product challenge. Even if a device is technically recyclable, it can still be incinerated if the workflow, waste routing, contracts, and responsibilities remain unchanged. Circularity, therefore, requires system change.
This project aims to identify ways to improve the end-of-life of the TAVI products to reduce environmental impact and value loss while maintaining clinical safety and compatibility with the Cath lab. The work addresses this through a combined product-and-system approach. System-level analyses were done to understand how the end-of-life is shaped in practice.
Product-level analyses were done to identify environmental and material hotspots. These findings were translated into design requirements to identify realistic directions for intervention.
Based on these findings, a transition strategy is proposed. The near-term focus is on a recycling route that is compatible with the current system. This phase aims to reduce incineration and enable higher-quality material recovery through design-for-recycling and material transparency. The longer-term direction is partial reuse of the delivery system's handle, which offers higher value retention but requires additional conditions, such as validated sterilisation and inspection, traceability of use cycles, and a defined liability and quality contract. Co-creation sessions were used to test feasibility assumptions and to clarify what stakeholders need to implement such changes in practice.
The report concludes that a circular pathway for the TAVI delivery system is feasible only if product interventions and system interventions are developed together. The deliverable of this project is a booklet to help all stakeholders realise this transition. ...
The central problem addressed in this project is that improving end-of-life outcomes is not only a product challenge. Even if a device is technically recyclable, it can still be incinerated if the workflow, waste routing, contracts, and responsibilities remain unchanged. Circularity, therefore, requires system change.
This project aims to identify ways to improve the end-of-life of the TAVI products to reduce environmental impact and value loss while maintaining clinical safety and compatibility with the Cath lab. The work addresses this through a combined product-and-system approach. System-level analyses were done to understand how the end-of-life is shaped in practice.
Product-level analyses were done to identify environmental and material hotspots. These findings were translated into design requirements to identify realistic directions for intervention.
Based on these findings, a transition strategy is proposed. The near-term focus is on a recycling route that is compatible with the current system. This phase aims to reduce incineration and enable higher-quality material recovery through design-for-recycling and material transparency. The longer-term direction is partial reuse of the delivery system's handle, which offers higher value retention but requires additional conditions, such as validated sterilisation and inspection, traceability of use cycles, and a defined liability and quality contract. Co-creation sessions were used to test feasibility assumptions and to clarify what stakeholders need to implement such changes in practice.
The report concludes that a circular pathway for the TAVI delivery system is feasible only if product interventions and system interventions are developed together. The deliverable of this project is a booklet to help all stakeholders realise this transition.
The Turning Point: When Efficiency Becomes Experience
Designing for Meaningful Interactions and Longevity in Kitchen Appliances
Since the kitchen appliance market is highly saturated, focus on functionality and affordability makes it hard to compete. There is an opportunity in adding other types of value (emotional, social, epistemic and conditional) to Braun kitchen appliances, to be front runner for the transition in kitchen context and product ownership.
The choice to cook often results in a trade-off between time, cost, and health. The mega-trends show that health, sustainability, self expression and community become increasingly important. Therefore cooking will transition from a functional activity to an experience-based one. The purpose of cooking will be to acquire skills or to connect with oneself and others.
The conceptual design, 'The Turning Point', transforms the cooking process into a satisfying and enjoyable experience. Users can choose between hand-pulling and foot-pumping movements, which are converted by a visible mechanism into a rotational driver for kitchen appliances. This replaces all electric rotating motors in the kitchen. The interaction between user and product requires effort from the user, thereby strengthening their relationship. Direct feedback makes people feel in control, and they value the end result more when they have put in the effort themselves.
The future persona will put time and effort in their kitchen appliance and associates the product with a positive experience. The investment and positive association lead to more product attachment. Care and maintenance feel natural and satisfy the user. Their daily movements contribute to a healthy lifestyle.
The report is structured based on the Vision in Product Design method (ViP). The current context is compared to the future context of 2040, which is used to create a design vision. The Turning Point is a showcase that embodies communicates this vision.
...
Since the kitchen appliance market is highly saturated, focus on functionality and affordability makes it hard to compete. There is an opportunity in adding other types of value (emotional, social, epistemic and conditional) to Braun kitchen appliances, to be front runner for the transition in kitchen context and product ownership.
The choice to cook often results in a trade-off between time, cost, and health. The mega-trends show that health, sustainability, self expression and community become increasingly important. Therefore cooking will transition from a functional activity to an experience-based one. The purpose of cooking will be to acquire skills or to connect with oneself and others.
