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Dumanlı, Ege (author)
Simulating visually compelling water is difficult especially in Augmented Reality environments where the water has to interact with the user’s surroundings. In this paper, implementations of reflections, refractions and transparency effects that are physically inaccurate but result in visually compelling water simulation in Augmented Reality...
bachelor thesis 2022
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Maat, Alex (author)
Augmented Reality (AR) tracking for mobile devices is not realiable in environments where large virtual content, such as an entire virtual building, is to be displayed to the user. This paper presents a study on how multiple on-site markers can be used to better align the virtual scene to the real-world environment to improve large-scale AR...
bachelor thesis 2022
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Lin, Giovanni (author)
Augmented Reality has the potential to expand our interaction with our surrounding environment. A potential solution to improve this interactability is Visible Light Communication through blinking Light Emitting Diodes (LEDs). Data is encoded and then transmitted by blinking the LED, a smart-phone camera is then pointed at the LED to decode the...
bachelor thesis 2022
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Gong, Boning (author), Buckers, Tim (author)
Video games have become increasingly more popular, but few focus on physical activity. VRabl, a multiplayer augmented reality sports game, stimulates players to be physically active, while providing similar aspects as video games. It is based on the well-known and popular game dodgeball to reach out to a large possible player community and have...
bachelor thesis 2017
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Rensen, Max (author)
In this paper, a method is proposed for stylizing stereoscopic augmented reality, while attempting to retain temporal and visual coherence. By tracking an AR marker and estimating a disparity map from stereo images, world positions of anchor points are tracked across frames and images, in order to move them with the scene. Additionally, the...
bachelor thesis 2022
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Vermeer, Jop (author), Miedema, Nico Arjen (author), Alaka, Shaad (author), de Bruin, Niels (author)
This report describes the development of a superhuman sports multiplayer game that makes use of augmented reality through the HoloLens. The game is a reenvisioning of the original League of Lasers, a pong/football-esque game for Android phones using camera tracking and special headgear for player positioning. The game was specifically redesigned...
bachelor thesis 2018
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van Gaalen, R. (author), Zhang, I. (author)
Augmented Reality equipment is currently growing and showing a lot of promise. However, the equipment suffers from a few aspects: lag, range of vision and price. In this report an Augmented Reality system will be made by connecting two cameras through an FPGA to the VR system to cover all aspects that Augmented Reality suffers from. While the...
bachelor thesis 2016
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Becheanu, Luca (author)
This paper introduces the concept of the Voronoi Split-Screen in Augmented Reality inside a Sailing Regatta visualization application. We are making use of existing methods in 2D environments and modifying them to treat the implications of merging the screen where a user has complete camera control (3D/AR/VR). This is done in three phases which...
bachelor thesis 2022
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Peereboom, Joris (author)
Objective: In this thesis, we explore whether augmented and diminished reality interfaces, which, respectively, add and remove information from the environment, improve a pedestrian's feeling of road crossing safety, and how this information should be conveyed to the pedestrian.</p> <p class="MsoNormal">Background:...
master thesis 2022
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Boots, Jeroen (author)
The main objective of this research was to explore the possibilities of adding experience to our learning process and how to create architecture for this new type of learning. This new type of learning is called Trias Discere. Trias Discere is a combination of broad knowledge, deep knowledge, and experience. The research has been done by asking...
master thesis 2021
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Woudenberg, Rafaël (author)
In light of the huge growth in population and tourism that Amsterdam will encounter in the future, the city might have to work towards a polycentral urban setup in which multiple city centers can contribute to the (social-, cultural-, economic-) wellbeing of the overall city. In this project we find that the likelihood of Sloterdijk, a place...
master thesis 2019
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Slijkhuis, Tom (author)
Captains are responsible for the medical care of their crewmembers. To do this, they receive one week of training every five years during which they study the knowledge and practice the skills and processes to handle medical incidents on board. The week of training is not enough for the captains to handle medical incidents confidently and they...
master thesis 2018
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op de Beek, Robin (author)
Virtual Reality and Augmented Reality have the potential to enhance the capabilities of the architect. This thesis explores the implications of the integration of these technologies intothe architectural design process. It provides a theoretical framework by discussing what VR &amp; AR would mean to the architect’s workflow, and to his workspace...
master thesis 2018
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Rometsch, F.A.A.S.D.T. (author)
Humans are embarking on a new era of space exploration with the plan of sending crewed spacecraft beyond Low Earth Orbit (LEO), to the Moon, Mars and beyond. NASA is committed to land astronauts on the lunar surface by the year 2024. The goal of NASA's lunar exploration program - Artemis, a collaboration with commercial and international...
master thesis 2020
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Jimenez Arroyo, Iñaki (author)
Nowadays, the digital space is gaining more and more relevance in our daily lives. Transactions, documents, education, meetings, and social activities are being digitalised. Companies from around the globe are making steps and taking initiatives to lead the change with concepts like the “metaverse”. Parallelly, blockchain technology is helping...
master thesis 2022
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Nicolai, Noa (author)
The complexity and interdependency of hospital activities make it challenging to seamlessly integrate new technologies into clinical routines, especially with various stakeholders involved. Considering contextual factors when implementing innovations has been recognized as critical to success. This highlights the significance of an approach that...
master thesis 2023
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van Zon, Maartje (author)
This thesis describes the process of designing a running game in mixed reality, inspired by superhuman sports. <br/><br/>The process started with analysing the possible design directions in the development of (superhuman) sports and corresponding emerging technologies. For this purpose, the concept of superhuman sports is considered. Superhuman...
master thesis 2017
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Zhang, Liyao (author)
Visualizing the point clouds is an integral part of processing the data, which enables users to explore and interact with the point clouds more intuitively. However, most of the current point cloud renderers are developed in non-immersive environments. In the last few years, some new technologies, such as Augmented Reality (AR), Virtual Reality ...
master thesis 2020
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Karydakis, Panagiotis (author)
Augmented Reality (AR) is the technology that superimposes digital generated objects on the physical world. It has the potential to create new products and services,like visualizing future buildings or objects that will decorate a place, which creates new opportunities for applications in both the public and private sector. The architecture and...
master thesis 2018
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Iziyi, Idriss (author)
Augmented Reality (AR) - a technology that integrates 3D virtual objects into a real environment in realtime - has recently gained a lot of attention and is expected to become a 100 billion dollar industry by 2023. Surprisingly, researchers present a different picture of AR. They wonder about the functional benefits of AR and the impact of AR...
master thesis 2019
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