A.R. Roders
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76 records found
1
This study introduces a literature review tool for abstract-screening in urban studies. It presents two pipelines that focus on linking geoparsing outputs and hierarchical toponym aggregation. Pipeline1 uses batched matching with GeoNames for fast but coarse aggregation. Pipeline2 enhances the accuracy by incorporating a toponym resolution model to address geo/geo ambiguity, and semantic checks to correct potential resolution errors. Evaluated on 500 abstracts, Pipeline2 achieves a precision of 0.96 and a recall of 0.98 for aggregated toponym output.
Heritage fieldwork for values-based design in higher education
A serious gaming approach for citizen engagement in Faro, Portugal
This paper aims to explore the integration of values-based design and serious gaming for heritage fieldwork in architectural higher education. By employing serious gaming, the study seeks to develop user-friendly tools that facilitate and motivate the participation of diverse stakeholders in the redesign process. This approach enhances the recognition and conservation of heritage values associated with tangible and intangible attributes in the city of Faro, Portugal, ultimately contributing to the specialization of heritage architects.
Design/methodology/approach
The graduation design studio employs a three-step methodology involving eight master’s students in the city of Faro. Initially, students mapped values associated with buildings and neighborhoods. Subsequently, they developed redesigns using a values-based approach. Finally, they conducted impact assessments through self-evaluation of their redesign solutions. Traditional methods such as interviews, questionnaires and focus groups were adapted to include interactive tasks like treasure hunts, quizzes, 3D games, card games and board games. This methodology engaged various target groups, including schoolchildren, university students, heritage specialists and the elderly, to ensure a comprehensive understanding of community values.
Findings
The findings demonstrate the effectiveness of heritage fieldwork with serious gaming tools to foster citizen engagement and stakeholder collaboration in values-based design. The study confirms that serious gaming facilitates participation and enhances understanding of heritage values for both master’s students and citizens. Despite being new to the master’s students, this method proved successful in engaging diverse stakeholders and collecting relevant data. The results highlight the potential for local municipalities, such as Faro, to apply these approaches in heritage planning. This may lead to improved conservation efforts and sustainability while fostering greater citizen involvement in the decision-making processes related to their built heritage.
Research limitations/implications
This study is limited by its small sample size, short fieldwork duration and the context-specific nature of the case study in Faro, Portugal. The reliance on master’s students as facilitators and the adaptation of serious gaming methods to local conditions may affect the generalizability of the findings. Further research should include longitudinal studies, larger and more diverse participant groups and comparative analyses across different cultural contexts. The implications suggest that while serious gaming can enhance values-based design and citizen engagement, its effectiveness depends on careful adaptation to local needs and ongoing evaluation of its impact on heritage planning processes.
Practical implications
The integration of serious gaming into heritage fieldwork offers practical tools for educators, municipalities and heritage professionals to foster citizen engagement and collaborative decision-making. The methods developed can be adapted for use in other cities and educational settings, supporting participatory urban and heritage planning. Local governments can leverage these approaches to better understand community values, inform policy and improve the sustainability of built environments. The study provides a replicable framework for training future architects in values-based design, equipping them with skills to facilitate inclusive workshops and mediate between diverse stakeholder interests in real-world heritage conservation projects.
Social implications
By involving citizens of all ages in the redesign of their built environment, this approach strengthens community agency and trust in heritage planning. Serious gaming methods help bridge generational and cultural gaps, making participation accessible and enjoyable for groups often excluded from traditional engagement processes. The study demonstrates that such participatory practices can foster empathy among future architects and increase public awareness of heritage values. Ultimately, this contributes to more inclusive, democratic and sustainable urban development, empowering communities to shape their environments in ways that reflect their collective values and identities.
Originality/value
This study introduces an innovative approach by integrating serious gaming into the values-based redesign of buildings and neighborhoods. It bridges the gap between public and professional perspectives, offering a novel approach for engaging citizens in heritage planning. The research contributes to the limited body of work on values-based approaches by demonstrating their applicability and effectiveness in real-world settings. By involving diverse community groups and employing interactive serious gaming tools, the study provides a unique framework for understanding and preserving heritage values in architecture and urban environments, promoting more inclusive and sustainable design practices. ...