The conceptual design, 'The Turning Point', transforms the cooking process into a satisfying and enjoyable experience. Users can choose between hand-pulling and foot-pumping movements, which are converted by a visible mechanism into a rotational driver for kitchen appliances. This replaces all electric rotating motors in the kitchen. The interaction between user and product requires effort from the user, thereby strengthening their relationship. Direct feedback makes people feel in control, and they value the end result more when they have put in the effort themselves.
The future persona will put time and effort in their kitchen appliance and associates the product with a positive experience. The investment and positive association lead to more product attachment. Care and maintenance feel natural and satisfy the user. Their daily movements contribute to a healthy lifestyle.
The report is structured based on the Vision in Product Design method (ViP). The current context is compared to the future context of 2040, which is used to create a design vision. The Turning Point is a showcase that embodies communicates this vision.
Design of the user experience for a diabetic foot scanner
To integrate preventive foot temperature monitoring into the daily life of diabetes patients and their healthcare professionals
Beyond The Blade
A design study on making pumptrack modules from discarded wind turbine blades
This research presents a case study on the structural reuse of wind turbine blades, using an iterative design research approach to explore processes and outcomes.
Previous research has investigated various reuse cases but has been unable to develop a proof of concept for the reuse of curved material. In this case study, the research explores the potential of utilizing the blade material’s unique geometric and material properties by developing a demonstrator prototype to show its feasibility.
This case study researches the process of matching wind turbine blade (WTB) pieces to create a modular pumptrack. This will be done by calculating the material’s strength and finding ways to connect the modules, ensuring form continuity and sufficient tolerances.
In addition, the project ends with the conceptualisation of prototypes and the validation of the geometric and material properties to ensure their suitability for modular pumptrack modules. These modules are designed to be safe for BMX pumptrack events while considering their limitations and opportunities.
To showcase the experiential qualities of the material—such as its aesthetic attributes and associations—to both the industry and the public, the prototypes were presented through a demo pumptrack event hosted within the Delft University of Technology (TU Delft) community.
The final section summarizes the outcomes and riding experience of the pumptrack modules, providing insights into reusing wind turbine blade material specific for this use case and other cases. ...
This research presents a case study on the structural reuse of wind turbine blades, using an iterative design research approach to explore processes and outcomes.
Previous research has investigated various reuse cases but has been unable to develop a proof of concept for the reuse of curved material. In this case study, the research explores the potential of utilizing the blade material’s unique geometric and material properties by developing a demonstrator prototype to show its feasibility.
This case study researches the process of matching wind turbine blade (WTB) pieces to create a modular pumptrack. This will be done by calculating the material’s strength and finding ways to connect the modules, ensuring form continuity and sufficient tolerances.
In addition, the project ends with the conceptualisation of prototypes and the validation of the geometric and material properties to ensure their suitability for modular pumptrack modules. These modules are designed to be safe for BMX pumptrack events while considering their limitations and opportunities.
To showcase the experiential qualities of the material—such as its aesthetic attributes and associations—to both the industry and the public, the prototypes were presented through a demo pumptrack event hosted within the Delft University of Technology (TU Delft) community.
The final section summarizes the outcomes and riding experience of the pumptrack modules, providing insights into reusing wind turbine blade material specific for this use case and other cases.
The research unfolds across five phases. In the Discover phase, the context of ageing, purpose, and retirement was examined through literature, a survey, and interviews with future retirees and professionals who use art in guidance and transformation. Findings showed that while many older adults look toward retirement with curiosity and optimism, they often struggle to translate their professional identity into a renewed sense of purpose and structure. The emotional dimension of this transition is rarely addressed, leaving a gap between the formal end of work and the beginning of a self-defined new phase. Farewell rituals typically mark retirement as a single event rather than a gradual transition, offering closure but little space for reflection or reorientation.
In the Define phase, insights were synthesised into the design challenge: How might the Rijksmuseum support future retirees in meaningfully reflecting on their working life and rediscovering purpose through art? A corresponding design vision positioned art as a tool for reflection and emotional connection, bridging the personal and cultural dimensions of this life transition.
During the Design and Develop phases, an initial conceptual idea—the Retirement Experience—was shaped into the refined concept Uit de Verf. The concept unfolds through four sequential experiences: (1) receiving a tangible farewell gift from the employer, (2) engaging in digital, art-based reflections that guide the retiree to explore personal themes and values, (3) co-creating a personalised symbolic artwork that becomes a meaningful memento at the farewell moment, and (4) establishing an ongoing connection with the Rijksmuseum and a community of other retirees. Together, these steps turn a traditional farewell gesture into a reflective transition experience that blends personal meaning, artistic expression, and social belonging.
In the Deliver phase, research into implementation with employers, market potential, and the museum’s role was conducted. A user test with future retirees evaluated the emotional, reflective, and practical value of the concept. Results showed that Uit de Verf met the needs of all three main stakeholders: retirees experienced recognition and inspiration for their next life phase, employers found a meaningful way to honour employees, and the Rijksmuseum gained a new pathway to engage a currently underrepresented audience segment.
