LS

L. Scandolo

2 records found

The human visual system perceives 3D depth by observing how much points shift between the left eye and right eye. Toon-shaded renders of 3D models often have untextured surfaces with discretized shading, and these flat featureless areas give the eyes few reference points to perce ...
Ambient occlusion is a popular rendering technique that creates a greater sense of depth and realism, by darkening places in the scene that are less exposed to ambient light (e.g., corners and creases). Ambient occlusion measures how geometrically occluded each point in the scene ...