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18 records found
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Hardware in the loop experiments with ship propulsion systems in the towing tank
Scale effects, corrections and demonstration
Volle kracht vooruit naar een hybride toekomst!
Voortstuwing en energievoorziening voor de nieuwe fregatten
Full power ahead to hybrid future
Propulsion and energy supple for future frigates
In this paper, a vessel model for the performance of wind-assisted ships is combined with a routing tool to assess the fuel savings available from the installation of both one and two Flettner rotors when travelling along a Great Circle Route path. This is combined with an economic analysis to assess commercial viability for these hybrid concepts. The case study is performed in collaboration with DAMEN shipyards, who have provided a design for a wind-assist concept to sail in the Baltic Sea, that, since January 2015, is an Emission Control Area where a sulphur limit content of 0.1 % is enforced on the ship fuels. Results for this case study are presented in terms of fuel savings and payback period analysis, where the reference case is an identical ship sailing without wind propulsors. For the 5,150 dwt general cargo vessel travelling at a speed of 10 knots, average fuel savings of 2.99% were obtained in the Baltic Sea for the single Flettner scenario, and 6.11% for the double Flettner scenario. A discussion of key engineering and design constraints for these ships is included.
Fingerprinting the ship propulsion system
Low hanging fruit or mission impossible?
The objective of this paper is to investigate the potential of using haptic assistance to support operators in preventing excessive vertical accelerations, by using haptic speed advice on the throttle based on experienced wave statistics.
A stochastic based approach was used to construct a haptic algorithm, which gives a maximum advisable propeller speed setting based on an estimate of the current sea state. To test the effectiveness of this approach, a human-in-the-loop experiment was conducted. The effect of haptic assistance was compared to manual control under both good and reduced visibility conditions.
No significant decrease in the number of excessive accelerations was achieved when comparing equal conditions in the current experiment, although subjects controlled the ship with reduced workload.
The lack of significance indicates a difference in control strategy between the participants, for 16 out of 22 participants experienced less excessive accelerations when sailing shared control. ...
The objective of this paper is to investigate the potential of using haptic assistance to support operators in preventing excessive vertical accelerations, by using haptic speed advice on the throttle based on experienced wave statistics.
A stochastic based approach was used to construct a haptic algorithm, which gives a maximum advisable propeller speed setting based on an estimate of the current sea state. To test the effectiveness of this approach, a human-in-the-loop experiment was conducted. The effect of haptic assistance was compared to manual control under both good and reduced visibility conditions.
No significant decrease in the number of excessive accelerations was achieved when comparing equal conditions in the current experiment, although subjects controlled the ship with reduced workload.
The lack of significance indicates a difference in control strategy between the participants, for 16 out of 22 participants experienced less excessive accelerations when sailing shared control.
Effect of uncertainty on techno-economic trade-off studies
Ship power and propulsion concepts
First, three vessel control schemes are provided to illustrate similarities and differences in: manual control, supervisory control of an autopilot, and manual control while assisted by haptic feedback. Second, the design of a maritime simulator with active control levers is described, that allows exploration of the potential of haptic feedback for ship propulsion and manoeuvring control. An actuated 2-DOF azimuth control lever was designed, that can not only command engine speed and thruster azimuth angle by providing a position input, but that can also provide haptic feedback by generating force feedback in both degrees of freedom. Two such levers were constructed and were programmed to communicate with a commercial ship simulation environment, in which a scenario of a harbour tug navigating towards the next waypoint was programmed. A haptics software module was designed to allow easy programming of various types of assistive haptic feedback: virtual hard stops, damping fields, vibrations and repulsive or attractive forces. A real-time visualisation of the operation and the relevant signals is presented on multiple computer screens.
Third, this paper describes the implementation of three different types of haptic feedback to support navigation towards a waypoint: vibrations when heading errors exceed a certain boundary; repulsive forces that assist in steering away from certain boundaries; and assistive forces to guide towards a waypoint.
It is concluded that the developed maritime haptic simulator allows for human-in-the-loop experiments to explore potential benefits of haptic feedback for maritime applications: we could stably and reliably implement various force feedback designs based on task-related information from the simulated environment. This work also paves the way for developing operator support systems for other, more complex tug operations, as well as support for remote control of (semi-)autonomous ships. ...
First, three vessel control schemes are provided to illustrate similarities and differences in: manual control, supervisory control of an autopilot, and manual control while assisted by haptic feedback. Second, the design of a maritime simulator with active control levers is described, that allows exploration of the potential of haptic feedback for ship propulsion and manoeuvring control. An actuated 2-DOF azimuth control lever was designed, that can not only command engine speed and thruster azimuth angle by providing a position input, but that can also provide haptic feedback by generating force feedback in both degrees of freedom. Two such levers were constructed and were programmed to communicate with a commercial ship simulation environment, in which a scenario of a harbour tug navigating towards the next waypoint was programmed. A haptics software module was designed to allow easy programming of various types of assistive haptic feedback: virtual hard stops, damping fields, vibrations and repulsive or attractive forces. A real-time visualisation of the operation and the relevant signals is presented on multiple computer screens.
Third, this paper describes the implementation of three different types of haptic feedback to support navigation towards a waypoint: vibrations when heading errors exceed a certain boundary; repulsive forces that assist in steering away from certain boundaries; and assistive forces to guide towards a waypoint.
It is concluded that the developed maritime haptic simulator allows for human-in-the-loop experiments to explore potential benefits of haptic feedback for maritime applications: we could stably and reliably implement various force feedback designs based on task-related information from the simulated environment. This work also paves the way for developing operator support systems for other, more complex tug operations, as well as support for remote control of (semi-)autonomous ships.
Traditionally, model scale tests of ships are carried out without taking into account the dynamics of the shipboard systems that are involved in the operation under consideration. An example of this is the way that model scale free sailing tests in waves are carried out. The ship model is mounted with an electric motor, shaft and propeller and subsequently tests are carried out with constant propeller speed. In some cases constant shaft torque or constant power are employed. However, neither of these options reflects realistic behaviour of the drive system, because in waves and during manoeuvres the propeller speed, torque and power are in fact variable and their dynamic behaviour is governed by the drive train characteristics. The question arises to what extent, and in which cases, the dynamics of the shipboard systems affect the overall system behaviour. In this paper the application of Hardware-in-the-Loop (HIL) simulation in a ship model basin or towing tank is explored as a means to answering that question. The ambition is to develop an instrumented model scale ship of which the components of the drive train and its control are included by means of a correctly scaled time domain computer simulation model of the propulsion system. This simulation model is to run on a real-time processor which, via IO cards, provides electric power to an electric motor on-board the instrumented model scale ship, which in turn drives one or multiple shafts and propulsors. In this paper the role of scale effects on the test set-up is discussed. It is also shown that, in order to simulate realistic drive train dynamics in waves and during manoeuvres, it must be ensured that the combination of partial simulated drive train on the one hand and electric motor dynamics plus shaft and propeller inertia on the other hand should, as a total, represent the real dynamics of the drive train system.