CP
C.J. Peters
6 records found
1
The efficient rendering of scenes with many light sources remains one of the most challenging problems in real-time ray tracing. As the complexity of virtual environments continues to increase, with some scenes containing thousands of light sources, traditional Monte Carlo method
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3D Gaussian splatting (3DGS) is an appealing implementation of novel view synthesis, with fast training and render times compared to related methods. However, per-frame sorting and front-to-back alpha compositing lead to a significant decline in performance for scenes with a high
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Worldspace ReSTIR for direct illumination
Storing precomputed reservoir values with a normal-aware hashgrid
This thesis addresses the challenge of initial frame noise in real-time ray tracing when using ReSTIR. We propose and evaluate an approach that integrates a normal- aware hash grid for precomputed reservoir caching to improve direct illumination. The research investigates how res
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Spectral Monte Carlo rendering stands as the gold standard for accurately simulating complex optical phenomena, such as fluorescence and chromatic dispersion, but typically exhibits slow convergence behavior due to challenges in sampling the wavelength domain. Convergence is even
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Subpixel level Pathtracing
How considering subpixels can increase the perceived resolution of a pathtracer
In this paper, we propose techniques to increase the effective resolution of a pathtracer without changing the resolution of the screen for which it is rendered. These make use of the fact that displays are made up of pixels, each of which is made up of three distinct subpixels.
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Global Illumination using ReSTIR DI and Photon-Mapped Virtual Point Lights
An improvement on Instant Radiosity
Realistic image synthesis in computer graphics relies heavily on global illumination (GI) to simulate indirect lighting. Computing GI remains one of the most computationally demanding tasks. Traditional approaches like Instant Radiosity (photon mapping) generate virtual point lig
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