The project concludes that design can support social transitions by connecting cultural meaning with personal transformation. Uit de Verf strengthens the Rijksmuseum’s relationship with older adults by using art and reflection to guide the journey from work to retirement, helping individuals enter a new phase with awareness and purpose. ...
The research unfolds across five phases. In the Discover phase, the context of ageing, purpose, and retirement was examined through literature, a survey, and interviews with future retirees and professionals who use art in guidance and transformation. Findings showed that while many older adults look toward retirement with curiosity and optimism, they often struggle to translate their professional identity into a renewed sense of purpose and structure. The emotional dimension of this transition is rarely addressed, leaving a gap between the formal end of work and the beginning of a self-defined new phase. Farewell rituals typically mark retirement as a single event rather than a gradual transition, offering closure but little space for reflection or reorientation.
In the Define phase, insights were synthesised into the design challenge: How might the Rijksmuseum support future retirees in meaningfully reflecting on their working life and rediscovering purpose through art? A corresponding design vision positioned art as a tool for reflection and emotional connection, bridging the personal and cultural dimensions of this life transition.
During the Design and Develop phases, an initial conceptual idea—the Retirement Experience—was shaped into the refined concept Uit de Verf. The concept unfolds through four sequential experiences: (1) receiving a tangible farewell gift from the employer, (2) engaging in digital, art-based reflections that guide the retiree to explore personal themes and values, (3) co-creating a personalised symbolic artwork that becomes a meaningful memento at the farewell moment, and (4) establishing an ongoing connection with the Rijksmuseum and a community of other retirees. Together, these steps turn a traditional farewell gesture into a reflective transition experience that blends personal meaning, artistic expression, and social belonging.
In the Deliver phase, research into implementation with employers, market potential, and the museum’s role was conducted. A user test with future retirees evaluated the emotional, reflective, and practical value of the concept. Results showed that Uit de Verf met the needs of all three main stakeholders: retirees experienced recognition and inspiration for their next life phase, employers found a meaningful way to honour employees, and the Rijksmuseum gained a new pathway to engage a currently underrepresented audience segment.
The project concludes that design can support social transitions by connecting cultural meaning with personal transformation. Uit de Verf strengthens the Rijksmuseum’s relationship with older adults by using art and reflection to guide the journey from work to retirement, helping individuals enter a new phase with awareness and purpose.
Discover
Research uncovered key challenges within the current UM service. These include inefficiencies in communication, operational bottlenecks, and user discomfort with existing tools, such as the UM necklace wallet. Insights were gathered from interviews with caregivers and minors, on-site observations at Schiphol Airport, and analysis of customer feedback. Emotion maps and a stakeholder map provided a clear visualization of the pain points and interactions throughout the UM journey.
Define
Insights from the Discover phase were synthesized into actionable goals to address the identified challenges. These goals included creating a seamless, reassuring experience for minors, improving caregiver communication, and ensuring alignment with KLM’s brand values. The UM service journey was mapped to highlight specific areas for improvement, laying the foundation for targeted redesigns.
Develop
Solutions were developed to address these challenges, including a redesigned UM necklace wallet featuring eco-friendly materials and improved visibility of flight details. Enhancements to the Junior Jet Lounge were proposed to create a more engaging and child-friendly environment. Additionally, digital tools were designed to streamline caregiver communication and offer real-time tracking of the minor’s journey. Visual prototypes and customer journey diagrams were created to illustrate these proposed changes.
Deliver
The proposed solutions were tested with users to validate their effectiveness. The redesigned UM necklace wallet and updated lounge facilities received positive feedback, improving both usability and customer satisfaction. A Future Roadmap was developed to guide the phased implementation of these solutions:
•Short-Term Goals (0–6 months): Launch of the enhanced website, rollout of a redesigned UM wallet, and implementation of an updated AFS UM desk design.
•Medium-Term Goals (6–18 months): Expansion of the Junior Jet Lounge and a unified check-in desk.
•Long-Term Goals (18–36 months): Standardization of UM processes globally and development of an all-digital UM journey.
This roadmap ensures that improvements are implemented strategically, with room for continuous evaluation and refinement based on feedback.
Results and Impact
By addressing the identified challenges and implementing the proposed solutions, this project positions KLM’s UM service as a best-in-class offering. The focus on safety, clarity, and user-friendliness aligns with KLM’s brand values of care and reliability, fostering trust and loyalty among both minors and caregivers. The phased approach outlined in the roadmap supports sustainable growth and ensures that the service remains adaptable to future needs. ...