This paper aims to explore the integration of values-based design and serious gaming for heritage fieldwork in architectural higher education. By employing serious gaming, the study seeks to develop user-friendly tools that facilitate and motivate the participation of diverse stakeholders in the redesign process. This approach enhances the recognition and conservation of heritage values associated with tangible and intangible attributes in the city of Faro, Portugal, ultimately contributing to the specialization of heritage architects.
Design/methodology/approach
The graduation design studio employs a three-step methodology involving eight master’s students in the city of Faro. Initially, students mapped values associated with buildings and neighborhoods. Subsequently, they developed redesigns using a values-based approach. Finally, they conducted impact assessments through self-evaluation of their redesign solutions. Traditional methods such as interviews, questionnaires and focus groups were adapted to include interactive tasks like treasure hunts, quizzes, 3D games, card games and board games. This methodology engaged various target groups, including schoolchildren, university students, heritage specialists and the elderly, to ensure a comprehensive understanding of community values.
Findings
The findings demonstrate the effectiveness of heritage fieldwork with serious gaming tools to foster citizen engagement and stakeholder collaboration in values-based design. The study confirms that serious gaming facilitates participation and enhances understanding of heritage values for both master’s students and citizens. Despite being new to the master’s students, this method proved successful in engaging diverse stakeholders and collecting relevant data. The results highlight the potential for local municipalities, such as Faro, to apply these approaches in heritage planning. This may lead to improved conservation efforts and sustainability while fostering greater citizen involvement in the decision-making processes related to their built heritage.
Research limitations/implications
This study is limited by its small sample size, short fieldwork duration and the context-specific nature of the case study in Faro, Portugal. The reliance on master’s students as facilitators and the adaptation of serious gaming methods to local conditions may affect the generalizability of the findings. Further research should include longitudinal studies, larger and more diverse participant groups and comparative analyses across different cultural contexts. The implications suggest that while serious gaming can enhance values-based design and citizen engagement, its effectiveness depends on careful adaptation to local needs and ongoing evaluation of its impact on heritage planning processes.
Practical implications
The integration of serious gaming into heritage fieldwork offers practical tools for educators, municipalities and heritage professionals to foster citizen engagement and collaborative decision-making. The methods developed can be adapted for use in other cities and educational settings, supporting participatory urban and heritage planning. Local governments can leverage these approaches to better understand community values, inform policy and improve the sustainability of built environments. The study provides a replicable framework for training future architects in values-based design, equipping them with skills to facilitate inclusive workshops and mediate between diverse stakeholder interests in real-world heritage conservation projects.
Social implications
By involving citizens of all ages in the redesign of their built environment, this approach strengthens community agency and trust in heritage planning. Serious gaming methods help bridge generational and cultural gaps, making participation accessible and enjoyable for groups often excluded from traditional engagement processes. The study demonstrates that such participatory practices can foster empathy among future architects and increase public awareness of heritage values. Ultimately, this contributes to more inclusive, democratic and sustainable urban development, empowering communities to shape their environments in ways that reflect their collective values and identities.
Originality/value
This study introduces an innovative approach by integrating serious gaming into the values-based redesign of buildings and neighborhoods. It bridges the gap between public and professional perspectives, offering a novel approach for engaging citizens in heritage planning. The research contributes to the limited body of work on values-based approaches by demonstrating their applicability and effectiveness in real-world settings. By involving diverse community groups and employing interactive serious gaming tools, the study provides a unique framework for understanding and preserving heritage values in architecture and urban environments, promoting more inclusive and sustainable design practices.
Unveiling Climate-Adaptive World Heritage Management Strategies
The Netherlands as a Case Study
Mind the diversity
Defining intervention concepts of built heritage in international doctrinal documents
Interventions are essential for the management of built heritage because they extend the lifespan of buildings and enable them to be enjoyed by multiple generations. International organisations and institutions, such as UNESCO and ICOMOS, have adopted doctrinal documents over time, stimulating best practices in built heritage management worldwide. Although these documents are often referenced in academic work, they are seldom systematically researched. Which interventions are referenced or omitted? Are they defined? What trends are noted in the understanding of best practices as interventions?
