LU
L. Uzolas
4 records found
1
Recovering the appearance and physical parameters of elastic objects from multi-view video is essential for many applications that require simulation of the real world. Past methods for this task have provided accurate results in recovering physical properties; however, their re-
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Procedural Tree Generation
How to efficiently predict branching structures from foliage?
The objective of this project is to train a model that transforms a tree with its foliage into only its branch structure. This is achieved by employing machine-learning techniques, specifically Generative Adverserial Networks (GANs). By utilizing the proposed method, a predictive
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L-Systems allow for the efficient procedeural generation of trees to be used for rendering in video games and simulations. Currently, however, it is difficult to engineer grammars that mimic the behaviours of real life trees in 3 dimensions. To be able to deduce them, the skeleto
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Procedural Tree Generation
Compressing 3D tree for faster rendering
Trees are essential components of both real and digital environments. Therefore, it is important to have 3D models of trees that are of high quality and computationally efficient. One way to achieve this is by compressing a high-quality model using billboard rendering, which invo
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