Discover
Research uncovered key challenges within the current UM service. These include inefficiencies in communication, operational bottlenecks, and user discomfort with existing tools, such as the UM necklace wallet. Insights were gathered from interviews with caregivers and minors, on-site observations at Schiphol Airport, and analysis of customer feedback. Emotion maps and a stakeholder map provided a clear visualization of the pain points and interactions throughout the UM journey.
Define
Insights from the Discover phase were synthesized into actionable goals to address the identified challenges. These goals included creating a seamless, reassuring experience for minors, improving caregiver communication, and ensuring alignment with KLM’s brand values. The UM service journey was mapped to highlight specific areas for improvement, laying the foundation for targeted redesigns.
Develop
Solutions were developed to address these challenges, including a redesigned UM necklace wallet featuring eco-friendly materials and improved visibility of flight details. Enhancements to the Junior Jet Lounge were proposed to create a more engaging and child-friendly environment. Additionally, digital tools were designed to streamline caregiver communication and offer real-time tracking of the minor’s journey. Visual prototypes and customer journey diagrams were created to illustrate these proposed changes.
Deliver
The proposed solutions were tested with users to validate their effectiveness. The redesigned UM necklace wallet and updated lounge facilities received positive feedback, improving both usability and customer satisfaction. A Future Roadmap was developed to guide the phased implementation of these solutions:
•Short-Term Goals (0–6 months): Launch of the enhanced website, rollout of a redesigned UM wallet, and implementation of an updated AFS UM desk design.
•Medium-Term Goals (6–18 months): Expansion of the Junior Jet Lounge and a unified check-in desk.
•Long-Term Goals (18–36 months): Standardization of UM processes globally and development of an all-digital UM journey.
This roadmap ensures that improvements are implemented strategically, with room for continuous evaluation and refinement based on feedback.
Results and Impact
By addressing the identified challenges and implementing the proposed solutions, this project positions KLM’s UM service as a best-in-class offering. The focus on safety, clarity, and user-friendliness aligns with KLM’s brand values of care and reliability, fostering trust and loyalty among both minors and caregivers. The phased approach outlined in the roadmap supports sustainable growth and ensures that the service remains adaptable to future needs.
Production Optimalisation
Optimising the assembly by standardisation for fully customisable wheelchairs
Towards Circular Endoscopy
A human-centered design approach to waste segregation in colonoscopy procedures
This project was set up in three main parts to identifying opportunities for sustainable interventions in colonoscopy procedures for the EMC gastroenterology department. Throughout the project, a human-centered design approach was maintained. Research was done in literature on sustainability in healthcare and environmental impact of endoscopy, empirical context research and material flow analysis (MFA) in the form of a waste audit.
Based on circular strategies Reduce and Recycle, the research outcomes were synthesized into an intervention that aligns to the EMC's policy statements for sustainability:
- reduce waste with 10%
- increase recycling with 20%
Waste audit data was used as an input for co-creating with endoscopy nurses, where the focus was put on retrieving plastics from GMW because of their significant contribution to total emissions when incinerated (López-Muñoz et al., 2023).
Ideation was done in co-creation sessions to solve the problem of integrating waste segregation inside the complex environment of a colonoscopy treatment room for current system boundaries.
Outcomes
While it is ideal to implement higher R-strategies for designing out waste early on in the process, waste cannot be ruled out completely. Therefore, implementing a waste segregation system in the endoscopy treatment room presents an opportunity to enhance waste management in EMC and align with sustainability goals.
The proposal is a demonstration rather than a product concept, to show small incremental changes within the current system boundaries can help achieve the EMC goals. The intervention was estimated to reduce the weight of incinerated GMW with at least 40% with segregation of plastic products, and additional 16% by disposing of absorbent products in TONTO. Additional research is needed to determine the true recyclability potential of the plastics.
With the foresight of the implementation of new products in the system and a circular model where materials of these products have to be kept in the loop, the endoscopy nurses will be equipped and trained to accomodate these changes, and maintain sustainable practices.
...
This project was set up in three main parts to identifying opportunities for sustainable interventions in colonoscopy procedures for the EMC gastroenterology department. Throughout the project, a human-centered design approach was maintained. Research was done in literature on sustainability in healthcare and environmental impact of endoscopy, empirical context research and material flow analysis (MFA) in the form of a waste audit.
Based on circular strategies Reduce and Recycle, the research outcomes were synthesized into an intervention that aligns to the EMC's policy statements for sustainability:
- reduce waste with 10%
- increase recycling with 20%
Waste audit data was used as an input for co-creating with endoscopy nurses, where the focus was put on retrieving plastics from GMW because of their significant contribution to total emissions when incinerated (López-Muñoz et al., 2023).