Design/methodology/approach
This research consists of a systematic content analysis of nine international doctrinal documents, which were selected from nearly seventy international doctrinal documents—mainly adopted by UNESCO and ICOMOS. The main aim is to reveal and compare the concepts used for reference interventions and further use the definitions to reveal and discuss the relationships between them. The trends of these interventions being used were determined based on the frequency of mentions per intervention term in the selected documents.
Findings
Regarding the definition of the intervention concepts, there are three main findings. First, instead of being treated as a single concept, ‘conservation’ has been presented as an umbrella concept for other interventions and thus has been the most popular concept since the first version (1992) of the New Zealand Charter was implemented. In contrast, ‘preservation’ remains a single concept, among the highest scales, to maintain the integrity of built heritage, including use. Second, ‘repair’ was found to play a paradoxical role between ‘restoration’ and ‘reconstruction’, which created divergent opinions in the documents. Third, since the notions of ‘use’ have expanded from the functions of monuments (International Charter for the Conservation and Restoration of Monuments and Sites: The Venice Charter, 1964) to the ‘associations of places’ (The Burra Charter: The Australia ICOMOS Charter for Places of Cultural Significance, with associated Guidelines and Code on the Ethics of Co-existence, 1999; The Burra Charter: The Australia ICOMOS Charter for Places of Cultural Significance, 2013), which include activities, traditional habits, accessibility, etc., the complexity of mentioning different forms of ‘use’ has led to some (re)interventions, such as ‘adaptation’, ‘adaptive reuse’, and ‘rehabilitation’, being put into grey areas and used interchangeably.
Originality
This research advances the current understanding of intervention concepts and their relationships, as well as differences and similarities in definitions. ...
Interventions are essential for the management of built heritage because they extend the lifespan of buildings and enable them to be enjoyed by multiple generations. International organisations and institutions, such as UNESCO and ICOMOS, have adopted doctrinal documents over time, stimulating best practices in built heritage management worldwide. Although these documents are often referenced in academic work, they are seldom systematically researched. Which interventions are referenced or omitted? Are they defined? What trends are noted in the understanding of best practices as interventions?
Design/methodology/approach
This research consists of a systematic content analysis of nine international doctrinal documents, which were selected from nearly seventy international doctrinal documents—mainly adopted by UNESCO and ICOMOS. The main aim is to reveal and compare the concepts used for reference interventions and further use the definitions to reveal and discuss the relationships between them. The trends of these interventions being used were determined based on the frequency of mentions per intervention term in the selected documents.
Findings
Regarding the definition of the intervention concepts, there are three main findings. First, instead of being treated as a single concept, ‘conservation’ has been presented as an umbrella concept for other interventions and thus has been the most popular concept since the first version (1992) of the New Zealand Charter was implemented. In contrast, ‘preservation’ remains a single concept, among the highest scales, to maintain the integrity of built heritage, including use. Second, ‘repair’ was found to play a paradoxical role between ‘restoration’ and ‘reconstruction’, which created divergent opinions in the documents. Third, since the notions of ‘use’ have expanded from the functions of monuments (International Charter for the Conservation and Restoration of Monuments and Sites: The Venice Charter, 1964) to the ‘associations of places’ (The Burra Charter: The Australia ICOMOS Charter for Places of Cultural Significance, with associated Guidelines and Code on the Ethics of Co-existence, 1999; The Burra Charter: The Australia ICOMOS Charter for Places of Cultural Significance, 2013), which include activities, traditional habits, accessibility, etc., the complexity of mentioning different forms of ‘use’ has led to some (re)interventions, such as ‘adaptation’, ‘adaptive reuse’, and ‘rehabilitation’, being put into grey areas and used interchangeably.
Originality
This research advances the current understanding of intervention concepts and their relationships, as well as differences and similarities in definitions.
No Report, No Densification?
