Y. Feng
Please Note
7 records found
1
Guided by pilot needs, the design is shaped around three core criteria: easy recognition, low cognitive load, and adaptability to all weather conditions. The resulting concept integrates a curved rooftop display optimized for cockpit viewing angles, dynamic ground projection to visualize upcoming movements directly on the taxiway, and animated lighting cues aligned with familiar aviation signaling conventions. Together, these features form a multimodal system that communicates intent intuitively and supports pilots without verbal instructions.
The project contributes a forward-looking vision for autonomous ground mobility, showing how distinctive form language, behaviorally aligned signals, and predictable motion cues can work in synergy to build trust progressively through consistent, positive interactions. In doing so, UsherBot not only improves situational awareness and reduces cognitive workload but also points toward safer, more efficient, and sustainable airport operations in the era of increasing automation. ...
Guided by pilot needs, the design is shaped around three core criteria: easy recognition, low cognitive load, and adaptability to all weather conditions. The resulting concept integrates a curved rooftop display optimized for cockpit viewing angles, dynamic ground projection to visualize upcoming movements directly on the taxiway, and animated lighting cues aligned with familiar aviation signaling conventions. Together, these features form a multimodal system that communicates intent intuitively and supports pilots without verbal instructions.
The project contributes a forward-looking vision for autonomous ground mobility, showing how distinctive form language, behaviorally aligned signals, and predictable motion cues can work in synergy to build trust progressively through consistent, positive interactions. In doing so, UsherBot not only improves situational awareness and reduces cognitive workload but also points toward safer, more efficient, and sustainable airport operations in the era of increasing automation.
The effect of eHMI design on cyclists’ crossing behaviour when interacting with automated vehicles in a shared space
A Virtual Reality study on cyclist-AV interaction
Evaluation of Driver Situational Awareness in ADAS Speed Limit Recognition
Insights from Eye Tracking and Behavioural Analysis
A real-world driving experiment was conducted in Amersfoort along a 4.3 km route, comparing two ADAS systems with distinct signal designs. System A provided both the current and upcoming speed limits, while System B displayed only the current limit. Data collection included eye-tracking for SA1 (perception), self-reported questionnaires for SA2 (comprehension), and speed analysis for SA3 (projection). Statistical analyses, including significance tests, correlation analysis, and Linear Mixed Models (LMM), were employed to evaluate the influence of ADAS design and driver-related factors on SA.
Results indicate that while most SA indicators did not show significant differences between the two ADAS systems, System A consistently demonstrated advantages in visual attention allocation and comprehension. Additionally, driver experience and familiarity with ADAS were found to influence SA, with experienced drivers exhibiting reduced cognitive load and faster responses. A weak correlation between different SA levels suggests that drivers integrate ADAS alerts with external environmental cues.
This study highlights the importance of designing ADAS alerts that provide anticipatory information to enhance driver awareness and decision-making. Future research should expand sample sizes, incorporate additional SA indicators, and explore the long-term effects of ADAS exposure. These findings offer valuable insights for optimizing ADAS signal design to improve road safety and driving performance. ...
A real-world driving experiment was conducted in Amersfoort along a 4.3 km route, comparing two ADAS systems with distinct signal designs. System A provided both the current and upcoming speed limits, while System B displayed only the current limit. Data collection included eye-tracking for SA1 (perception), self-reported questionnaires for SA2 (comprehension), and speed analysis for SA3 (projection). Statistical analyses, including significance tests, correlation analysis, and Linear Mixed Models (LMM), were employed to evaluate the influence of ADAS design and driver-related factors on SA.
Results indicate that while most SA indicators did not show significant differences between the two ADAS systems, System A consistently demonstrated advantages in visual attention allocation and comprehension. Additionally, driver experience and familiarity with ADAS were found to influence SA, with experienced drivers exhibiting reduced cognitive load and faster responses. A weak correlation between different SA levels suggests that drivers integrate ADAS alerts with external environmental cues.
This study highlights the importance of designing ADAS alerts that provide anticipatory information to enhance driver awareness and decision-making. Future research should expand sample sizes, incorporate additional SA indicators, and explore the long-term effects of ADAS exposure. These findings offer valuable insights for optimizing ADAS signal design to improve road safety and driving performance.