Ideation was done in co-creation sessions to solve the problem of integrating waste segregation inside the complex environment of a colonoscopy treatment room for current system boundaries.
Outcomes
While it is ideal to implement higher R-strategies for designing out waste early on in the process, waste cannot be ruled out completely. Therefore, implementing a waste segregation system in the endoscopy treatment room presents an opportunity to enhance waste management in EMC and align with sustainability goals.
The proposal is a demonstration rather than a product concept, to show small incremental changes within the current system boundaries can help achieve the EMC goals. The intervention was estimated to reduce the weight of incinerated GMW with at least 40% with segregation of plastic products, and additional 16% by disposing of absorbent products in TONTO. Additional research is needed to determine the true recyclability potential of the plastics.
With the foresight of the implementation of new products in the system and a circular model where materials of these products have to be kept in the loop, the endoscopy nurses will be equipped and trained to accomodate these changes, and maintain sustainable practices.
This project contributed to the field of artificial reefs, by designing a surface pattern on both millimeter and centimeter scale, that aims to enhance and support biodiversity on the large concrete “ReefBlocks”, by the company Reefy. That serve as both artificial reefs and as functional infrastructure, such as breakwaters and dams.
In an extensive literature research, information on marine environments was collected and three main types of inhabitants that can be found in reef communities were identified, including only those that interact with hard substrates like the ReefBlock. The three different inhabitant types were distinguished based on their unique role within ecosystems, which they need to grow, stay balanced and provide the necessary ecosystem functions.
To understand the ecological requirements for the pattern design, existing knowledge on increasing biodiversity with artificial reef substrates was researched and summarized in a micro marine spatial plan on the scale of an entire ReefBlock. The addition of crevices and pits of varying sizes on centimeter-scale and grooves on millimeter-scale were concluded as the main crucial design features that need to be reflected by the final pattern design.
A design vision to aim for biomimicry of lobed brain corals was formulated for the aesthetics of the proposed pattern design. As brain coral patterns have a visually organic complexity and flexibility that allows for the natural implementation of the identified crucial design features. In order to achieve the pattern design vision that meets all the collected ecological, stakeholder and production requirements, a design toolset was developed that combines the power of generative art with the power of parametric design.
The generative art tool allows the semi-automatic creation of lobed brain coral patterns in a similar process to how actual brain corals, and many other examples in nature, receive their pattern from, in a so-called reaction-diffusion system.
With the generative art tool, a black and white 2D image is generated, which is then used as the input variable for the parametric tool. Which directly translates the 2D image into a perfect 3D surface pattern. This method ensures that the pattern design always meets the various production requirements.
In order to support the choice for the aesthetically best-rated design by the general public, a survey with 60 respondents was conducted with questions based on the stakeholder requirements.
In order to validate the effectiveness of the pattern design within the timeframe of this project, a six weeks lab test was conducted using concrete prototypes of the pattern design and microalgae. The test showed promising results for meeting the defined ecological requirements.
Lastly, a rubber form liner was produced in order to help Reefy along with future field tests with the proposed pattern design, in order to validate the conclusions and insights gained in this graduation project, and in real marine environments, for a much longer period of time.
The design toolset was initially created to support the iterative design process and helped to quickly try, test and compare a multitude of designs. But in the end, this toolset has proven to be very valuable for future use by Reefy as they plan on extending their product line with smaller-scale wall panels and for potential adjustments to the proposed pattern design based on their field tests. ...
This project contributed to the field of artificial reefs, by designing a surface pattern on both millimeter and centimeter scale, that aims to enhance and support biodiversity on the large concrete “ReefBlocks”, by the company Reefy. That serve as both artificial reefs and as functional infrastructure, such as breakwaters and dams.
In an extensive literature research, information on marine environments was collected and three main types of inhabitants that can be found in reef communities were identified, including only those that interact with hard substrates like the ReefBlock. The three different inhabitant types were distinguished based on their unique role within ecosystems, which they need to grow, stay balanced and provide the necessary ecosystem functions.
To understand the ecological requirements for the pattern design, existing knowledge on increasing biodiversity with artificial reef substrates was researched and summarized in a micro marine spatial plan on the scale of an entire ReefBlock. The addition of crevices and pits of varying sizes on centimeter-scale and grooves on millimeter-scale were concluded as the main crucial design features that need to be reflected by the final pattern design.
A design vision to aim for biomimicry of lobed brain corals was formulated for the aesthetics of the proposed pattern design. As brain coral patterns have a visually organic complexity and flexibility that allows for the natural implementation of the identified crucial design features. In order to achieve the pattern design vision that meets all the collected ecological, stakeholder and production requirements, a design toolset was developed that combines the power of generative art with the power of parametric design.
