J.W. Böhmer
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38 records found
1
TamedPUMA
Safe and stable imitation learning with geometric fabrics
Using the language of dynamical systems, Imitation learning (IL) provides an intuitive and effective way of teaching stable task-space motions to robots with goal convergence. Yet, IL techniques are affected by serious limitations when it comes to ensuring safety and fulfillment of physical constraints. With this work, we solve this challenge via TamedPUMA, an IL algorithm augmented with a recent development in motion generation called geometric fabrics. As both the IL policy and geometric fabrics describe motions as artificial second-order dynamical systems, we propose two variations where IL provides a navigation policy for geometric fabrics. The result is a stable imitation learning strategy within which we can seamlessly blend geometrical constraints like collision avoidance and joint limits. Beyond providing a theoretical analysis, we demonstrate TamedPUMA with simulated and real-world tasks, including a 7-DoF manipulator.
The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language subleq, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation.
Smart cameras are an essential component in surveillance and monitoring applications, and they have been typically deployed in networks of fixed camera locations. The addition of mobile cameras, mounted on robots, can overcome some of the limitations of static networks such as blind spots or back-lightning, allowing the system to gather the best information at each time by active positioning. This work presents a hybrid camera system, with static and mobile cameras, where all the cameras collaborate to observe people moving freely in the environment and efficiently visualize certain attributes from each person. Our solution combines a multi-camera distributed tracking system, to localize with precision all the people, with a control scheme that moves the mobile cameras to the best viewpoints for a specific classification task. The main contribution of this paper is a novel framework that exploits the synergies that result from the cooperation of the tracking and the control modules, obtaining a system closer to the real-world application and capable of high-level scene understanding. The static camera network provides global awareness of the control scheme to move the robots. In exchange, the mobile cameras onboard the robots provide enhanced information about the people on the scene. We perform a thorough analysis of the people monitoring application performance under different conditions thanks to the use of a photo-realistic simulation environment. Our experiments demonstrate the benefits of collaborative mobile cameras with respect to static or individual camera setups.
To the Max
Reinventing Reward in Reinforcement Learning
In reinforcement learning (RL), different reward functions can define the same optimal policy but result in drastically different learning performance. For some, the agent gets stuck with a suboptimal behavior, and for others, it solves the task efficiently. Choosing a good reward function is hence an extremely important yet challenging problem. In this paper, we explore an alternative approach for using rewards for learning. We introduce max-reward RL, where an agent optimizes the maximum rather than the cumulative reward. Unlike earlier works, our approach works for deterministic and stochastic environments and can be easily combined with state-of-the-art RL algorithms. In the experiments, we study the performance of max-reward RL algorithms in two goal-reaching environments from Gymnasium-Robotics and demonstrate its benefits over standard RL. The code is available at https://github.com/veviurko/To-the-Max.
-Wasserstein distance, as a bonus for deep exploration. We evaluate our algorithm on the behavior suite benchmark and find that diverse projection ensembles lead to significant performance improvements over existing methods on a wide variety of tasks with the most pronounced gains in directed exploration problems.
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-Wasserstein distance, as a bonus for deep exploration. We evaluate our algorithm on the behavior suite benchmark and find that diverse projection ensembles lead to significant performance improvements over existing methods on a wide variety of tasks with the most pronounced gains in directed exploration problems.
Decentralized multi-robot systems typically perform coordinated motion planning by constantly broadcasting their intentions to avoid collisions. However, the risk of collision between robots varies as they move and communication may not always be needed. This paper presents an efficient communication method that addresses the problem of “when” and “with whom” to communicate in multi-robot collision avoidance scenarios. In this approach, each robot learns to reason about other robots’ states and considers the risk of future collisions before asking for the trajectory plans of other robots. We introduce a new neural architecture for the learned communication policy which allows our method to be scalable. We evaluate and verify the proposed communication strategy in simulation with up to twelve quadrotors, and present results on the zero-shot generalization/robustness capabilities of the policy in different scenarios. We demonstrate that our policy (learned in a simulated environment) can be successfully transferred to real robots.
Combinatorial optimization (CO) problems are at the heart of both practical and theoretical research. Due to their complexity, many problems cannot be solved via exact methods in reasonable time; hence, we resort to heuristic solution methods. In recent years, machine learning (ML) has brought immense benefits in many research areas, including heuristic solution methods for CO problems. Among ML methods, reinforcement learning (RL) seems to be the most promising method to find good solutions for CO problems. In this work, we investigate an RL framework, whose agent is based on self-attention, to achieve solutions for the knapsack problem, which is a CO problem. Our algorithm finds close to optimal solutions for instances up to one hundred items, which leads to conjecture that RL and self-attention may be major building blocks for future state-of-the-art heuristics for other CO problems.
FACMAC
Factored Multi-Agent Centralised Policy Gradients
This paper introduces the deep coordination graph (DCG) for collaborative multi-agent reinforcement learning. DCG strikes a flexible tradeoff between representational capacity and generalization by factoring the joint value function of all agents according to a coordination graph into payoffs between pairs of agents. The value can be maximized by local message passing along the graph, which allows training of the value function end-to-end with Q-learning. Payoff functions are approximated with deep neural networks that employ parameter sharing and low-rank approximations to significantly improve sample efficiency. We show that DCG can solve predatorprey tasks that highlight the relative overgeneralization pathology, as well as challenging StarCraft II micromanagement tasks.