At the Metro Entrance Realm
How lighting and trees shape stress at Bullewijk, a Virtual Reality study
Studying the Interaction between Vulnerable Road Users and Automated Vehicle
A Pedestrian-Cyclist Virtual Reality Co-simulator and Experiment in Shared Space
The Future of Community Mobility Hubs in M4H
Addressing Diverse User Needs Through Virtual Reality-Assisted Studies
shopping, commuting, and recreational activities, with walking, cycling, passenger cars, and public transport being the most common modes of transportation. The second phase used VR to provide an immersive experience of the proposed CMH, engaging participants and gathering detailed feedback. Key findings indicated a strong preference for amenities like cafes, co-working spaces, postal services, and refurbishing centers, especially among first- and second-generation migrants. Significant concerns about affordability, reliability, and availability of mobility solutions were also highlighted. Despite limitations such as potential biases in self-reported data and the fixed nature of the VR simulation, the study’s innovative use of VR provided valuable insights. Recommendations for the CMH include creating solutions for diverse demographics, focusing on families, people of migrant backgrounds, and low-income groups, ensuring accessible, affordable, acceptable, and available transport options. The CMH should incorporate practical features to accommodate various activities, address concerns about affordability, availability, and reliability through ongoing community
dialogue, and emphasize convenience, good maintenance, and diverse pricing schemes. Affordable transportation solutions should be offered, targeting user groups most likely to adopt the solutions, such as females and people of migrant backgrounds. Comprehensive services and family-friendly amenities should be included, and community ownership and management encouraged. Both digital and non-digital access points should be provided, and continuous community engagement maintained. Future research should expand the sample size for better representation and include longitudinal studies to track evolving mobility preferences. Enhancing VR simulation quality and addressing potential biases from tech-savvy participants will provide more balanced insights. This research underscores the importance of understanding diverse mobility needs and innovative citizen participation utilizing VR to create inclusive and effective urban mobility solutions for the M4H community. ...
shopping, commuting, and recreational activities, with walking, cycling, passenger cars, and public transport being the most common modes of transportation. The second phase used VR to provide an immersive experience of the proposed CMH, engaging participants and gathering detailed feedback. Key findings indicated a strong preference for amenities like cafes, co-working spaces, postal services, and refurbishing centers, especially among first- and second-generation migrants. Significant concerns about affordability, reliability, and availability of mobility solutions were also highlighted. Despite limitations such as potential biases in self-reported data and the fixed nature of the VR simulation, the study’s innovative use of VR provided valuable insights. Recommendations for the CMH include creating solutions for diverse demographics, focusing on families, people of migrant backgrounds, and low-income groups, ensuring accessible, affordable, acceptable, and available transport options. The CMH should incorporate practical features to accommodate various activities, address concerns about affordability, availability, and reliability through ongoing community
dialogue, and emphasize convenience, good maintenance, and diverse pricing schemes. Affordable transportation solutions should be offered, targeting user groups most likely to adopt the solutions, such as females and people of migrant backgrounds. Comprehensive services and family-friendly amenities should be included, and community ownership and management encouraged. Both digital and non-digital access points should be provided, and continuous community engagement maintained. Future research should expand the sample size for better representation and include longitudinal studies to track evolving mobility preferences. Enhancing VR simulation quality and addressing potential biases from tech-savvy participants will provide more balanced insights. This research underscores the importance of understanding diverse mobility needs and innovative citizen participation utilizing VR to create inclusive and effective urban mobility solutions for the M4H community.
In this experiment, we will utilize the Unreal Engine to create a simulated testing environment, focusing on observing participants' (acting as cyclists) reactions to a series of variables. These include different environmental noises, the warning distance of sound signals emitted by autonomous vehicles, and the autonomous vehicles themselves. The sound signal warning distance specifically refers to a mechanism where, when pedestrians or cyclists enter a predefined range of the vehicle, it automatically emits a warning signal. This signal is to alert the approaching individuals that the vehicle is in a ready state and may proceed to the next action, thereby enhancing safety interaction and awareness on the road.
The data collected from this experiment will be divided into two parts: first, the participants' reaction times, speed adjustments, and distances obtained from VR devices; second, their perceptions of the trust, perceived safety, and comfort of interactions with autonomous electric vehicles gathered through post-experiment surveys.
The results of this experiment will assist policymakers in refining relevant laws and regulations, as the existing legislation concerning electric vehicles and AVAS do not take autonomous vehicles into account. It will also provide theoretical support for car manufacturers in the design of autonomous electric vehicles.
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In this experiment, we will utilize the Unreal Engine to create a simulated testing environment, focusing on observing participants' (acting as cyclists) reactions to a series of variables. These include different environmental noises, the warning distance of sound signals emitted by autonomous vehicles, and the autonomous vehicles themselves. The sound signal warning distance specifically refers to a mechanism where, when pedestrians or cyclists enter a predefined range of the vehicle, it automatically emits a warning signal. This signal is to alert the approaching individuals that the vehicle is in a ready state and may proceed to the next action, thereby enhancing safety interaction and awareness on the road.
The data collected from this experiment will be divided into two parts: first, the participants' reaction times, speed adjustments, and distances obtained from VR devices; second, their perceptions of the trust, perceived safety, and comfort of interactions with autonomous electric vehicles gathered through post-experiment surveys.
The results of this experiment will assist policymakers in refining relevant laws and regulations, as the existing legislation concerning electric vehicles and AVAS do not take autonomous vehicles into account. It will also provide theoretical support for car manufacturers in the design of autonomous electric vehicles.