The generative art tool allows the semi-automatic creation of lobed brain coral patterns in a similar process to how actual brain corals, and many other examples in nature, receive their pattern from, in a so-called reaction-diffusion system.
With the generative art tool, a black and white 2D image is generated, which is then used as the input variable for the parametric tool. Which directly translates the 2D image into a perfect 3D surface pattern. This method ensures that the pattern design always meets the various production requirements.
In order to support the choice for the aesthetically best-rated design by the general public, a survey with 60 respondents was conducted with questions based on the stakeholder requirements.
In order to validate the effectiveness of the pattern design within the timeframe of this project, a six weeks lab test was conducted using concrete prototypes of the pattern design and microalgae. The test showed promising results for meeting the defined ecological requirements.
Lastly, a rubber form liner was produced in order to help Reefy along with future field tests with the proposed pattern design, in order to validate the conclusions and insights gained in this graduation project, and in real marine environments, for a much longer period of time.
The design toolset was initially created to support the iterative design process and helped to quickly try, test and compare a multitude of designs. But in the end, this toolset has proven to be very valuable for future use by Reefy as they plan on extending their product line with smaller-scale wall panels and for potential adjustments to the proposed pattern design based on their field tests.
Recognizing the growing issues of loneliness and social disconnection in academic environments, the Support Board was developed to foster reflection, open communication, and mutual support within student teams. This project, focused on the Industrial Design Engineering (IDE) faculty at TU Delft, aims to create safe spaces within teams where students can reflect on their support needs, communicate those needs, and offer support to one another. By encouraging dialogue around support-seeking and support-giving behaviors, the Support Board seeks to improve team cohesion and promote a more empathetic and supportive culture within teams, ultimately enhancing both individual mental well-being and team dynamics. This lead to the following design goal:
Increase mental health of IDE students by developing a tool which helps create a supportive (team) environment and, in that way seeks to improve team cohesion
Through an iterative Research through Design approach, the project went through multiple phases of development, testing, and refinement. Initial research highlighted the need for interventions that encourage students to reflect on and articulate their support needs in a structured yet accessible manner. The Support Board addresses these needs by incorporating recognizable archetypes, support tokens, and guided reflection exercises to help team members understand their roles in offering and seeking support.
...
Recognizing the growing issues of loneliness and social disconnection in academic environments, the Support Board was developed to foster reflection, open communication, and mutual support within student teams. This project, focused on the Industrial Design Engineering (IDE) faculty at TU Delft, aims to create safe spaces within teams where students can reflect on their support needs, communicate those needs, and offer support to one another. By encouraging dialogue around support-seeking and support-giving behaviors, the Support Board seeks to improve team cohesion and promote a more empathetic and supportive culture within teams, ultimately enhancing both individual mental well-being and team dynamics. This lead to the following design goal:
Increase mental health of IDE students by developing a tool which helps create a supportive (team) environment and, in that way seeks to improve team cohesion
Through an iterative Research through Design approach, the project went through multiple phases of development, testing, and refinement. Initial research highlighted the need for interventions that encourage students to reflect on and articulate their support needs in a structured yet accessible manner. The Support Board addresses these needs by incorporating recognizable archetypes, support tokens, and guided reflection exercises to help team members understand their roles in offering and seeking support.
The central question addressed is whether consumers retain positive attitudes towards purchase intention, brand image, perceived quality, aesthetic attractiveness, and perceived environmental friendliness when packaging for fast-moving consumer goods (FMCGs) is standardised to its core function of protection, while marketing elements are transferred to online communication channels. The study uses a wide range of methods, including reading lots of articles, talking to people who know a lot about the topic, analysing data, experiments and in-depth interviews.
The findings reveal positive consumer responses towards the concepts of reuse and standardisation. Although no statistically significant results emerge from the mixed experiment design, the analysis of open-ended questions demonstrates a clear and positive attitude among participants. Consequently, it can be concluded that consumers generally show a favourable and cooperative attitude towards packaging standardisation and reuse, provided that convenience, hygiene and accessibility are prioritised.
This research is of significant relevance due to the substantial volume of plastic waste generated by packaging, evolving legislative frameworks, and the urgent need for environmental changes. It emphasises the necessity for proactive changes and innovative approaches to address sustainability challenges in the packaging industry. By shedding light on consumer perceptions and preferences, this study offers valuable insights for businesses and policymakers seeking to navigate the transition towards more sustainable packaging practices. ...
The central question addressed is whether consumers retain positive attitudes towards purchase intention, brand image, perceived quality, aesthetic attractiveness, and perceived environmental friendliness when packaging for fast-moving consumer goods (FMCGs) is standardised to its core function of protection, while marketing elements are transferred to online communication channels. The study uses a wide range of methods, including reading lots of articles, talking to people who know a lot about the topic, analysing data, experiments and in-depth interviews.