A Spatiotemporal Analysis of Urban Densification and Reporting Practices in World Heritage Properties
Capturing experts’ knowledge in heritage planning enhanced by AI
A case study of windcatchers in Yazd, Iran
Experts have always played an important role in heritage planning, practice, and theory. There is a wealth of literature published every year regarding heritage and its cultural significance. Experts also contribute to heritage planning and developing policy documents. Still, literature is rarely used as a source of primary research to systematically reveal and compare experts’ opinions on the cultural significance of built heritage. Analyzing them as a whole is costly and time-consuming, especially on built heritage, when much has been written about. While the automation of methods has proven to mitigate such restrictions in other fields, as digital humanities, their application in heritage planning, practice, and theory is still scarce. Hence, this paper aims to investigate the potentials of AI models (e.g., multi label text classification) in analyzing scientific documents, revealing the cultural significance of built heritage, values and attributes. This was done to better understand the similarities and differences between the experts’ opinions. Yazd, Iran, is taken a case study, with a particular focus on windcatchers, a key attribute conveying cultural significance, of outstanding universal value, due to its inscription on the UNESCO World Heritage List. This paper has three subsequent phases: 1) state of the art on the application of AI in heritage planning; 2) methodology of data collection and data analysis related to coding values and attributes of windcatchers, addressed in relevant documents; 3) preliminary findings on the experts’ opinions over values and attributes of windcatchers. Results contribute to the scientific discussion, revealing the cultural significance of windcatchers of Yazd from experts’ point of view. Besides, the potential of AI for heritage planning is revealed in terms of (de)coding and measuring the cultural significance of built heritage from the available documents, showing the opinions of experts with various backgrounds. This model can be applied to other key attributes in Yazd and other case studies and scales to support heritage planning, practice, and theory.
EquiCity game
A mathematical serious game for participatory design of spatial configurations
We propose a mathematical framework for developing social-choice games that are designed to mediate decision-making processes for city planning, urban area redevelopment, and architectural configuration of urban housing complexes. The proposed framework features a digital serious gaming approach for participatory design to support transparency and inclusion in the process of decision-making and ensure an equitable balance of sustainable development goals in spatial design outcomes. The mathematical process consists of a Markovian design machine for balancing the design decisions of actors, a massing configurator equipped with fuzzy logic and multi-criteria decision analysis, algebraic graph-theoretical accessibility evaluators, and automated solar-climatic evaluators using geospatial computational geometry. We demonstrate the effectiveness of the framework by implementing a multi-player online game that facilitates a participatory decision-making workshop for forming multi-functional building complexes by providing a generative configurator equipped with automated appraisal/scoring mechanisms for revealing the aggregate impact of alternatives. The EquiCity game empowers a group of decision-makers to reach a fair consensual spatial design by mathematically simulating many rounds of reasonable trade-offs between their decisions, with different levels of interest or control over various types of investments. The novelty of the framework is in its capability to encompass decision-making about the most idiosyncratic aspects of a site related to its heritage status and cultural significance to the most generic aspects such as balancing access to sunlight for the site while respecting ‘the right to sunlight’ of the neighbours of the site, ensuring coherence of the entire configuration with regards to a network of desired closeness ratings, the satisfaction of a programme of requirements, and intricately balancing individual development goals in conjunction with communal goals and environmental design codes.
The Historic Urban Landscape Approach and the Governance of World Heritage in Urban Contexts
Reflections from Three European Cities
Governance, and specifically local management and institutional systems, is among the key factors affecting the management of World Heritage (WH) properties in urban contexts. The adoption of the 2011 UNESCO Recommendation on the Historic Urban Landscape (HUL approach) promotes a governance reform towards more inclusive and integrated management. The purpose of this paper is to discuss how the HUL approach may help to solve the key governance challenges affecting WH in urban contexts. The governance of WH in three European cities is compared. Edinburgh, Porto, and Florence were chosen for their familiarity with the HUL approach and willingness to provide guidance and review policies and review their policies as management plans. The methodology includes a policy analysis of the management plans followed by a comparative analysis based on the six key governance challenges addressed in the recent literature. The results show that the HUL approach is supporting the governance of WH in urban contexts, and that more inclusive and integrated management has helped address the challenges affecting heritage management.
Public participation and consensus-building in urban planning from the lens of heritage planning
A systematic literature review