PL

P. M. Langdon

Authored

20 records found

Reasoning before testing the hypothesis

How to preserve the reality of the industrial context

The paper discusses the challenges encountered defining suitable methods to test the hypothesis for research investigating inclusive design in the industry. It outlines the outcomes of an exploratory study with designers and clients in order to describe how the research hypothesi ...

Designing autonomy in cars

A survey and two focus groups on driving habits of an inclusive user group, and group attitudes towards autonomous cars

Autonomous driving is a topic of extensive research; however user views on this new technology are largely unexplored, especially for an inclusive population. This paper presents a survey and two focus groups, investigating driving habits and attitudes towards autonomous cars of ...

Gradually including potential users

A tool to counter design exclusions

The paper describes an iterative development process used to understand the suitability of different inclusive design evaluation tools applied into design practices. At the end of this process, a tool named Inclusive Design Advisor was developed, combining data related to design ...
Disability data can help to predict the number of people that will be unable to use a particular product. The greatest benefits of this prediction are the design insights that help to reduce exclusion and thereby improve the product experience for a broad range of people. This pa ...

Physical gestures for abstract concepts

Inclusive design with primary metaphors

Designers in inclusive design are challenged to create interactive products that cater for a wide range of prior experiences and cognitive abilities of their users. But suitable design guidance for this task is rare. This paper proposes the theory of primary metaphor and explores ...

Toward a model of product-user interaction

A new data modelling approach for designers

There is strong evidence of the importance of good interaction design to intuitive use of products. However, the underlying issue is that designers get little support in adequately representing, analysing and comparing design and user information. This paper proposes a new data m ...

Older user errors in handheld touchscreen devices

To what extent is prediction possible?

Touchscreen technology has been shown to offer advantages to older and novice users of digital products, through the relative ease of learning the interaction mechanisms and flexibility of the interface to provide explicit and contextual labelling enabling task sequences to be ex ...
There are great potential benefits to a company of engaging in inclusive design (ID), that is, in designing for a wide range of potential users, including those who are older or have disabilities. Doing so can have significant commercial benefits, tapping into a large and growing ...
In keeping with the ethos of Inclusive Design, this paper outlines a pilot study investigating how individualsperceive, process and respond to stimuli during interaction with products, and aims to reveal what occurs during novel product interaction whereupon users may posses limi ...
Understanding human movement is key to improving input devices and interaction techniques. This paper presents a study of mouse movements of motion-impaired users, with an aim to gaining a better understanding of impaired movement. The cursor trajectories of six motion-impaired u ...

Movement time for motion-impaired users assisted by force-feedback

Effects of movement amplitude, target width, and gravity well width

This paper presents a study investigating how the performance of motion-impaired computer users in "point and click" tasks varies with target distance (A), target width (W), and force-feedback gravity well width (GWW). Six motion-impaired users performed "point and click" tasks a ...
This paper describes the results of a detailed study which included a literature review and twenty semi-structured interviews with product designers from a large telecommunications company. The company studied has a lot of experience in product design and consistently produces hi ...

Perception and haptics

Towards more accessible computers for motion-impaired users

For people with motion impairments, access to and independent control of a computer can be essential. Symptoms such as tremor and spasm, however, can make the typical keyboard and mouse arrangement for computer interaction difficult or even impossible to use. This paper describes ...

A conceptual client-designer framework

Inspiring the development of inclusive design interactive techniques

The adoption of inclusive design approach into design practice is compatible to the needs of an ageing society. However, tools and methods that promote inclusivity during new product development are scarcely used in industry. This paper is part of a research project that investig ...
Twelve users with a range of ages between 20 and 70, were assessed for their cognitive capabilities and degree of experience with microwave cooker features and then trialled with two microwaves, one with a dials interface and the other with a buttons interface. The users were pro ...

Interaction Patterns

The Key to Unlocking Digital Exclusion Assessment?

A user’s prior experience with digital technologies predicts their success with a novel digital interface. Consequently, low technology prior experience can cause a potential user to be excluded from successfully navigating a user journey with a digital interface. The Engineering ...
This paper presents an analysis of the structure of the prevalence of disability and medical conditions in a representative sample of over 5000 people in the Great Britain 16- adult population. Using data from 1996/97 Great Britain Disability Follow-Up Survey, exploratory data an ...

Industry's response to inclusive design

A survey of current awareness and perceptions

Although there are great potential benefits to companies of widening their target market to include older and disabled users, many companies still target a narrow range of users. In the context of research into inclusive design, we are addressing this by conducting a survey of UK ...

Categorising design methods

How designers view the roles of user methods in design

Methods for involving and understanding users are of key importance for effective and inclusive design. However, many of these methods have had limited uptake, due in part to a poor fit with the ways in which designers think and work. We therefore conducted a card-sorting study w ...
In the UK, only 66% of people over the age of 65 and 29% of people over the age of 75 have used the Internet. While it is important to design inclusive Information and Communication Technology (ICT) for this population, ''older people'' are often lumped together by designers, neg ...