The findings reveal positive consumer responses towards the concepts of reuse and standardisation. Although no statistically significant results emerge from the mixed experiment design, the analysis of open-ended questions demonstrates a clear and positive attitude among participants. Consequently, it can be concluded that consumers generally show a favourable and cooperative attitude towards packaging standardisation and reuse, provided that convenience, hygiene and accessibility are prioritised.
This research is of significant relevance due to the substantial volume of plastic waste generated by packaging, evolving legislative frameworks, and the urgent need for environmental changes. It emphasises the necessity for proactive changes and innovative approaches to address sustainability challenges in the packaging industry. By shedding light on consumer perceptions and preferences, this study offers valuable insights for businesses and policymakers seeking to navigate the transition towards more sustainable packaging practices.
Entering the in-between-land
The implementation of “The Entrance to the Tussenland”. Supporting people with an incurable disease in their journey to the in-between-land
The moment a patient receives the diagnosis of an incurable disease, it often feels like their whole world collapses. One patient explained this feeling as entering the in-between-land, the transition period from ending curative care and entering the end-of-life care. This in-between-land feels like entering an unknown land where you do not know the way and do not speak the language. Hospice Bardo expressed an interest in supporting these patients using the technology Virtual Reality. Therefore, this thesis aims to create a place for people where they can safely land in these tumultuous times and feel welcome to engage and open up to the 'in-between land' using Virtual Reality.
RESEARCH & DESIGN GOAL
During this thesis, research activities have been performed to get insight into the patient's wishes and needs. Literature research and explorative interviews were performed to get insight into the patient's journey after the diagnosis of an incurable disease. The interview panel consisted of patients, loved ones, care professionals, and experts in the palliative world. The insights of this research have been clustered and led to fourteen criteria that support the design goal.
IDEATION & CO-CREATION
The criteria were used as an inspiration for the ideation. Four students worked on this project in a hack-a-thon of Young Medical Delta and created a framework that complemented this research, leading to the final design. This framework exists out of five worlds that all answer to a different need: The forest, the library, the home, the communal space, and the beach.
THE FINAL DESIGN | THE ENTRANCE TO HET TUSSENLAND
The Tussenland is a digital platform that will be offered to the patient after the bad news. In this thesis, only the entrance to The Tussenland is designed. 'The Entrance to The Tussenland' is a forest-like environment in Virtual Reality where people are welcomed and shown around by a guide. The patients own a tree where their experiences grow as blossoms on their tree. The tree can be shared, enabling others to enter this world and comment on these experiences.
EVALUATION
For the final design, a prototype was evaluated by the panel. The panel was pleased with the meaningful interactions that were created in the design. It felt like a safe way to let people be welcomed and immersed in this new magical world. The participants felt like it was a tool that enabled them to express their thoughts, give them information and offer consolation in a meditative world.
IMPLEMENTATION
A service system map and roadmap were created for the future development of 'The Entrance to The Tussenland.' The three milestones in this roadmap are the pilot, launching 'The Entrance to The Tussenland', and further development of The Tussenland.
DISCUSSION & LIMITATIONS
However, the platform still needs to be developed as a full-service VR application. It is now a demonstration of what it could look/feel/sound like.
'The Entrance to The Tussenland' is not a concept meant for everyone because not every patient wants to engage the in-between-land.
CONCLUSION
In conclusion, the platform and service 'The Entrance to The Tussenland' supports patients after the bad news conversation by letting them safely land in the in-between-land.
...
The moment a patient receives the diagnosis of an incurable disease, it often feels like their whole world collapses. One patient explained this feeling as entering the in-between-land, the transition period from ending curative care and entering the end-of-life care. This in-between-land feels like entering an unknown land where you do not know the way and do not speak the language. Hospice Bardo expressed an interest in supporting these patients using the technology Virtual Reality. Therefore, this thesis aims to create a place for people where they can safely land in these tumultuous times and feel welcome to engage and open up to the 'in-between land' using Virtual Reality.
RESEARCH & DESIGN GOAL
During this thesis, research activities have been performed to get insight into the patient's wishes and needs. Literature research and explorative interviews were performed to get insight into the patient's journey after the diagnosis of an incurable disease. The interview panel consisted of patients, loved ones, care professionals, and experts in the palliative world. The insights of this research have been clustered and led to fourteen criteria that support the design goal.
IDEATION & CO-CREATION
The criteria were used as an inspiration for the ideation. Four students worked on this project in a hack-a-thon of Young Medical Delta and created a framework that complemented this research, leading to the final design. This framework exists out of five worlds that all answer to a different need: The forest, the library, the home, the communal space, and the beach.
