Isolating a Tree’s Skeleton using a 3-Dimensional Reconstruction

Bachelor Thesis (2024)
Authors

S. Sahay (TU Delft - Electrical Engineering, Mathematics and Computer Science)

Supervisors

E Eisemann (TU Delft - Computer Graphics and Visualisation)

Petr Kellnhofer (TU Delft - Computer Graphics and Visualisation)

L. Uzolas (TU Delft - Computer Graphics and Visualisation)

Faculty
Electrical Engineering, Mathematics and Computer Science, Electrical Engineering, Mathematics and Computer Science
Copyright
© 2024 Shashwat Sahay
More Info
expand_more
Publication Year
2024
Language
English
Copyright
© 2024 Shashwat Sahay
Graduation Date
01-02-2024
Awarding Institution
Delft University of Technology
Project
CSE3000 Research Project
Programme
Computer Science and Engineering
Faculty
Electrical Engineering, Mathematics and Computer Science, Electrical Engineering, Mathematics and Computer Science
Reuse Rights

Other than for strictly personal use, it is not permitted to download, forward or distribute the text or part of it, without the consent of the author(s) and/or copyright holder(s), unless the work is under an open content license such as Creative Commons.

Abstract

L-Systems allow for the efficient procedeural generation of trees to be used for rendering in video games and simulations. Currently, however, it is difficult to engineer grammars that mimic the behaviours of real life trees in 3 dimensions. To be able to deduce them, the skeleton of a tree can be used to train a model and generate an L-system for a given tree in particular. The aim of this paper is to provide a pipeline to isolate these skeletons from images of a tree, using Neural Radiance Fields (NeRFs) to reconstruct the tree, and using Laplacian Based Contraction to retrieve the underlying skeleton. We find that this approach leads to 3-dimensional topologies that very closely resemble the given tree.

Files

License info not available