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Y. Oren

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Scalable ad hoc teamwork without privileged information

Conference paper (2026) - João G. Ribeiro, Yaniv Oren, Alberto Sardinha, Matthijs Spaan, Francisco S. Melo
Hybrid intelligence scenarios - where artificial agents must collaborate with pre-existing human teams in the real world - require agents capable of joining those teams on-the-fly, without prior coordination or communication, and without being able to directly observe the internal states or intended actions of their human teammates. Ad hoc teamwork formalises precisely this challenge, yet current approaches remain constrained by requirements that are fundamentally incompatible with human-AI teaming: either they require access to privileged information such as the full environment state or the real-time actions of teammates [Barrett et al., 2017, Gu et al., 2021, Rahman et al., 2023], or they are limited to environments small enough to be tabularly modelled as partially observable Markov decision processes [Ribeiro et al., 2023a]. In this paper we introduce RecBayes, a recurrent Bayesian approach to ad hoc teamwork that lifts both constraints simultaneously. RecBayes identifies teammates and the tasks they are performing using only partial observations of the environment, never requiring access to teammate actions or environment states at any stage, and scales to domains with arbitrarily large state and observation spaces. We demonstrate its effectiveness in two benchmark multi-agent domains with up to 1M states and 2125 possible observations, showing that RecBayes correctly identifies teams and tasks from partial observations alone, and does so efficiently enough to assist those teams in completing their objectives. These properties make RecBayes a principled step toward ad hoc agents deployable in real hybrid human-AI teams. ...
Conference paper (2025) - Yaniv Oren, Viliam Vadocz, Matthijs T.J. Spaan, Wendelin Böhmer
The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language subleq, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation. ...
Monte-Carlo tree search (MCTS) has driven many recent breakthroughs in deep reinforcement learning (RL). However, scalingMCTS to parallel compute has proven challenging in practice which has motivated alternative planners like sequential Monte-Carlo (SMC). Many of these SMC methods adopt particle filters for smoothing through a reformulation of RL as a policy inference problem. Yet, persisting design choices of these particle filters often conflict with the aim of online planning in RL, which is to obtain a policy improvement at the start of planning. Drawing inspiration from MCTS, we tailor SMC planners specifically to RL by improving data generation within the planner through constrained action sampling and explicit terminal state handling, as well as improving policy and value target estimation. This leads to our Trust-Region Twisted SMC (TRT-SMC), which shows improved runtime and sample-efficiency over baseline MCTS and SMC methods in both discrete and continuous domains. ...
Many modern reinforcement learning algorithms build on the actor-critic (AC) framework: iterative improvement of a policy (the actor) using policy improvement operators and iterative approximation of the policy's value (the critic). In contrast, the popular value-based algorithm family employs improvement operators in the value update, to iteratively improve the value function directly. In this work, we propose a general extension to the AC framework that employs two separate improvement operators: one applied to the policy in the spirit of policy-based algorithms and one applied to the value in the spirit of value-based algorithms, which we dub Value-Improved AC (VI-AC). We design two practical VI-AC algorithms based in the popular online off-policy AC algorithms TD3 and DDPG. We evaluate VI-TD3 and VI-DDPG in the Mujoco benchmark and find that both improve upon or match the performance of their respective baselines in all environments tested ...
Preprint (2023) - Y. Oren, M.T.J. Spaan, J.W. Böhmer
One of the most well-studied and highly performing planning approaches used in Model-Based Reinforcement Learning (MBRL) is Monte-Carlo Tree Search (MCTS). Key challenges of MCTS-based MBRL methods remain dedicated deep exploration and reliability in the face of the unknown, and both challenges can be alleviated through principled epistemic uncertainty estimation in the predictions of MCTS. We present two main contributions: First, we develop methodology to propagate epistemic uncertainty in MCTS, enabling agents to estimate the epistemic uncertainty in their predictions. Second, we utilize the propagated uncertainty for a novel deep exploration algorithm by explicitly planning to explore. We incorporate our approach into variations of MCTS-based MBRL approaches with learned and provided dynamics models, and empirically show deep exploration through successful epistemic uncertainty estimation achieved by our approach. We compare to a non-planning-based deep-exploration baseline, and demonstrate that planning with epistemic MCTS significantly outperforms non-planning based exploration in the investigated deep exploration benchmark. ...