THE FINAL DESIGN | THE ENTRANCE TO HET TUSSENLAND
The Tussenland is a digital platform that will be offered to the patient after the bad news. In this thesis, only the entrance to The Tussenland is designed. 'The Entrance to The Tussenland' is a forest-like environment in Virtual Reality where people are welcomed and shown around by a guide. The patients own a tree where their experiences grow as blossoms on their tree. The tree can be shared, enabling others to enter this world and comment on these experiences.
EVALUATION
For the final design, a prototype was evaluated by the panel. The panel was pleased with the meaningful interactions that were created in the design. It felt like a safe way to let people be welcomed and immersed in this new magical world. The participants felt like it was a tool that enabled them to express their thoughts, give them information and offer consolation in a meditative world.
IMPLEMENTATION
A service system map and roadmap were created for the future development of 'The Entrance to The Tussenland.' The three milestones in this roadmap are the pilot, launching 'The Entrance to The Tussenland', and further development of The Tussenland.
DISCUSSION & LIMITATIONS
However, the platform still needs to be developed as a full-service VR application. It is now a demonstration of what it could look/feel/sound like.
'The Entrance to The Tussenland' is not a concept meant for everyone because not every patient wants to engage the in-between-land.
CONCLUSION
In conclusion, the platform and service 'The Entrance to The Tussenland' supports patients after the bad news conversation by letting them safely land in the in-between-land.
A design process with a systemic lens acknowledges waste as an essential element in the system, enabling an execution providing for a circular economy.
The exploration consists of technological, experiential and aesthetical research of woollen Woven Textile-form in which the shape-changing properties of wool fibres make them morphic Textile-forms. The potential for a circular economy, using biodegradable, recyclable, mono-material widens the scope towards multimorphic Textile-form (McQuillan & Karana, 2022).
This research aimed to unfold techno-aesthetics emerging from material expressions through woollen woven Textile-form exploration in a circular economy. Experiential Characterisation (Camere & Karana, 2018) unfolds the material experiences of the created samples, identifying a new aesthetic formed by materiality.
Techno-aesthetics (Dalmasso, 2019) questions the origin and nature of aesthetical values concerning technology, demonstrating the necessary value change of perception and expectations of the typical textiles and textile-based products and potentially beyond when a sustainable design outcome is a goal.
All together, this should make us seriously question the appropriate perception and expectations of typical textiles and textile-based products and potentially beyond when a sustainable design outcome is a goal. Woollen Woven Textile-form and Morphic Textile-Form methods, together, may create a new understanding of materiality to move towards Multimorphic Textile-form. This research suggests embracing material traces induced by exploring methods such as Woollen Woven Textile-form methods to unfold ‘new circular techno–aesthetics’ to create an understanding of materiality and move towards a circular economy.
Embracing ‘circular techno-aesthetics’ through materiality may bring about the needed global fundamental change of value and move towards a circular economy.
...
A design process with a systemic lens acknowledges waste as an essential element in the system, enabling an execution providing for a circular economy.
The exploration consists of technological, experiential and aesthetical research of woollen Woven Textile-form in which the shape-changing properties of wool fibres make them morphic Textile-forms. The potential for a circular economy, using biodegradable, recyclable, mono-material widens the scope towards multimorphic Textile-form (McQuillan & Karana, 2022).
This research aimed to unfold techno-aesthetics emerging from material expressions through woollen woven Textile-form exploration in a circular economy. Experiential Characterisation (Camere & Karana, 2018) unfolds the material experiences of the created samples, identifying a new aesthetic formed by materiality.
Techno-aesthetics (Dalmasso, 2019) questions the origin and nature of aesthetical values concerning technology, demonstrating the necessary value change of perception and expectations of the typical textiles and textile-based products and potentially beyond when a sustainable design outcome is a goal.
All together, this should make us seriously question the appropriate perception and expectations of typical textiles and textile-based products and potentially beyond when a sustainable design outcome is a goal. Woollen Woven Textile-form and Morphic Textile-Form methods, together, may create a new understanding of materiality to move towards Multimorphic Textile-form. This research suggests embracing material traces induced by exploring methods such as Woollen Woven Textile-form methods to unfold ‘new circular techno–aesthetics’ to create an understanding of materiality and move towards a circular economy.
Embracing ‘circular techno-aesthetics’ through materiality may bring about the needed global fundamental change of value and move towards a circular economy.
The Pavilion Roof
Modular Roof-System for Sustainable Household Provision
The consultation of the future
A tool to make the communication between patients and specialists more emphatic in the digital world of 2030
CloudCuddle Senior
The design of a bed tent for wandering people with dementia