The Road Maintenance Planning Game

Game design and first results

Other (2019)
Author(s)

Joris Scharpff (TU Delft - Algorithmics)

D.F.J. Schraven (TU Delft - Integral Design & Management)

Leentje Volker (University of Twente)

M.T.J. Spaan (TU Delft - Algorithmics)

M.M. de Weerdt (TU Delft - Algorithmics)

Research Group
Algorithmics
Copyright
© 2019 J.C.D. Scharpff, D.F.J. Schraven, Leentje Volker, M.T.J. Spaan, M.M. de Weerdt
More Info
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Publication Year
2019
Language
English
Copyright
© 2019 J.C.D. Scharpff, D.F.J. Schraven, Leentje Volker, M.T.J. Spaan, M.M. de Weerdt
Research Group
Algorithmics
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

This white paper describes the Road Maintenance Planning game, a game that simulates planning, coordination and execution of maintenance projects in the domain of infrastructural maintenance. In particular, the game models the dynamic contracting procedure of Volker et al. (2014), an innovative way of contracting public works to a team group of service providers. Foremost, this paper describes the game design, its practical set-up and the methodology for collecting data from gaming sessions so that future researchers can make use of the game. Additionally, this white paper includes a complete overview of the first empirical results obtained from 7 gaming sessions as part of the research in (Scharpff et al. 2019). The source code and design documents can be found on GitLab and may be used for academic purposes only.